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			<title><![CDATA[PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193644&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 04:20:12 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2012/10/sysup.png  
 A new firmware update for the PS3 is live, but a significant number of reports indicate it's locking users out of their systems. Posters on the official PS3 Support forum...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/sysup.png" border="0" alt="" /></div> A new firmware update for the PS3 is live, but a significant number of reports indicate it's locking users out of their systems. <a href="http://community.us.playstation.com/t5/PlayStation-3-Support/Problem-after-update-to-4-45/td-p/40712247" target="_blank">Posters on the official PS3 Support forum</a> noted they couldn't boot their systems after the update, and some users said restoring file systems didn't resolve the issue.<br />
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According to the <a href="https://twitter.com/PlayStation/status/347141681042309120" target="_blank">PlayStation Twitter account</a>, the 4.45 update includes trophy notification options and improves system stability - hmm.<br />
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We've reached out to Sony to clarify the situation. While the issues don't seem to be affecting all users, it might be wise to stay clear of the update for the time being.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/psa-ps3-users-reporting-bricked-systems-after-4-45-firmware-u/" target="_blank">PSA: PS3 users reporting 'bricked' systems after 4.45 firmware update</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 23:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Oculus Rift using its millions to hire more staff</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193643&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 03:10:02 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/rift.jpg  
The Oculus Rift creators recently secured $16 million (http://www.joystiq.com/2013/06/17/oculus-rift-secures-16-million-in-first-round-of-investor-fundi/) in funding from investors, on top of their September Kickstarter bounty...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/rift.jpg" border="0" alt="" /></div>The Oculus Rift creators recently secured <a href="http://www.joystiq.com/2013/06/17/oculus-rift-secures-16-million-in-first-round-of-investor-fundi/" target="_blank">$16 million</a> in funding from investors, on top of their September Kickstarter bounty of $2.4 million - and they're going to use that cash to bulk up the team.<br />
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"We're using the funding to ramp up on hiring more smart people, the best and brightest that we can find," Oculus Rift CEO Brendan Iribe told <a href="http://www.engadget.com/2013/06/18/oculus-rift-funding-interview/" target="_blank">Engadget</a>. "The dev kit as it is now, that we're shipping, will stay the same, and the software side will just keep getting better."<br />
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Oculus Rift currently employs fewer than 50 people, and the new hires will be mostly engineers, Iribe said. Right now the headset is in development for PC games, but that doesn't mean other platforms are out of the running completely.<br />
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"We're always looking at other platforms, looking at consoles; we're also looking at Android and the mobile side in a big way - but right now we really are focused on the PC platform," Iribe said.<br />
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Sony President Shuhei Yoshida said he <a href="http://www.joystiq.com/2013/06/12/sonys-yoshida-weve-got-oculus-dev-kits-i-love-it/" target="_blank">loves the Oculus Rift</a>, though the PS4 doesn't currently support the VR headset. Yoshida wouldn't say if the PS4 will support Oculus Rift in the future - and he said it with <a href="http://www.engadget.com/2013/06/12/playstation-4-oculus-rift/" target="_blank">a big smile</a>, Engadget noted.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/oculus-rift-using-its-millions-to-hire-more-staff/" target="_blank">Oculus Rift using its millions to hire more staff</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Fist Puncher cracking down on Steam June 21</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193642&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 03:10:02 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/fistpuncher.jpg  (http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/) 
Team2Bit's 2D brawler, Fist Puncher, is preparing to light up Steam on June 21. You can pre-order...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/fistpuncher.jpg" border="0" alt="" /></a></div>Team2Bit's 2D brawler, <i>Fist Puncher,</i> is preparing to light up Steam on June 21. You can <a href="http://store.steampowered.com/app/238630/" target="_blank">pre-order</a> <i>Fist Puncher</i> right now for a buck off its $10 asking price.<br />
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<i>Fist Puncher</i>, published by Adult Swim Games, stars black belt holder and neurosurgery practitioner Dr. Karate, who is out to save the city of Los Cruces from the evil grips of the Milkman. <i>Fist Puncher</i> was financed through <a href="http://www.joystiq.com/tag/kickstarter" target="_blank">Kickstarter</a> last April, and an alpha for the game was made available back in September.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/fist-puncher-cracking-down-on-steam-june-21/" target="_blank">Fist Puncher cracking down on Steam June 21</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 22:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>3DS update adds four purchasable Mii Plaza games, save data backup</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193641&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 03:10:02 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/photo.jpg  (http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/) 
3DS firmware update v6.0.0-11 should satiate the needs of those who have collected every single StreetPass puzzle piece and...</description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/photo.jpg" border="0" alt="" /></a></div>3DS firmware update v6.0.0-11 should satiate the needs of those who have collected every single StreetPass puzzle piece and beaten StreetPass Quest twice (or more). The update, only available in Europe at the time of writing, adds four purchasable Mii Plaza games in addition to the original two. Those four are StreetPass Squad, Garden, Battle, and Mansion.<br />
