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bapenguin
02-21-2006, 04:34 AM
It seems a clone (http://www.incitti.com/Blitz/) of Geometry Wars Retro Evolved has surfaced for the PC. Everything is mimicked here from the crazy grid to the shapes of the enemies. The graphics aren't nearly has nice as the XBox 360's, but you still get the basic premise of what GW is all about.

Pretty cool, but something about it just doesn't FEEL right.

Update EA User Monsterfly pointed out this other clone (http://www.yurka.org/gamedev/) which is more of a clone than an exact copy of GW like the one linked above.

fitbabits
02-21-2006, 04:53 AM
It seems a clone (http://www.incitti.com/Blitz/) of Geometry Wars Retro Evolved has surfaced for the PC. Everything is mimicked here from the crazy grid to the shapes of the enemies. The graphics aren't nearly has nice as the XBox 360's, but you still get the basic premise of what GW is all about.

Pretty cool, but something about it just doesn't FEEL right.
Huh! I wonder if the PGR team have a copyright on this, because the one you liked to is identical.

bapenguin
02-21-2006, 05:04 AM
Huh! I wonder if the PGR team have a copyright on this, because the one you liked to id identical.

Yeah...it's almost too close to the original. Maybe if he went with different shapes and behaviors etc. But everything is copied exactly.

phantomhitman
02-21-2006, 05:09 AM
anyone played this yet? is the zip file safe?

KidCactus
02-21-2006, 05:14 AM
There's also a clone for the PSP, called Vector Infector.

KamaItachi
02-21-2006, 05:19 AM
I was thinking the other day about plagiarism (is that the correct term in this instance?) in the industry. I can only think of two incidents off hand, Data-East/capcom and that Zuma one the other month.

Monsterfly
02-21-2006, 05:20 AM
Well, i think this clone is much better, look this: http://www.yurka.org/gamedev/

The visual effects is awesome, is much alike Xbox 360 version.

bapenguin
02-21-2006, 05:29 AM
Well, i think this clone is much better, look this: http://www.yurka.org/gamedev/

The visual effects is awesome, is much alike Xbox 360 version.

Yeah the visuals are a bit better on that. At least that version tries to be different than GW. Not bad, but still no GW. :D

Ravenlock
02-21-2006, 06:40 AM
It seems a clone (http://www.incitti.com/Blitz/) of Geometry Wars Retro Evolved has surfaced for the PC. Everything is mimicked here from the crazy grid to the shapes of the enemies. The graphics aren't nearly has nice as the XBox 360's, but you still get the basic premise of what GW is all about.

Pretty cool, but something about it just doesn't FEEL right.

Update EA User Monsterfly pointed out this other clone (http://www.yurka.org/gamedev/) which is more of a clone than an exact copy of GW like the one linked above.

Tried both, and I actually like the first one better, but that may be because the 2nd one won't play right with my joystick (moves correctly but fires in the wrong direction). Also, I find the first one more visually appealing - that may be because it's a direct copy of GW - I haven't played GW, so I wouldn't know.

What I do know is I just gave it a solid half hour, failed to hit 1,000,000 points, and I'm about to jump back in. This is some good gameplay, and I can see why the X360 people are obsessed with it. :D

GigaFuzz
02-21-2006, 07:25 AM
The problem with the first one (Grid Wars) is that it doesn't have the fluid movement of GW, which is what makes it so nice, IMO. The second one is better, with very nice explosions, but still not a patch on Geometry Wars.

Must play more, still only got a highscore of around 120K.

motor
02-21-2006, 08:13 AM
I was thinking the other day about plagiarism (is that the correct term in this instance?) in the industry. I can only think of two incidents off hand, Data-East/capcom and that Zuma one the other month.

Actually it is rampant in the casual games market. So much so that it is starting to drive people out of developing them. I mean think about, if you come up with a great idea, but the process of actually coding the game is pretty simple (as is the case for most casual games), there is nothing to protect you from someone completely stealing your idea. It almost like someone being able to manually re-type a book once and then be able to sell the one they wrote themselves. It's really unfair.

Stevercakes
02-21-2006, 09:07 AM
First time I played it, only a couple seconds since i'm at work... it's pretty fun... new addiction??

Pluvious
02-21-2006, 09:18 AM
I've only checked out the second one.. got the pad to work and I suggest you modify the hgewars.ini file and up the resolution,make full screen and enable pad. Should look like this:

[Screen]
width=1024
height=768
fullscreen=1

[Game]
maxfps=60

[Controls]
gamepad=1
gamepad360=0
azerty_layout=0

Plug in any value you want.. 1280x1024.. etc..

PIPBoy3000
02-21-2006, 09:37 AM
Actually it is rampant in the casual games market. So much so that it is starting to drive people out of developing them. I mean think about, if you come up with a great idea, but the process of actually coding the game is pretty simple (as is the case for most casual games), there is nothing to protect you from someone completely stealing your idea. It almost like someone being able to manually re-type a book once and then be able to sell the one they wrote themselves. It's really unfair.

It's a tricky balance. On one hand, business are patenting all sorts of software-related things, making it illegal for anyone else to use them. For example, let's say I get a patent on a particular style of combat system in a game. Any future game that uses it has to pay me, or I can have their game shut down.

