gamezine.co.uk has discovered how to activate the missing 3rd person view from the PC version of DICE's hybrid platformer, Mirror's Edge.
Quote:
Yes, the character model is limited and the DICE development team clearly only concentrated on the animation of Faith's arms and legs for the first-person camera, but it's still an amusing experience.
To perform the mod:
"Go to 'Documents\EA Games\Mirror’s Edge\TdGame\Config\'
Open the file “TDInput” with notepad.
Add this line to the “bindings” list:
Bindings=(Name="F4",Command="FreeFlightCamera",Con trol=False,Shift=False,Alt=False)
Press F4 a few times. First you get the free cam (noclip) and later the third person cam."
You can also check out a YouTube video of the mod in action.
Honestly, I maybe would have enjoyed the demo more, and bought the game, if this would have at least been an option. ..with better animation, obviously.
Honestly, I maybe would have enjoyed the demo more, and bought the game, if this would have at least been an option. ..with better animation, obviously.
What he said! This game needed a 3rd person POV more than George W. Bush needed a good PR man!
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Anyone feel a little abused with the cel-shaded cutscenes? I beat the game and loved it, but I felt they cheapened out by doing the cutscenes the way they did.. the ending didn't have cel-shading, and I believe if the whole game was done like that, it would have felt more together.
Anyone feel a little abused with the cel-shaded cutscenes? I beat the game and loved it, but I felt they cheapened out by doing the cutscenes the way they did.. the ending didn't have cel-shading, and I believe if the whole game was done like that, it would have felt more together.
Yeah I know what you mean about the cell shading it did not help tie it together. As for playing it in 3rd person? I would not bother as when you start playing the rest of the game in first person you really get into it, first person view rules(until you slide past someone in combat trying to kick them and they disappear behind you).
She runs like she's got a stick up her butt, but I probably would have been more into Mirror's Edge if this was an option.
The "stick up her butt" animation would be due to not wanting the camera to bounce all over the place with every step.
In Thief 3 for example, they had 1st and 3rd person options, I had read that for 1st person they had to change the animation so that you walked with your head level, if they stuck the camera where your eyes were in the 3rd person animation it was too disorientating.
Ah, now I understand why it is in first person! It's not "we were trying to do something different", it's "we saved a shit ton of time and money on animations!"
Ah, now I understand why it is in first person! It's not "we were trying to do something different", it's "we saved a shit ton of time and money on animations!"
My thoughts exactly.
They could have made this work. They would have spent a LOT of time and therefore money on the animations to make it not laughable.
I don't agree with the above post. It was always meant to be First Person. That's what's different about it. If you want to play a third person runny-jumpy game, play POP. This is supposed to be a little more immersive than other games of it's type.
If you watch the video and actually think about how the game was meant to be presented, if makes perfect sense why she runs like that. solid head and body as a harness for the camera, and moving Limbs, which in FP mode, look quite good. Keep in mind, this is an exploit, not an intended view.
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The whole point of Mirrors Edge was to make an immersive 1st person action game, that wasn't focused entirely on shooting. Playing this game in 3rd person is for the stupids.
I've argued for 3rd person before in Mirror's Edge, but in reality it's one of the few 1st person games that makes sense to me.
What the game needed more than anything... was to get rid of the goddamned Esurance commercials and replace them with ANYTHING ELSE. They turned an otherwise delicious fruit into a humiliated grape.
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I don't understand why there is even a model or animations in 3rd person since they've said it has been 1st person from the start. They also said that the Faith character was selected after multiplayer testing when testers thought she was the most interesting of the player models. Maybe they just left those models in. Don't the time trial ghost models look normal unlike these unfinished looking models?
I don't understand why there is even a model or animations in 3rd person since they've said it has been 1st person from the start. They also said that the Faith character was selected after multiplayer testing when testers thought she was the most interesting of the player models. Maybe they just left those models in. Don't the time trial ghost models look normal unlike these unfinished looking models?
You do see faith in third person at the end.. The animations were probably used there. The running animation looks like a walk that's sped up. That's probably why it looks so dumb..
as for the others.. maybe they were used in cutscenes at one point.
You do see faith in third person at the end.. The animations were probably used there. The running animation looks like a walk that's sped up. That's probably why it looks so dumb..
as for the others.. maybe they were used in cutscenes at one point.
Those animations were only supposed to be seen from first person. There's nothing wrong with the running animation; it looks perfect in first person, same with the arms. It's interesting to see how animations that look good in first person look totally unnatural in third person. I guess that's why they made it so that you could never see Faith's reflection except for that one cutscene in the first level.
Thanks MasterEvilAce, I've only played the demo. I've read that the animations were changed to make them look good in first person so that you could see the hand and feet and so your body would have more of a presence. It seems hard to capture the feel of human sight on a flat monitor since we have a lot of peripheral vision which is where the hands and feet normaly would be.
I'm pretty sure the cut scenes were always outsourced. Maybe they played around for a bit anyway with in-game cut-scenes.