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We'd love to tell you about the games themselves, but StreetPass Mii Plaza has crashed on us every time we've loaded up the new Shop page - reports on NeoGAF indicate others are also struggling with crashes. <a href="http://www.neogaf.com/forum/showpost.php?p=64375136&amp;postcount=10" target="_blank">One NeoGAF user reports</a> each game costs &pound;4.49 ($7), while all four can be obtained in a value bundle going at &pound;13.49 ($21). There's no official word from Nintendo, perhaps indicating the patch went out earlier than scheduled.<br />
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What we can confirm is another feature in the new update, and that's the ability to create save data backups. Accessible via 3DS Data Management in System Settings, the new feature lets you create or restore backup save data, but only for software downloaded to the 3DS. The new feature may not be compatible with every single game; we tried it for our freshly obtained <i>Animal Crossing: New Leaf</i>, only to be greeted with a message telling us "this software's save data cannot be backed up."<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/3ds-update-adds-four-purchasable-mii-plaza-games-save-data-back/" target="_blank">3DS update adds four purchasable Mii Plaza games, save data backup</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[Suda 51 and Grasshopper are using Unreal Engine 4 'heavily']]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193640&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 02:00:18 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg  (http://www.joystiq.com/2013/06/17/grasshopper-is-using-unreal-engine-4-heavily/) 
No More Heroes and Killer is Dead dev Grasshopper Manufacture is "heavily relying" on Unreal Engine 4, with next-gen games in mind. Speaking to...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/17/grasshopper-is-using-unreal-engine-4-heavily/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/suda51.jpg" border="0" alt="" /></a></div><i>No More Heroes</i> and <i>Killer is Dead</i> dev Grasshopper Manufacture is "heavily relying" on Unreal Engine 4, with next-gen games in mind. Speaking to Joystiq at E3, Grasshopper CEO Goichi Suda, most commonly known as Suda 51, confirmed his studio's use of Epic's next-gen engine when asked about his thoughts on the PS4 and Xbox One.<br />
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"As a developer, we're heavily relying right now on Unreal Engine 4," Suda told us. "That works really well with both systems - or in the sense that we could go either way."<br />
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Grasshopper recently revealed it has a stylistic action game in development that isn't <i>Killer is Dead</i> - and it isn't <i>No More Heroes 3</i> either. As Suda told <a href="http://www.siliconera.com/2013/04/05/suda51-and-gunghos-ceo-talk-about-grasshopper-manufactures-secret-game/" target="_blank">Siliconera</a> back in April, it's a new game coming to one or more consoles. He also teased to Siliconera the game was either running on Unreal Engine 3 or Unreal Engine 4, adding that if he said which one then "you would know about the platforms."<br />
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Suda told Joystiq we can expect Unreal Engine 4 in Grasshopper games "if it's a big title, or if it's suited to that title," all of which suggests a next-gen landing for said secretive game.<br />
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As for the future possibility of <i>No More Heroes 3</i>, Suda told us, "Travis [Touchdown] is one of the characters I'm really fond of, that means a lot to me. So if there was the opportunity to create another sequel then yeah, I'm always up to the idea."<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/grasshopper-is-using-unreal-engine-4-heavily/" target="_blank">Suda 51 and Grasshopper are using Unreal Engine 4 'heavily'</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Gunpoint success allows dev to become independent, Mac and Linux ports on the way</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193639&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 02:00:18 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/gunpointrevenue.jpg  (http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/) 
Writer and developer Tom Francis originally planned his game, Gunpoint (http://joystiq.com/game/gunpoint), as a...</description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/gunpointrevenue.jpg" border="0" alt="" /></a></div>Writer and developer Tom Francis originally planned his game, <i><a href="http://joystiq.com/game/gunpoint" target="_blank">Gunpoint</a>,</i> as a showcase piece to earn him a job at a game development studio, but after <a href="http://www.pentadact.com/2013-06-18-gunpoint-recoups-development-costs-in-64-seconds/" target="_blank">seeing the success of the title so far</a> he says he doesn't need to join another studio.<br />
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As you can see above, Francis hit his initial goal for the game from preorders alone, and sales have only gone up since then, to the point where Francis now says designing the game was "so commercially successful that I'll never need" to work for someone else.<br />
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Since the only real monetary cost of the project was a $30 purchase of Game Maker 8 a few years ago, Francis says <i>Gunpoint</i> "recouped its development costs" in just one minute and four seconds. That's after three years of work, of course, but the point remains that <i>Gunpoint</i> was very successful indeed.<br />
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The next priority, says Francis, will be to port <i>Gunpoint</i> to the newer Game Maker Studio, where it can then be released for Windows, Mac, and Linux. He's looking to hire someone for this task, so he can get moving on actual updates and another project eventually. It sounds like a tough job, essentially taking over the core game's development for other platforms. "But as the graphs above should suggest," says Francis, "I can pay."<br />
<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/gunpoint-success-allows-dev-to-become-independent-mac-and-linux/" target="_blank">Gunpoint success allows dev to become independent, Mac and Linux ports on the way</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[Combo Crew lets you beat 'em up with two fingers]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193638&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 01:00:07 GMT</pubDate>
			<description>This is Portabliss (http://joystiq.com/tag/portabliss), a column about downloadable games that can be played on the go. 
 
Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/combocrew.jpg  (http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/) 
There was a time when the...</description>
			<content:encoded><![CDATA[<div>This is <a href="http://joystiq.com/tag/portabliss" target="_blank">Portabliss</a>, a column about downloadable games that can be played on the go.<br />
<br />
<div align="center"><a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/combocrew.jpg" border="0" alt="" /></a></div>There was a time when the beat-em-up was king, a time when Streets of Rage, Final Fight and Golden Axe were at the top of the heap. <i>Combo Crew</i> on iOS and Android looks to return to those days, offering several unique fighters, lots of combos and plenty of bosses to bruise, clobber and otherwise pummel.<br />
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The impressive part is that it does all of that with just two fingers.<a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/" target="_blank">Continue reading <i>Combo Crew lets you beat 'em up with two fingers</i></a><br />
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<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/combo-crew-review-portabliss/" target="_blank">Combo Crew lets you beat 'em up with two fingers</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193637&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 01:00:07 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/codblops2vengeance.jpg  
Call of Duty: Black Ops 2 (http://www.joystiq.com/game/call-of-duty-black-ops-2) is ready to fire off its next DLC salvo on July 2 on Xbox Live, with PS3 and PC versions to follow. The Vengeance map pack includes...</description>
			<content:encoded><![CDATA[<div><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/codblops2vengeance.jpg" border="0" alt="" /><br />
<a href="http://www.joystiq.com/game/call-of-duty-black-ops-2" target="_blank"><i>Call of Duty: Black Ops 2</i></a> is ready to fire off its next DLC salvo on July 2 on Xbox Live, with PS3 and PC versions to follow. The Vengeance map pack includes new multiplayer maps Rush, Detour, Cove and Uplink, which a remake of Summit from the original <i>Black Ops</i>.<br />
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Buried, a new Zombies mode variant, is included with Vengeance along with the Ray Gun Mark 2 weapon, available exclusively in Zombies mode. No pricing is announced in the video above, though the two previous DLC offerings - <a href="http://www.joystiq.com/2013/01/08/report-black-ops-2-revolution-hits-xbox-jan-29-ps3-and-pc-feb/" target="_blank">Revolution</a> and <a href="http://www.joystiq.com/2013/04/04/black-ops-2-uprising-dlc-adds-new-maps-zombie-adventure-on/" target="_blank">Uprising</a> - were both priced at 1,200 MS Points ($15) each.<a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/" target="_blank">Continue reading <i>Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2</i></a><br />
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<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/call-of-duty-black-ops-2-gets-vengeance-dlc-map-pack-july-2/" target="_blank">Call of Duty: Black Ops 2 gets 'Vengeance' DLC map pack July 2</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>GOG Summer Sale - Torchlight Free!</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193636&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 00:47:12 GMT</pubDate>
			<description><![CDATA[Image: http://img580.imageshack.us/img580/9908/tu9b.jpg  
 
