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Godzilla - Asian Trailer #1

Posted 05-01-2014 at 07:25 AM by Accursed

Originally Posted by Accursed View Post
That trailer is full of spoilers. I wish I could unsee it...

Damn you autocorrect
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My Feelings About Hearthstone, Part 2

Posted 04-29-2014 at 11:30 PM by Spacebear

Combat and Player Interaction

Hearthstone's combat works exactly like what new Magic players sometimes think how combat in Magic works. Minions directly attack minions, or can attack the player. This makes for many decisions when the board is even a little cluttered. Players need to know how to spend their cards most effectively. Trading minion for minion is a very common occurrence in the game, which means that very often the board ends up being empty multiple times in a game....
dold everywhere else
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My feelings about Hearthstone, Part 1

Posted 04-29-2014 at 11:30 PM by Spacebear

I remember being very excited about Hearthstone. Even before I got my beta key, I just kept hearing amazing things about the game and how much fun it is. Typical Blizzard fan hype, for the most part. But I was really excited about the idea of a card game actually being "hip" to play.

For those of you that don't know (aka everybody), I am a lifelong player/fanatic of Magic: The Gathering. I personally consider it the single best game of all time, though I'm sure a lot of...
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Mulligans in Hearthstone and Magic

Posted 04-28-2014 at 08:33 PM by Spacebear
Updated 04-29-2014 at 10:32 PM by Spacebear

So somebody brought up an idea on twitter today. (The person who came up with the idea doesn't really matter)

(Ok, it was Day9, now shut up)

What if you took Magic: the Gathering's existing mulligan rule, and replaced it with Hearthstone's much more lenient mulligan rule?

Quick summary of both: In MTG, when you get your opening hand of 7 cards, you have a single choice to make- mulligan, or keep? If you mulligan, you reshuffle your deck and draw a completely...
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Spring Update 2014: Mechwarrior Online

Posted 04-09-2014 at 10:08 AM by lockwoodx
Updated 04-09-2014 at 10:21 AM by lockwoodx

It's totally f2p and the controls need tweaking for everyone's keyboard setup to feel comfortable so look them over first. There's no built in voice chat so guilds have advantages like ours where I can ge you in. It's 12 vs 12 death match, capture and hold, and capture the base. The game provides a rotation of 4 different "trial" mechs at a time modeled after Champion versions of mechs. Some are built alright enough to do well but
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