Quote:
Originally Posted by AkumaATR
Well, too bad they didn't decide outright. Because I guarantee they did waste time on it, and that it was cut because it was doing just that (while not working out). In other words... too late, but I agree with the sentiment.
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I can live with that, because it shows the devs recognized it was a problem, and pulled the plug. Too many other teams (and publishers) would've pushed through and just released a crappy multiplayer experience that was finished at the cost of taking resources away from the single-player game. Sure they may have wasted some time on it, but they made the right call in the end.