Evil Avatar

Evil Avatar (http://www.evilavatar.com/forums/index.php)
-   News Items (http://www.evilavatar.com/forums/forumdisplay.php?f=2)
-   -   Project Eternity Footage (http://www.evilavatar.com/forums/showthread.php?t=189651)

randir14 04-09-2013 11:13 PM

Project Eternity Footage
 

The latest update for Obsidian's Project Eternity shows some in-game footage with a day/night cycle, environmental effects and characters.

Quote:

Welcome. Today's update is a big one, though not by volume of text. Today we're showing you our game in action. Specifically, we're showing what we've been doing for our exterior environments. The Infinity Engine games were known for their art, and we wanted to hit the high standard of visual quality established by games like the Icewind Dale series. We also wanted to introduce dynamic elements into the environment that were mostly absent from the classic games, like dynamic water, movement in foliage, and dynamic lighting of the scene.

In a 2D game, this required our programmers and artists to come up with some creative solutions. What they came up with surprised us initially and it continues to amaze us. While we are still working on refining some of the dynamic elements, we're very happy with the progress we've been able to make and hope you feel the same way. Special thanks to Hector Espinoza, our lead environment artist, and Michael Edwards, our rendering programmer, who did a lot of amazing work to bring this environment to life.

Thanks for reading, thanks for your feedback, and we'll see you next week.

OmegaVader 04-10-2013 12:52 AM

Just perfect. Exactly what I would envision Baldur's Gate and the Infinity Engine would look like today.

randir14 04-10-2013 12:56 AM

Quote:

Originally Posted by OmegaVader (Post 2201795)
Just perfect. Exactly what I would envision Baldur's Gate and the Infinity Engine would look like today.

Yeah, the game looks way better than I expected.

Capt_Thad 04-10-2013 01:00 AM

Wow. Was a little dubious when they said it'd be isometric, but that looks pretty nice.

Coldeath 04-10-2013 01:30 AM

Mad props to the guys cant wate for this

defiant 04-10-2013 04:24 AM

Fucking awesome!

ascl 04-10-2013 04:50 AM

interesting, looks promising. Glad I contributed to this one!

bean19 04-10-2013 06:15 AM

Character detail is disappointing for a normal game but about what I'd expect from an indie title that chooses to throw back to isometric for nostalgia.

Syl 04-10-2013 07:29 AM

Yeah, character detail looked slightly disappointing, we'll see when they get more character stuff up. Also the fact that it was only 720p and the characters were so small probably contributed to that.

The environment looked awesome.

MADxMrMike 04-10-2013 07:37 AM

Are guys serious? It's just a presentation. Haha. Get bent. This looks amazing in its current stage of dev. They were obviously trying to show off the world detail. I'm sure the characters will have the same attention to detail. I'm so glad I backed this!!!

sai tyrus 04-10-2013 08:01 AM

I thought it all looked great. The hardest thing was picking out all the details on a small ass screen. I'm very interested in seeing how this pans out.

ElektroDragon 04-10-2013 09:45 AM

Wow, this looks SO much better than what they've shown for Torment. Glad I funded this one for $65 and canceled the other.

wunshot 04-10-2013 10:04 AM

OMG....can it be? Everyone actually likes a game????!?!??!?!?!??! I'm going to play the powerball....this is a momentous occasion.

Ravijn 04-10-2013 01:04 PM

Quote:

Originally Posted by wunshot (Post 2201887)
OMG....can it be? Everyone actually likes a game????!?!??!?!?!??! I'm going to play the powerball....this is a momentous occasion.

Looks shitty. :)

C-C-C-Combo Breaker

/just kidding looks good!

randir14 04-10-2013 01:37 PM

Some responses from Josh Sawyer (guy in the video) to feedback on the footage:

Quote:

"* The baked-in 2D lighting will not shift with time of day. This is an acceptable trade-off in our opinion because the shadows can be very high quality and it puts no burden on the system. We really do want this game to look great and run well on a large spectrum of systems, so we want to be careful about processor-intensive lighting operations.

* Dynamic objects (like the characters) can cast dynamic shadows. We are already exploring how we want additional dynamic lights in the scene to a) light the objects and b) affect their shadows.

* There are some known character animation glitches we weren't able to work out before we finalized the demo. Our idle is very subtle right now; it will be more pronounced and include fidget animations in the future. The walk animation is also new and hasn't been tweaked much. Finally, there is some odd blurring/artifacting that appears in the compressed videos of the characters, which is why the walk cycle seems to have a blur/stutter in it. That doesn't appear in game.

* The scene where the characters enter the scene and the sabre guy walks across the creek is our current default zoom level. We currently control zoom on the mouse wheel. It can get closer than what's in the demo and as far out as the "wide" shots, so you have a lot of flexibility there.

* We are still experimenting with the tree, grass, and bush animations. Our goal is for them to look natural but add life. If they are distracting/odd or too still, that doesn't work."

sixtyfps 04-10-2013 08:24 PM

Quote:

Originally Posted by ElektroDragon (Post 2201883)
Wow, this looks SO much better than what they've shown for Torment. Glad I funded this one for $65 and canceled the other.

Give them a little time; this game was started first. I doubt intensely that they'll come up with an inferior alternate environmental rendering method for Torment.

If it's the art direction you dislike, though, whatever.

vallor 04-10-2013 10:08 PM

Quote:

Originally Posted by sixtyfps (Post 2202048)
Give them a little time; this game was started first. I doubt intensely that they'll come up with an inferior alternate environmental rendering method for Torment.

If it's the art direction you dislike, though, whatever.

He likes it well enough to have already planned on pirating it.

sethman75 04-11-2013 07:56 AM

My jaw dropped when i saw how detailed the environments turned out.

Add into that a cool story and combat and we have a winner


All times are GMT -7. The time now is 05:20 AM.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.