Looking for some good ol' games (http://www.gog.com/)? How about some free good ol' games? GoG's Summer Sale is happening now! Special bonus--Torchlight free (http://www.gog.com/gamecard/torchlight). Free to buy. Free of DRM. Free of real...]]></description>
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Looking for some <a href="http://www.gog.com/" target="_blank">good ol' games</a>? How about some free good ol' games? GoG's Summer Sale is happening now! Special bonus--<a href="http://www.gog.com/gamecard/torchlight" target="_blank">Torchlight free</a>. Free to buy. Free of DRM. Free of real money auction houses.</div>

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			<title>Safe Sex with Friends wins Games for Change design challenge</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193634&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 23:50:13 GMT</pubDate>
			<description>Image: http://www.gamasutra.com/db_area/images/news/2013/Jun/194572/sswf_thumb.jpg Games for Change, in conjunction with SEXECT.org, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.                                                     ... 
...</description>
			<content:encoded><![CDATA[<div><img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194572/sswf_thumb.jpg" border="0" alt="" />Games for Change, in conjunction with SEXECT.org, has announced the $35,000 winner of its sexual awareness game design competition, Safe Sex with Friends.                                                     ...<br />
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<img src="http://feeds.feedburner.com/~r/GamasutraNews/~4/C-zeJs1Vysg" border="0" alt="" /><br />
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			<title>Skulls of the Shogun heads to Steam next month, beta available now</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193633&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 23:50:13 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/130618skulls.jpg  (http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/) 
 A "bigger" and "beefier" version of 17-BIT's tactical strategy game, Skulls of the Shogun...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/130618skulls.jpg" border="0" alt="" /></a></div> A "bigger" and "beefier" version of 17-BIT's tactical strategy game, <i><a href="http://www.joystiq.com/game/skulls-of-the-shogun" target="_blank">Skulls of the Shogun</a>,</i> will hit Steam <a href="http://skullsoftheshogun.com/2013/06/17-bit-announces-skulls-of-the-shogun-bone-a-fide-edition-for-steam/" target="_blank">next month</a>, boasting six new maps, a multiplayer progression system, and a new four-chapter epilogue.<br />
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<i>Skulls of the Shogun: Bone-a-Fide Edition</i> features all of the content found in the Xbox Live Arcade and Windows 8 versions of the game, including real-time multiplayer, hotseat support, and asynchronous multiplayer modes. The Steam version's exclusive chapter introduces a new playable protagonist, along with a new unit type equipped with teleportation spells.<br />
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Buyers who <a href="http://store.steampowered.com/app/228960/" target="_blank">pre-purchase</a> <i>Bone-a-Fide Edition</i> will receive instant access to a beta version, which includes the first single-player campaign chapter and all 36 multiplayer maps.<a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/" target="_blank">Continue reading <i>Skulls of the Shogun heads to Steam next month, beta available now</i></a><br />
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<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/" target="_blank">Skulls of the Shogun heads to Steam next month, beta available now</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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<a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/" target="_blank">Permalink</a> | <a href="http://www.joystiq.com/forward/20626448/" target="_blank">Email this</a> | <a href="http://www.joystiq.com/2013/06/18/skulls-of-the-shogun-heads-to-steam-next-month-beta-available-n/#comments" target="_blank">Comments</a> <a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=MewVGPC5qW4:wLECVqPpYuQ:wF9xT3WuBAs" target="_blank"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=MewVGPC5qW4:wLECVqPpYuQ:wF9xT3WuBAs" border="0" alt="" /></a> <a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=MewVGPC5qW4:wLECVqPpYuQ:V_sGLiPBpWU" target="_blank"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=MewVGPC5qW4:wLECVqPpYuQ:V_sGLiPBpWU" border="0" alt="" /></a> <br />
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			<title><![CDATA[Destiny's online battlegrounds explained by Bungie]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193632&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 23:50:13 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2013/03/destinybungie.jpg  (http://www.joystiq.com/2013/06/18/bouncing-around-destinys-categorization-with-bungie/) 
  
