Quote:
Originally Posted by PopoWRX
It actually has less to do with the United Stats pirating scene and more to do with the Chinese (As usual). Millions of Chinese play Starcraft online and using a program similar to Hamachi, are able to use the LAN feature in SC to play online and circumvent the use of B.net thus allowing them to use pirated copies. Blizzard tried to sue the company who made the program but they lost in court because the company argued it was just allowing the use of LAN on the internet.
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To be fair tho, it happens nowadays a lot in the US as well, I know plenty of friends who play wc3 or sc using the LAN feature to create a virtual LAN and basically be able to play the game for free going through each other.
Honestly, the people whining are prolly people who planned to pirate the game themselves, and thus are no longer a perspective target audience by blizzard, so really, they're not losing out on potential non-clients..
And anyone trying to say the sc2 lan competitions being dead clearly doesn't recognize the fact that this is the same company bringing you WoW, which held a worldwide arena competition, which seemed to go off without a hitch.
And considering Blizzard knows how big a deal SC2 is, I'm sure they're going to considerably revamp BNet for it. Complain if you want, I'm going to still buy the game, and my friends will still hook a LAN up and play it. We'll prolly get 15ms compared to 0-10, and we'll live. This is no different a direction than what Valve is trying to accomplish with Steam.