On the other extreme, simple games can be copied within 3-6 months, making your idea essentially worthless.

From a gamer's perspective, the allure of free and cheap games is strong, especially in today's market of ever increasing game costs. On the other hand, if smart people stop making games because there's no profit in it, who will be left to innovate?

EGO
02-21-2006, 09:52 AM
I wondered how long it would take someone to make a good GW clone on the PC. Yeah, it's a fine balance. I think there should be some sort of protection for people's intellectual properties, though. If I were to make a game, I wouldn't want someone mimicking it down to a tee and making money off of it, when I had to put in the original effort and work.

overdrivechao
02-21-2006, 12:34 PM
The Halo of the 360, now available for all platforms ^^

Spigot
02-21-2006, 12:56 PM
Sweet. I want to see what all the hubbub is about.

YoungAlCapone
02-21-2006, 01:32 PM
I will have to check this out when I get back to my apartment since I do not have a 360 but have been curious about this.

ElPresidente
02-21-2006, 01:34 PM
I was thinking the other day about plagiarism (is that the correct term in this instance?) in the industry. I can only think of two incidents off hand, Data-East/capcom and that Zuma one the other month.

Game clones have long been a part of the industry although no where near as prevalent as they were during the days of 8 bit computing.

Systems like the C64 and Spectrum had games libraries rife with impersonators and copycats. One of the more famous examples I can think of off the top of my head is the Great Giana Sisters.

http://www.classicgaming.com/area64/games/images/g/giana_sisters_2.gif

Not to hard to pick which this title was blatently copying. :P

Spigot
02-21-2006, 01:46 PM
Well, I tried both of them out and I have to say that I liked the Gridwars one more than the other one. It just felt more like a complete game. Having never played the original, I have no idea which falls closer to the mark as far as capturing the Geometry Wars experience.

Cool little game though. I've been looking for a quick arcadey fix on my computer for some time.

[Edit: Ok. I take it back. I like the second one more. It is definately a lot smoother than the first one. Disregard my prior endorsement of the GridWars game :) ]

RMan
02-21-2006, 02:39 PM
I mean think about, if you come up with a great idea, but the process of actually coding the game is pretty simple (as is the case for most casual games), there is nothing to protect you from someone completely stealing your idea.
Definitely a valid point. I wonder, though, how much actual money is lost, it sucks to have the idea stolen, but I question how much that translates into lost revenue unless the copycat is superior. I think no matter what the damage is, the best thing to do is to charge a low price for the title, make new content fairly frequently, and never try to develop a game that's supposed to be a one-time sale (otherwise even if successful you're setting yourself up as a target for imitation).

DeadlyDonkey
02-21-2006, 02:55 PM
I prefer GridWars to the second one. It feels far more complete, and enjoyable. Plus, using the F3, and F5 keys you can change the grid and particle effects, making it look almost as graphically appealing as the second game

Mav
02-21-2006, 08:22 PM
after trying GridWars, I must say it and GW are impossible to play...I can't see how people are raking in 5+ million top scores. Half the time I get to around 300k then one tiny little itsy bitsy spec you never see coming just barely taps the corner of the ship and you lose a life. I always end up dying to that. Or I'll be shooting stuff and a blackhole thingy will spawn right underneath me and suck me in....

People who get a million or more must have super human reflexes or some shit...my eyes and hands can't keep up :(

Pluvious
02-21-2006, 09:48 PM
HAHA.. check this out.. http://www.gamerevolution.com/goodie/movies/geometry_wars_1_score_run

mister_slim
02-22-2006, 05:14 PM
I was thinking the other day about plagiarism (is that the correct term in this instance?) in the industry. I can only think of two incidents off hand, Data-East/capcom and that Zuma one the other month.
Well, there's the Bejeweled/Zookeeper one. That one amuses me because Bejeweled is on Live Arcade here, but Zookeeper is going to be on Live in Japan.

Ravenlock
02-23-2006, 04:54 PM
I've only checked out the second one.. got the pad to work and I suggest you modify the hgewars.ini file and up the resolution,make full screen and enable pad. Should look like this:

[Screen]
width=1024
height=768
fullscreen=1

[Game]
maxfps=60

[Controls]
gamepad=1
gamepad360=0
azerty_layout=0

Plug in any value you want.. 1280x1024.. etc..

I understand how to enable the gamepad, but it doesn't work. The right analog stick is 90 degrees off... pressing left shoots up, right shoots down, etc. Makes it completely unplayable. Left analog stick works fine, though.

Doesn't happen in Grid Wars or any other game I have.

Pluvious
02-23-2006, 05:03 PM
That's how the 1st recommened game was for me. Are you sure you're not mixing them up? I didn't have any problems with the hgewars one, but the first one (which looks more like GW) is acting exactly like you discribe. Unplayable and I gave up and uninstalled it.

Ravenlock
02-24-2006, 06:35 PM
That's how the 1st recommened game was for me. Are you sure you're not mixing them up? I didn't have any problems with the hgewars one, but the first one (which looks more like GW) is acting exactly like you discribe. Unplayable and I gave up and uninstalled it.

Yup, I'm sure. GridWars works great with my gamepad, HGEWars is unplayable.

That's downright strange.

overdrivechao
02-25-2006, 11:04 PM
HGEWars FTW.

The other one is a bit too vectrex-y.