   We spoke with Bungie's Chris Butcher, engineering lead for online shooter Destiny (http://www.joystiq.com/game/destiny),...]]></description>
			<content:encoded><![CDATA[<div><div align="center"> <div align="center"><a href="http://www.joystiq.com/2013/06/18/bouncing-around-destinys-categorization-with-bungie/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/destinybungie.jpg" border="0" alt="" /></a></div> </div>   We spoke with Bungie's Chris Butcher, engineering lead for online shooter <i><a href="http://www.joystiq.com/game/destiny" target="_blank">Destiny</a></i>, about the overall concept of the game and its mishmash of genres. <i>Destiny</i> is primarily a shooter, as shown in <a href="http://www.joystiq.com/2013/06/10/destiny-gets-its-first-gameplay-trailer/" target="_blank">gameplay footage released at the show</a>, but we also discuss some of its other flavors and social components.<br />
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Butcher, being the engineering guy, also gets some time to geek out about the game's lighting and animation. <b>Gallery: <a href="http://www.joystiq.com/photos/destiny-e3-2013/" target="_blank">Destiny (E3 2013)</a></b><br />
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<a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957177" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny01_thumbnail.jpg" border="0" alt="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957178" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny02_thumbnail.jpg" border="0" alt="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957179" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny03_thumbnail.jpg" border="0" alt="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957180" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny04_thumbnail.jpg" border="0" alt="" /></a><a href="http://www.joystiq.com/photos/destiny-e3-2013/#5957181" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/destiny05_thumbnail.jpg" border="0" alt="" /></a><br />
<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/" target="_blank">Destiny's online battlegrounds explained by Bungie</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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<a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/" target="_blank">Permalink</a> | <a href="http://www.joystiq.com/forward/20626625/" target="_blank">Email this</a> | <a href="http://www.joystiq.com/2013/06/18/destinys-online-battlegrounds-explained-by-bungie/#comments" target="_blank">Comments</a> <a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=RaeS3QldNzU:psj11qF4YMw:wF9xT3WuBAs" target="_blank"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=RaeS3QldNzU:psj11qF4YMw:wF9xT3WuBAs" border="0" alt="" /></a> <a href="http://feeds.joystiq.com/~ff/weblogsinc/joystiq?a=RaeS3QldNzU:psj11qF4YMw:V_sGLiPBpWU" target="_blank"><img src="http://feeds.feedburner.com/~ff/weblogsinc/joystiq?i=RaeS3QldNzU:psj11qF4YMw:V_sGLiPBpWU" border="0" alt="" /></a> <br />
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			<title>Mortal Kombat Komplete Edition System Requirements</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193631&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 23:22:35 GMT</pubDate>
			<description><![CDATA[Image: http://i.imgur.com/ea5Hsyx.jpg  
 
