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10-21-2009, 07:00 PM
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Lionhead boss Peter Molyneux (http://www.joystiq.com/tag/peter-molyneux) isn't just pushing the curve on Xbox 360 with now-confirmed (http://www.joystiq.com/2009/10/21/molyneux-confirms-natal-support-in-fable-iii/) Project Natal (http://www.joystiq.com/tag/project-natal) support in Fable 3 (http://www.joystiq.com/tag/fable-3); during his speech at the annual BAFTA gathering, the legendary designer revealed his intent to integrate a "in-game shop" within the game world, enabling players to purchase premium items without disrupting the game experience. In its report on the presentation, That VideoGame Blog (http://www.thatvideogameblog.com/2009/10/21/microtransactions-coming-to-fable-iii/) noted that Molyneux had suggested special weapons, for example, could be sold for about £1 ($1.70).

Also mentioned were plans to offer "travel" to new areas of the game world (think Fable 2 (http://www.joystiq.com/tag/fable-2)'s DLC destinations (http://www.joystiq.com/2009/05/12/psa-fable-2-see-the-future-dlc-now-available/)) for a fee. Molyneux thankfully didn't suggest that such things as tattoos, hair dye and the like -- which were purchased using the in-game currency of Fable 2 -- would be for-pay in its sequel. We imagine that getting the town crier to announce you as "Supreme Ruler of the Universe Who's Better Than Anyone Else at Fable 3 Ever" will carry a modest fee.

[Thanks, Rain!]



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