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Old 02-17-2009, 03:02 PM   #1
lost
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TF2 Scout Update Teased and Dated

The new update for Valve's Team Fortress 2 will be released next Tuesday according to a new web page. The site gives a few details on what will change for the type.

Quote:
The first weapon revealed is "The Sandman," a "highly collectible bat that smacks baseballs at the other team, stunning the living crap outta anybody dumb, slow, drunk, mute or Australian enough to get in the way."

The bat allows players to fire a baseball at enemies. The further the ball flies, the longer it stuns an enemy.
Thanks ShackNews.

Anybody excited?
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Old 02-17-2009, 03:06 PM   #2
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This looks as though it could be terribly unbalanced.....
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Old 02-17-2009, 03:31 PM   #3
Tryke
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The site mentions that the scout can't double-jump while carrying the new bat. He's gonna have to get down from the top of that train car in order to bean people with baseballs, putting him in harm's way.
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Old 02-17-2009, 03:42 PM   #4
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I almost never play Scout, but new weapons are always a good excuse to try out classes you wouldn't normally play.
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Old 02-17-2009, 03:54 PM   #5
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Quote:
Originally Posted by Virtuoso View Post
This looks as though it could be terribly unbalanced.....
They spend months playtesting these class packs. It's not going to be unbalanced.
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Old 02-17-2009, 04:04 PM   #6
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Wow Im gonna baseball spam the hell out of some heavies.
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Old 02-17-2009, 04:19 PM   #7
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Originally Posted by Suicidal ShiZuru View Post
Wow Im gonna baseball spam the hell out of some heavies.
I really hope you have to hit them in the head in order to stun them.

If that's not the case I might not want to be a heavy anymore since I'll be stunned 50% of the time.
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Old 02-17-2009, 04:21 PM   #8
MightyDog
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I CANNOT WAIT! I'm going engy the day this drops...skeet shooting noob scouts all over the map w the level 3. I may break all my high scores.
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Old 02-17-2009, 04:21 PM   #9
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Originally Posted by sgtslappy View Post
I really hope you have to hit them in the head in order to stun them.

If that's not the case I might not want to be a heavy anymore since I'll be stunned 50% of the time.
This is what I am saying.

Valve may playtest the shit out of it, and may be totally on the ball, but until I see it in action I think it may potentially break the game.
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Old 02-17-2009, 05:31 PM   #10
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I'm not really sure how this could break the game. I would imagine any hit within shotgun-use range wouldn't stun for very long. And landing a long-range hit would be pretty damn hard unless you were aiming out a sniper. Not to mention how long it will actually take to hit a ball, or the mechanics behind doing so.

I'm excited as shit for this. I just wish these updates came quicker. I want my Spy update, dammit.
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Old 02-17-2009, 07:56 PM   #11
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Originally Posted by Virtuoso View Post
This is what I am saying.

Valve may playtest the shit out of it, and may be totally on the ball, but until I see it in action I think it may potentially break the game.
Yeah, but I've got faith in Valve..

*crosses fingers*
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Old 02-17-2009, 11:07 PM   #12
BGSS
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Losing double jump on certain maps is a big deal for scouts. I wouldn't be surprised if a lot of people don't use the new bat all the time. I'm not too worried about it.
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Old 02-18-2009, 12:01 PM   #13
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I hope they tested it carefully... in skilled hands the Scout is the deadliest class in the game. Giving them more weapons frightens me.
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Old 02-18-2009, 05:47 PM   #14
Rommel
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Could these be done any more slowly? The unbalancing part of the game is now that some classes are still standard, while others have many options. Options in the hand of a skill player given time to find what suits him best are the deadliest thing in an FPS - even if none of the options are themselves unbalancing.
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Old 02-18-2009, 05:52 PM   #15
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Could these be done any more slowly? The unbalancing part of the game is now that some classes are still standard, while others have many options. Options in the hand of a skill player given time to find what suits him best are the deadliest thing in an FPS - even if none of the options are themselves unbalancing.
This seems like a fair comment. Valve like to take their sweet time though.
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Old 02-19-2009, 10:14 AM   #16
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I'd rather the game be upgraded incrementally than not at all. Valve's content upgrades are typically very well polished; the Steam/network upgrades can be rocky, but the content ups are smooth.

Also, I'm more excited about Valve's inclusion of community maps than I am about this Scout update, but I've never been big into Scouts (I've been averse to the class since '99!).
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Old 02-19-2009, 10:30 AM   #17
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I'd rather the game be upgraded incrementally than not at all. Valve's content upgrades are typically very well polished; the Steam/network upgrades can be rocky, but the content ups are smooth.

Also, I'm more excited about Valve's inclusion of community maps than I am about this Scout update, but I've never been big into Scouts (I've been averse to the class since '99!).
Scouts sucked back then, though. Now, they're scary little zippy bastards. They're hell in cleats.
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