Curious if you'll be able to run Mortal Kombat Komplete Edition on your PC? Green Man Gaming (http://www.greenmangaming.com/s/us/en/pc/games/action/mortal-kombat-komplete-edition/) has both the minimum and recommended specs. What's interesting is the...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i.imgur.com/ea5Hsyx.jpg" border="0" alt="" /></div><br />
Curious if you'll be able to run Mortal Kombat Komplete Edition on your PC? <a href="http://www.greenmangaming.com/s/us/en/pc/games/action/mortal-kombat-komplete-edition/" target="_blank">Green Man Gaming</a> has both the minimum and recommended specs. What's interesting is the recommended lists DX11, which could mean the port has some extra graphical features like tessellation.<br />
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				<b>Minimum Requirements</b><br />
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OS: (32-bit) Windows Vista, Windows 7, Windows 8<br />
CPU: Intel Core Duo, 2.4 GHz / AMD Athlon X2, 2.8 GHz<br />
Memory: 2 GB<br />
Video Card: NVIDIA GeForce 8800 GTS / AMD Radeon 3850<br />
DirectX: DX 10<br />
Windows XP and DirectX® 9.0c and below not supported<br />
<br />
<b>Recommended Requirements</b><br />
<br />
OS: (64-bit) Windows Vista, Windows 7, Windows 8<br />
CPU: Intel Core i5 750, 2.67 GHz / AMD Phenom II X4 965, 3.4 GHz<br />
Memory: 4 GB<br />
Video Card: NVIDIA GeForce GTX 560 / AMD Radeon HD 6950<br />
DirectX: DX 11
			
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			<title><![CDATA[Ken Levine Writing Logan's Run Script]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193630&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 23:16:55 GMT</pubDate>
			<description><![CDATA[Image: http://i.imgur.com/HHZB3aA.jpg  
 
Gamespot reports (http://www.gamespot.com/news/ken-levine-writing-script-for-logans-run-remake-report-6410389) that Irrational Games' Ken Levine has been hired to write the script for a Logan's Run remake. 
 
 
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If you&#8217;ve grown weary waiting for...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i.imgur.com/HHZB3aA.jpg" border="0" alt="" /></div><br />
Gamespot <a href="http://www.gamespot.com/news/ken-levine-writing-script-for-logans-run-remake-report-6410389" target="_blank">reports</a> that Irrational Games' Ken Levine has been hired to write the script for a Logan's Run remake.<br />
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				If you&#8217;ve grown weary waiting for the Logan&#8217;s Run remake because of all the talent that has fallen in and out, here&#8217;s news that will give the languishing film a jolt. Warner Bros. has tapped Ken Levine, creator of the Bioshock video game franchise, to write the screenplay for a remake of the 1976 cult classic science fiction film. Jon Berg is overseeing it for the studio.<br />
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Levine began his career as a screenwriter and a playwright before he became one of the most influential figures in the video game industry. He&#8217;s making a rare appearance outside of video games because Logan&#8217;s Run has been such a passion project for him.<br />
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The film was based on the 1967 book by William F. Nolan and George Clayton John, about a dystopian society set in the year 2116 in which all people must be willingly executed at age 21 as a means of population control. Those who try to escape their fate are called &#8216;runners.&#8217; In the 1976 Michael Anderson-directed film that starred Michael York as Logan 5, the maximum age is 30 and the setting is post-apocalyptic earth in which all humans live inside a huge domed city. The studio has been trying for a long time to get this remake made, and it has been developed by the likes of X-Men helmer Bryan Singer, and more recently Nicolas Winding Refn looked at it as a re-team with Ryan Gosling. A fresh take might be just what the project needs.<br />
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Levine will continue to focus on video games as creative director and co-founder of Irrational Games which he formed to lead the creation of mega-hit video game BioShock. That seminal vidgame is published by 2K games, a division of Take-Two Interactive. The most recent iteration of the game, BioShock Infinite, was released March 26, 2013 and became an immediate critical and commercial success.
			
