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MechWarrior Online Closed Beta Details
Piranha Games and Infinite Game Publishing have revealed how you can get in on the MechWarrior Online closed beta with the Operation: Inception Founder's Program. Quote:
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Seems to me for $60 you should just get a complete game....
Also, only 2 months of premium account? Are these going to cost something in the $30 ballpark? I like Battletech but not that much. |
I tried the Mechwarrior 3 back when it was only 12 years old, because a friend swore how great it was. I stopped playing after about 5 minutes because I couldn't seem to control the fucking thing. I'm guessing I wasn't the only one.
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I want to be interested in this game...but has Piranha ever made anything good? The last thing they created was Duke Nukem Forever's multiplayer.
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-.- premium?
urge to play.. flagging. |
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Seriously. WTF. Make up your fucking minds, Pirahna. For $60 mother fucking dollars, I want to be able to fully customize a mech from 20 to 100 tons, with any and all components, right from launching the game without fucking MMO grinding to get it, AND the ability to create a private match where I and my friends can slug it out without having to suffer strangers in our midst. Give me that, and I'll happily be first in line with my $60, but I somehow doubt that's going to be the case. |
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The free-to-play market will come crashing down soon enough when people get tired of spending endless money on mediocre games.
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Hawken's going to take down the champ.
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Mechwarrior, as much as their approach is pissing me right the fuck off and making me want to kick their loved ones in the face, still seems to be more of a tactical, deliberate, combat sim with an appropriately slower pace to the actual gameplay, vs. Haken's gameplay, which appears to be straight-up, old-fashioned, run-and-gun FPS thrash and blast frenzy where your avatar just happens to be a big robot instead of a roid-raging super hero. |
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If people ever did create actual mechs, I think it would be a lot more like Hawken than like Mechwarrior. The size difference accounts for the majority of the differences. Hawken-mech suits aren't much larger than an actual person, whereas mechwarrior has you in robots the size of three story houses. There's a major problem with that--you could never build one in reality. Metals don't exist and aren't likely to exist that are strong enough to pull that off, with energy densities powerful enough to propel them, and if they did exist by some radical improvement in technology YOU CAN DAMN WELL BET THAT HEAT BUILDUP WILL BE THE LAST THING AN ENGINEER OF THAT PERIOD WOULD HAVE TO WORRY ABOUT. Okay, so I'm bitter, you know that, and I judge games critically from a realism perspective of actual mechanics (when it comes to scifi at least, I'm more of a hard-scifi guy in gaming). |
Real-world engineering concerns aside... ;)
The way they play is still as I described. One (mechwarrior) plays as a more deliberate, considered, tactical/strategic affair, and the other (Hawken) is a FPS (strictly going by what they've shown of it so far). If Hawken does end up eating Mechwarrior's lunch, it won't be because it's a better mech sim (because, well, it's a pure FPS), it'll be because gamers are lazy and it'll be easier to pick up and play, combined with Piranha's screwing the pooch with a level-grinding F2P MMO with multiple levels of pay-to-win that still won't let players play the game the way they want to play it. Now I'm not saying Hawken doesn't deserve success, and right this minute the approach being taken with Mechwarrior is such a hot mess you better believe I'm twice as likely to play Hawken than I will Mechwarrior. All I'm saying is that they aren't the same kind of game past the cosmetic aspect. |
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