View Full Version : Epic Mickey Was PC, PS3 or 360 Game
Evil Avatar
10-29-2009, 07:43 AM
http://www.evilavatar.com/images/previews/epicmickey/thumb.screen2.jpg (http://www.evilavatar.com/images/previews/image.php?image=www.evilavatar.com/images/previews/epicmickey/screen2.jpg) http://www.evilavatar.com/images/previews/epicmickey/thumb.screen4.jpg (http://www.evilavatar.com/images/previews/image.php?image=www.evilavatar.com/images/previews/epicmickey/screen4.jpg)
Joystiq is reporting (http://www.joystiq.com/2009/10/28/epic-mickey-was-originally-an-epic-pc-ps3-and-xbox-360-game/) (via the Official Nintendo Magazine) that Epic Mickey started out as a PS3 or Xbox 360 title.
In fact, it wasn't even the original plan. "The reality is that we started Wii development in 2008," Warren Spector told Official Nintendo Magazine, "but before that we were a PC, PS3, and 360 title."
When the issue of a Wii port was raised, Spector told Disney that it wasn't going to work. "It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues." In response, Disney Interactive's Graham Hopper suggested that the game simply be a Wii exclusive, thus solving the problem of a subpar Wii port and addressing Spector's desire to focus on a single platform.
It should have stayed as a PS3 or 360 title, the screenshots look like ass.
Crimson
10-29-2009, 07:51 AM
I totally agree. The minute I saw the concept art I thought that it would make for an amazing 360/PS3 title. Then... the Wii screenshots just were a huge disappointment. Plus I can't wait for all the waggle gameplay.... ugh. This news just makes me sad...
bean19
10-29-2009, 07:56 AM
I agree. Visuals are important in creating an interesting world. I hate to see such an ambitiously artistic game handicap itself to reach a larger child customer base.
Evil Avatar
10-29-2009, 08:05 AM
There is such a huge gap between the awesome concept art and the visuals in the game. If I was their boss I would be like, "WTF happened? All you 3D guys are fired."
shadow763
10-29-2009, 08:05 AM
It should have stayed as a PS3 or 360 title, the screenshots look like ass.
What makes it worse is the fact that in all the articles I read, they keep showing shots of the concept art which is gorgeous, and looks totally possible on the PS3 and 360, and then they show the Wii shots and it doesn't even look like the same game. Totally loses the edgy look of the concept art and looks like just another Mickey Mouse game that I don't want to play. Terrible system choice.
reptilezero
10-29-2009, 08:06 AM
interesting that the screenshots are 1280x960...
shadow763
10-29-2009, 08:06 AM
Also, Graham Hopper is an idiot. This needs to be pointed out.
saulob
10-29-2009, 08:19 AM
Come on, change that thread title. 'PC, PS3 or 360'.
Give PC some value :)
vallor
10-29-2009, 08:20 AM
Mickey + 1 trillion Wii households with kids = win.
I hate that the game is going to be gimped, but there is a bigger likely audience on the Wii. Plus, who knows, visuals aren't everything (hi2u World of Warcraft) it may still make a great game.
revoc
10-29-2009, 08:38 AM
Warren Spector is involved? I don't believe in this guy. I think he's fake.
Meusli
10-29-2009, 08:46 AM
I do not think we are or ever were ever the target audience for this game. I know it Warren Spector and all, but I found it hard to get excited over a Disney game.
Johan
10-29-2009, 08:47 AM
I found it hard to get excited over a Disney game.
You're not alone. Ugh.
bean19
10-29-2009, 08:50 AM
Mickey + 1 trillion Wii households with kids = win.
That's a bit of an overstatement. Combined the PS3 and Xbox 360 still have a larger install base, but the Wii probably does have more child customers despite being a smaller combined install base (much smaller if you include gaming PCs).
It should have stayed as a PS3 or 360 title, the screenshots look like ass.
