Ubisoft has quietly published the PC requirements for Assassin's Creed on their support site. (Login required.) Here's the breakdown for the interested:
Quote:
Supported OS: Windows XP / Vista (only)
Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+ (Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 2 GB (3 GB recommended)
Video Card: 256 MB DirectX 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (512 MB video card recommended) (see supported list)*
NOTICE: This game contains technology intended to prevent copying that may conflict with some disc and virtual drives.
Been there done that, 3 times is my limit Ubisoft, you and your bullshit copy protection can rot in hell. For me XIII was the PC game that made me wonder why I even bothered buying their worthless crap on PC, 2 weeks after the game released the pirates had a improvised DVD version of the game, with no copy protection, that didn't require disc swap, nor did it require a disc in the drive, while me and lots of other people at that point were just beginning to get the runaround from Ubisoft about why the game we purchased from them kept crashing to desktop.
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"You shutup, and it wouldn't hurt my feelings if you died or if your mother was eaten by a bear or something." - TheFlyingOrc
I'm glad I bought this for my 360. The memory requirement is what sticks out to me. How many other games state 2 Gig as a miminum?
Edit: 12 Gigs is a lot of HDD space, but not so surprising. Two games on the stack in front of me have 10 and 11 Gigs (Stalker and Medieval 2 (which comes on 2 DVDs) respectively) as minimum reqs.
Blockbuster. The way the game is structured, they would need to do create new content for the demo, or it would be a HUGE demo file.
Well, they could just stick the first city in the demo, and let you run around that with a time limit. The Crackdown demo comes to mind. It's a huge open world sandbox game, just like AC, and it had a great demo. They just sectioned off part of the world. Seems like that would be even easier with AC, since the cities are already separate. Just put the player inside the city walls, and close the door. Or use the force field type of walls that are already in the full game (before you gain full access to an area).
I think they are just lazy, heh.
I played the game at my friends house, but not long enough to know whether I wanted it or not. He won't let me borrow it, though, to find out, the bastard (I hope he reads this).
Let me get this straight... this game, which runs on the 360 with a paltry 512 megs of RAM, requires 2 fucking Gigs on a PC? 3 fucking Gigs recommended?
Telefrog touched on a good point... the PC is running more background shit than the 360, but still, this is just ridiculous. I'm fortunate enough to have a rig that should manhandle this game quite nicely, but horsepower on hand or not, these specs are pure comedy.