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More at Deadline</a>.</div>

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			<title>Nintendo tests free-to-play waters with Steel Diver</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193629&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 22:40:05 GMT</pubDate>
			<description><![CDATA[Image: http://www.gamasutra.com/db_area/images/news/2013/Jun/194568/steeldiver_thumb.jpg 3DS launch title Steel Diver is reincarnating with a new free-to-play entry, Nintendo's Shigeru Miyamoto confirms in a new interview.                                                        ... 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.gamasutra.com/db_area/images/news/2013/Jun/194568/steeldiver_thumb.jpg" border="0" alt="" />3DS launch title Steel Diver is reincarnating with a new free-to-play entry, Nintendo's Shigeru Miyamoto confirms in a new interview.                                                        ...<br />
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			<title><![CDATA[D&D: Chronicles of Mystara gets enhanced PS3 retail release in Japan]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193628&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 22:40:05 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/130618mystara.jpg  (http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/) 
While Capcom's arcade brawler compilation Dungeons & Dragons: Chronicles of Mystara...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/130618mystara.jpg" border="0" alt="" /></a></div>While Capcom's arcade brawler compilation <i><a href="http://www.joystiq.com/game/dungeons-and-dragons-chronicles-of-mystara/" target="_blank">Dungeons &amp; Dragons: Chronicles of Mystara</a></i> hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&amp;D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version.<br />
<br />
The PS3 retail version's <a href="https://www.facebook.com/media/set/?set=a.142082152656108.1073741835.132220546975602&amp;type=1" target="_blank">Facebook page</a> describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received <i>Street Fighter Alpha Anthology</i> on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to <a href="http://www.capcom.co.jp/DandD/new_system/play_mode.html" target="_blank">play as same character</a>. The retail edition also offers an in-depth series of <a href="http://www.capcom.co.jp/DandD/new_system/option.html" target="_blank">options</a>, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was <a href="http://www.joystiq.com/2013/03/22/dungeons-and-dragons-chronicles-of-mystara-collects-classic-dandds/" target="_blank">announced</a> for the digital release.<br />
<br />
The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like <i>Darkstalkers Resurrection</i> and <i>Marvel vs. Capcom Origins</i>. NeoGAF member toypop <a href="http://www.neogaf.com/forum/showthread.php?t=594751" target="_blank">notes</a> that the PlayStation 3 Blu-ray version of <i>Chronicles of Mystara</i> is developed by an internal Capcom team staffed by developers of the original Dungeons &amp; Dragons arcade games.<br />
<br />
The PlayStation 3 retail version of <i>Dungeons &amp; Dragons: Chronicles of Mystara</i> will launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/dandd-chronicles-of-mystara-gets-enhanced-ps3-retail-release-in-j/" target="_blank">D&amp;D: Chronicles of Mystara gets enhanced PS3 retail release in Japan</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title>Max Payne 3 makes the slow-mo leap to Mac on June 20</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193627&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 22:40:05 GMT</pubDate>
			<description>Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/rsgmp3302.jpg  (http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/) 
Max Payne 3 (http://www.joystiq.com/game/max-payne-3) is due to land on Mac on June 20, after launching on Xbox 360, PS3 and PC in...</description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/rsgmp3302.jpg" border="0" alt="" /></a></div><a href="http://www.joystiq.com/game/max-payne-3" target="_blank"><i>Max Payne 3</i></a> is due to land on Mac on June 20, after launching on Xbox 360, PS3 and PC in May of last year. We found the shooting in <i>Max Payne 3</i> to be <a href="http://www.joystiq.com/2012/05/14/max-payne-3-review/#review" target="_blank">so satisfying</a> that we questioned our overall perspectives on video games, violence and probably life itself.<br />
<br />
Check out the game's Mac specifications <a href="http://www.rockstargames.com/maxpayne3/pc" target="_blank">here</a>, and prepare to have your world rocked by some stellar shooting. From mid-air.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/max-payne-3-makes-the-slow-mo-leap-to-mac-on-june-20/" target="_blank">Max Payne 3 makes the slow-mo leap to Mac on June 20</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[PSN Tuesday: Dungeons & Dragons, Giana Sisters, Jak & Daxters]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193626&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 22:40:05 GMT</pubDate>
			<description><![CDATA[Image: http://www.blogcdn.com/www.joystiq.com/media/2013/06/chroniclesofmystara.jpg  (http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/) 
 
