Evil Avatar  




Go Back   Evil Avatar > Daily Gaming News > News Items

» Our Partners


» Recent Threads
Go to first new post StarCraft 2 Beta Forums...
Last post by sgtslappy
Today 12:19 PM
2 Replies, 194 Views
Divinity II: Ego...
Last post by midgetfinger
Today 12:19 PM
31 Replies, 130 Views
[PC] - Sins of a Solar...
Last post by modeps
Today 12:08 PM
5 Replies, 43 Views
Possible Prothean...
Last post by bakes73
Today 12:08 PM
18 Replies, 1,069 Views
Heroes
Last post by sgtslappy
Today 12:06 PM
3 Replies, 82 Views
Get Your Free Armor and...
Last post by vivalahazy
Today 12:05 PM
32 Replies, 1,705 Views
Diablo III Gets Female...
Last post by modeps
Today 12:03 PM
15 Replies, 625 Views
Metro 2033 Gets Limited...
Last post by vivalahazy
Today 12:02 PM
3 Replies, 199 Views
» Ads by Google


Reply
 
Thread Tools
Old 10-17-2008, 11:11 AM   #1
Emabulator
iBlood Donor
 
Emabulator's Avatar
 
Join Date: Feb 2005
Location: The Garden State
Posts: 2,701
Blog Entries: 1
New Tricks: Skate 2 Interview

Gamasutra spoke with EA executive producer Scott Blackwood about Black Box's surprise hit Skate and their upcoming sequel, Skate 2.
Quote:
What physics solution did you use for the game?

SB: It's actually a RenderWare-based physics solution. We did look at a lot of different physics packages... and now I'm going back over two years. Actually, at that time, RenderWare had a really cool physics package that one guy developed, and they were called Drives. Essentially what Drives were, was a hinge. It's a neat way to make an intensive thing like a saloon door.

Our guys took these Drives and turned them into all the joints in your body. So now with Drives, we can create a full, physically accurate replica of the human body and all the joints, and you can even... say, take your right knee, and we can weaken it by 50 percent, and your guy would walk differently, based on that. So we use Drives as the foundation for everything that we do in physics, even your skateboard. Your trucks are Drives, and your wheels and hinges. Everything's Drives.

In fact, the way you're popping your board off the ground, it's not animation-driven. It's actually real forces on that board popping off the ground. We'd never have been able to get the same feel without our team [taking the] foundation of Drives and [building] a lot on top of it. We did mocap, and we have all that animation in the game, but animation is a target.
Another spanking for the Tony Hawk series?
Emabulator is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


Play blackjack at an award winning casino and test your latest strategy today.


All times are GMT -7. The time now is 12:20 PM.