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Old 05-12-2009, 08:07 AM   #1
modeps
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Far Cry 2 Gets Big 360 Update

Ubisoft keeps providing support for their ambitious, yet difficult game, Far Cry 2. Yesterday they released a new title update for the 360 version of FC2, which includes a host of fixes to both the single and multiplayer modes. PC and PS3 users will get an update later on. Ubisoft:

Quote:
Ubisoft have released a new title update for Far Cry 2 on Xbox 360. You’ll download it automatically the next time you start the game while connected to Xbox Live. Ubi go on to say ” a similar update for PS3 and PC will be announced soon.”
[via DarkZero]
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Old 05-12-2009, 09:49 AM   #2
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containing what?
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Old 05-12-2009, 09:52 AM   #3
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Originally Posted by Demo_Boy View Post
containing what?
SPOILER: Click on the god damn link.
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Old 05-12-2009, 10:42 AM   #4
kickmybum
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Why support such a piece of turd!! That being said, I'll be downloading this tonight.
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Old 05-12-2009, 11:36 AM   #5
Syl
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Oh, "hardcore mode" might just be the type of thing I need for a replay of this awesome game.
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Old 05-12-2009, 12:26 PM   #6
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Hell yes, I'll be waiting for the PC update. I love this game and wish more were made using this Dunia engine, it's beautiful.
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Old 05-12-2009, 01:05 PM   #7
vherub
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nuts, I was hoping a patch would address the ridiculous enemy respawn rates
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Old 05-12-2009, 03:44 PM   #8
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Originally Posted by vherub View Post
nuts, I was hoping a patch would address the ridiculous enemy respawn rates
That is something I would also like addressed. I also would like more areas filled with larger amounts of enemies. I don't want more enemies at checkpoints, but single, larger areas with lots of dudes to waste. The most fun I had in that game was stumbling into the train yard while not in a mission and having to defend myself against all those dudes. Epic memory....
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Old 05-12-2009, 04:10 PM   #9
Gedd
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Would love to see these in the patch notes:

*added option to play co-op through single player campaign via LAN

*fixed AI in relation to stealth mechanics; AI now only searches areas where sounds or disturbances were noticed and no longer telepathically alerts all other AI in 10 mile radius of the exact player location

*added customizable AI spawn rates to difficulty settings - User can set enemy respawns to occur after 1-24 game hours or default.

*added enemy difficulty slider to difficulty settings (cotton tank tops are no longer made of kevlar, unless you want them to be)

*added gore slider for a more visceral experience - large caliber weapons and explosions can now remove limbs

*malaria can now be toggled off under difficulty settings

*removed weapon slot restrictions - player can now use 1-0 to carry loadout of choice

Ah... wishful thinking
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