The weekly PSN update is live, unlocking Capcom's collected quest classics, Dungeons and Dragons: Chronicles of...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/" target="_blank"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/chroniclesofmystara.jpg" border="0" alt="" /></a></div><br />
The weekly PSN update is live, unlocking Capcom's collected quest classics, <i><a href="http://www.joystiq.com/2013/03/22/dungeons-and-dragons-chronicles-of-mystara-collects-classic-dandds/" target="_blank">Dungeons and Dragons: Chronicles of Mystara</a></i>. Joining the 2D beat-em-up is <a href="http://www.joystiq.com/game/giana-sisters-twisted-dreams" target="_blank"><i>Giana Sisters: Twisted Dreams</i></a>, which finally makes its way to PSN after its Xbox Live Arcade debut back in March.<br />
<br />
The <i>Jak and Daxter Collection</i> - which includes all three original PS2 games, <i>Jak and Daxter</i>, <i>Jak 2</i> and <i>Jak 3</i> - steps up on PS Vita today, along with <a href="http://www.joystiq.com/game/epic-mickey-2" target="_blank"><i>Epic Mickey 2: The Power of Two</i></a>. Rounding out this week's update are <a href="http://www.joystiq.com/2013/06/17/ps-plus-freebies-this-week-saints-row-the-third-gods-eater-bu/" target="_blank">free PS Plus games</a> <i>Saints Row: The Third</i> and <i>Gods Eater Burst</i>.<br />
<br />
For the full list of this week's PlayStation Network content, hit up the <a href="http://blog.us.playstation.com/2013/06/18/playstation-store-update-296/" target="_blank">PlayStation Blog</a>.<a href="http://www.joystiq.com" target="_blank"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" border="0" alt="" /></a><a href="http://www.joystiq.com/2013/06/18/psn-tuesday-dungeons-and-dragons-giana-sisters-jak-and-daxters/" target="_blank">PSN Tuesday: Dungeons &amp; Dragons, Giana Sisters, Jak &amp; Daxters</a> originally appeared on <a href="http://www.joystiq.com" target="_blank">Joystiq</a> on Tue, 18 Jun 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/" target="_blank">terms for use of feeds</a>.<br />
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			<title><![CDATA[Dungeons & Dragons: Chronicles of Mystara Now Available]]></title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193625&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 22:39:35 GMT</pubDate>
			<description><![CDATA[Image: http://i.imgur.com/7xP0rHa.jpg  
 
Capcom's classic beat-em-up Dungeons & Dragons: Chronicles of Mystara (http://store.steampowered.com/app/229480/) is now available on Steam and PSN, the XBLA version should be coming tomorrow. The game has four player online co-op and comes with some new...]]></description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i.imgur.com/7xP0rHa.jpg" border="0" alt="" /></div><br />
Capcom's classic beat-em-up <a href="http://store.steampowered.com/app/229480/" target="_blank">Dungeons &amp; Dragons: Chronicles of Mystara</a> is now available on Steam and PSN, the XBLA version should be coming tomorrow. The game has four player online co-op and comes with some new additions such as customizable rules and a challenge system that rewards players with coins that can be used to unlock extra features.</div>

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			<dc:creator>randir14</dc:creator>
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			<title>Apple Announce New MACPRO</title>
			<link>http://www.evilavatar.com/forums/showthread.php?t=193624&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 22:07:24 GMT</pubDate>
			<description>Image: http://i.imgur.com/K1hUKpG.jpg  
 
So, it looks like Apple had an Apple conference and introduced some new things.  Including IOs 7, but what caught my eye was this.   
 
A new MACPRO with a rather unusual design. (http://www.apple.com/mac-pro/)  It will have dual GPUs and the new Xenon...</description>
			<content:encoded><![CDATA[<div><div align="center"><img src="http://i.imgur.com/K1hUKpG.jpg" border="0" alt="" /></div><br />
So, it looks like Apple had an Apple conference and introduced some new things.  Including IOs 7, but what caught my eye was this.  <br />
<br />
A new <a href="http://www.apple.com/mac-pro/" target="_blank">MACPRO with a rather unusual design.</a>  It will have dual GPUs and the new Xenon Processor.<br />
<br />
I think it looks rather slick and they are going to be<font size="4"><font color="DarkOrange"> making them in the US of A to boot</font></font>.  No word on price and just &quot;later this year&quot;.   Just kind of an interesting development I thought.</div>

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			<dc:creator>Major Dan</dc:creator>
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