The art looks relatively weak, I'm not sure why the art would magically look like great art with more horsepower, that's not how things work. There are plenty of great looking Wii games, if this is relatively bad artistically, it'd be relatively bad on the PS3/360 (likely moreso). The Wii seems like a more suitable platform for this game, just like the 360/PS3 seems like a more suitable platform for a graphically focused FPS game.
ElfShotTheFood
10-29-2009, 08:51 AM
The graphics aren't bad; they're "unique" and "stylized." ;)
Johan
10-29-2009, 08:53 AM
Mickey + 1 trillion Wii households with kids = win.That's a bit of an overstatement.
That's quite an understatement. :rolleyes:
modeps
10-29-2009, 08:53 AM
All I want to know is, where the fuck is THIS Goofy?
http://i248.photobucket.com/albums/gg181/xblah/other/goofy_zombie.jpg?t=1256831579
That's a bit of an overstatement. Combined the PS3 and Xbox 360 still have a larger install base, but the Wii probably does have more child customers despite being a smaller combined install base (much smaller if you include gaming PCs).
Yea, but the Wii would be slightly higher than the market for 360+PS3, since it's highly unlikely that users owning both systems will buy two games.
Xarcara
10-29-2009, 09:10 AM
that is the single most awsome goofy ever, i haven't really followed this game but if that was the concept art yeah some art people need to be fired
saulob
10-29-2009, 09:21 AM
Now the title is fine ;)
And yes, the concept art was way better than these screens.
It should have stayed as a PS3 or 360 title, the screenshots look like ass.
Right, because we all know it's graphics alone that makes a game worth playing. How many nice-looking games for the PS3/360 have shit gameplay and end up in the bargain bin 2 months later?
LilAbner
10-29-2009, 09:33 AM
Nintendo has proved with Super Mario Galaxy that there can be good graphics on Wii...unfortunately, few third parties have figured this out.
Epic Mickey being exclusive to Wii represents the status quo for Nintendo since the N64: child-themed games that are undoubtedly good, but have a narrow audience. Sure, stuff like SMG sells like gangbusters...but not many third party kiddie Wii games do.
Kragg
10-29-2009, 09:41 AM
You know what was a good game? Castle of Illusion: starring Mickey Mouse
I think I'll go play that when I get home today...
oldschooldimo
10-29-2009, 09:51 AM
epic mickey turns into shit mickey very very quickly. I was actually excited from the concept art but after seeing the in game shots, i've lost all hope.
Sayntin
10-29-2009, 09:51 AM
[QUOTE=modeps;1806124]All I want to know is, where the fuck is THIS Goofy?
That reminds me of a joke.
Mickey Mouse is in divorce proceedings with his wife Minnie Mouse. Minnie's lawyer says, "So your reason for this divorce is becuse you find that your wife has suddenly gone crazy?"
Mickey shouts, "I didnt say she was crazy, I said she was fucking Goofy" :D
AspectVoid
10-29-2009, 09:52 AM
I think if they hadn't released the concept art for the game, rather then lots of disappointment going around, there would be a lot of silence as everyone would be shrugging it off as just another Disney game. I think by releasing concept art that is so radically different from the finished product was a shot in the foot in regards to the gaming community.
Now, if they don't care about the gaming community and are just targeting the young kid audience, then it doesn't matter.
Froggy
10-29-2009, 09:57 AM
They lost me at "Wii."
Venkman
10-29-2009, 10:41 AM
interesting that the screenshots are 1280x960...
One must still develop on a PC, even for that shitty Wii. ;)
Rommel
10-29-2009, 11:58 AM
You're all let down after getting hyped by concept art. For shame... for shame.
Rommel
10-29-2009, 12:02 PM
Right, because we all know it's graphics alone that makes a game worth playing. How many nice-looking games for the PS3/360 have shit gameplay and end up in the bargain bin 2 months later?
How many PS3 or 360 games have had shite graphics and been instant classics? Visuals are an important part of the video game experience, specifically the realm of suspension of disbelief, immersion and sensory joys, whether you want to admit that or not.
