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02-21-2006, 08:48 AM
Games are no different than any other art medium in returning to old ideas. And this is not a bad thing. The authors at The Escapist look at retro themes and designs, and the games that demonstrate those, in this week's issue of The Escapist: Groovy Games (http://www.escapistmagazine.com/issue/33). Articles include:
Joe Blancato: Great Zombie Depression (http://www.escapistmagazine.com/issue/33/3)
Messages can be hidden even in the most unlikely places. Joe Blancato talks with Wideload's Matt Soell, creator of Stubbs the Zombie, on game design, music, stereotypes, and the creation of Stubbs.
Russ Pitts: Duck and Cover (http://www.escapistmagazine.com/issue/33/8)
The Cold War era and threat of nuclear catastrophy brought the post-apocalyptic setting to the forefront of gaming. Rus Pitts was a child fascinated with these situations, and tells us how he explored them though gaming.
Richard Aihoshi: Money for Nothin' and Chips for Free (http://www.escapistmagazine.com/issue/33/12)
"Of the nine competitors who made it to the final table, six won more than the entire $1.4 million paid out 20 years earlier." Richard Aihoshi takes a look at how poker went from obscurity to mainstream.
Pat Miller: Retro Like You've Never Seen It Before (http://www.escapistmagazine.com/issue/33/16)
Once a mainstay of the game industry, the transition to 3D has relegated the shoot-'em-up genre to a niche. Pat Miller looks at some innovative independant titles in this genre, created by Kenta Cho.
Joe Blancato: Great Zombie Depression (http://www.escapistmagazine.com/issue/33/3)
Messages can be hidden even in the most unlikely places. Joe Blancato talks with Wideload's Matt Soell, creator of Stubbs the Zombie, on game design, music, stereotypes, and the creation of Stubbs.
Russ Pitts: Duck and Cover (http://www.escapistmagazine.com/issue/33/8)
The Cold War era and threat of nuclear catastrophy brought the post-apocalyptic setting to the forefront of gaming. Rus Pitts was a child fascinated with these situations, and tells us how he explored them though gaming.
Richard Aihoshi: Money for Nothin' and Chips for Free (http://www.escapistmagazine.com/issue/33/12)
"Of the nine competitors who made it to the final table, six won more than the entire $1.4 million paid out 20 years earlier." Richard Aihoshi takes a look at how poker went from obscurity to mainstream.
Pat Miller: Retro Like You've Never Seen It Before (http://www.escapistmagazine.com/issue/33/16)
Once a mainstay of the game industry, the transition to 3D has relegated the shoot-'em-up genre to a niche. Pat Miller looks at some innovative independant titles in this genre, created by Kenta Cho.