The disregard to a game's visual component is becoming old hat. Everyone agree playability is King, but we have reached a point where many discount its contribution to the playability entirely! Would you be so quick to dismiss the need to sound effects and music?
Boramis
10-29-2009, 12:17 PM
You're all let down after getting hyped by concept art.
To be fair, we were getting hyped by concept art associated with Warren Spector. It's also not that the screens don't look as good as the concept art, it's that the concepts shown in the screens suck compared to that shown in the concept art. :D
laggerific
10-29-2009, 12:25 PM
What did people expect? It was announced as a Wii title...the first thought was, I'm not going to bother looking at any of the artwork at this point, because it'll just piss me off later. The Wii is getting to the point that I don't want to play something unless it's working in Dolphin.
I do regard Warren Spector highly, with his involvement in the Ultima Underworlds and System Shocks, and Deus Ex, but I haven't seen a thing from him since he let someone screw over his Deus Ex sequel. Once again, he's letting someone direct his creative brilliance into a shallow pond. Of course, I still love the original System Shock, graphics and all, I just feel that the Wii is holding us back...
bean19
10-29-2009, 12:26 PM
You're all let down after getting hyped by concept art. For shame... for shame.
We've been taught from HD consoles that their should be a relationship between concept art and the end product.
How many PS3 or 360 games have had shite graphics and been instant classics? Visuals are an important part of the video game experience, specifically the realm of suspension of disbelief, immersion and sensory joys, whether you want to admit that or not.
The disregard to a game's visual component is becoming old hat. Everyone agree playability is King, but we have reached a point where many discount its contribution to the playability entirely! Would you be so quick to dismiss the need to sound effects and music?
I don't mean to suggest that visuals (or any other sensory content) is not important. I am just debating that the visuals are simply eye-candy without solid game play to back it up. Solid game play is equally useless if I do not want to stare at the screen. However, in this case we have a game who's visuals are being considered "bad" mainly because they don't match the darker concept art. That does not mean that the visuals are a horrible affront to the senses, or that the game is now shit.
The game looks to be about the same level of visuals as kingdom hearts, which is plenty good for my tastes.
gzsfrk
10-29-2009, 01:36 PM
How many PS3 or 360 games have had shite graphics and been instant classics?
Apparently you've never played I MAED A GAM3 W1TH Z0MB1ES!!!1 (http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585502a6/?bt=0&sb=1&mt=32&gu=66acd000-77fe-1000-9115-d802585502a6&p=1&of=0). They're going to have to make that game Y3K compliant, because it is going to be played non-stop for the next 1,000 years.
Seriously, though--I do agree with what you said. Carry on.
KlausFlouride
10-29-2009, 04:10 PM
I almost bought a Wii to play this title and they tanked it.
TeeCakes
10-29-2009, 04:52 PM
Over/under on how long it takes for hardcore gamers to start calling this project "Epic Fail Mickey"??
ElfShotTheFood
10-29-2009, 05:57 PM
Right, because we all know it's graphics alone that makes a game worth playing. How many nice-looking games for the PS3/360 have shit gameplay and end up in the bargain bin 2 months later?
I have yet to see Bioshock in any sort of bin.
/runs
wow, talk about the worst decision ever. fire this idiot.
Anenome
10-29-2009, 08:25 PM
It should be obvious now that the target for this game is kids, Christmas '10, and not the crowd who loved Kingdom Hearts. So, most of us won't bother playing it. The move to Wii is obviously because they wanted motion controls, and the Wii has the kids base completely locked up--what would be the point of releasing a kids game on the other systems.
Rommel
10-29-2009, 09:07 PM
We've been taught from HD consoles that their should be a relationship between concept art and the end product.
A statement that has nothing to do with the Wii.
DarkDaY
10-29-2009, 09:58 PM
The concept art had me really excited, that and the fact that Spector was making it. Now I see these shots and that its going to a gimped wii game im feelin a little empty..I have a wii and im not buying this in protest!...na, but still sucks.
alienchild
10-30-2009, 12:24 AM
Oh well now I dont have to buy Wii :)
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