Akeldama
02-14-2006, 06:56 AM
I recently had the opportunity to ask LOTR:BFME2 Executive Producer Mike Verdu all about the Tolkien strategy sequel. In the following interview he discusses the single player mode, the new hero creation system, increased strategic depth, multiplayer and the game’s eye-candy.
We’re giving players much more control over their armies. Players will be able to create complex formations of troops just by grouping units and moving the mouse - the artificial intelligence will line up formations automatically in an intelligent way (soldiers and pikemen up front, archers in the back, cavalry on the flanks, and siege weapons like catapults in the rear to support attack or defence). This new smart formation system does away with a lot of the micro-management in the first game (for combo hordes, formations, etc.).
Tactical fidelity in Battle for Middle-earth II will also be much higher – players will get bonuses if they flank their opponents. For example, if you attack a formation from the side, you’ll get a bonus in the attack since you’re hitting them from a vulnerable angle. Another example: If you ride your cavalry over pikemen while they have their pikes facing the other way, you’ll overrun your opponent – unlike the first game, where pikemen slaughtered cavalry no matter which direction their pikes were facing. We heard back from a number of players that they were frustrated that it didn’t seem to matter where their units were facing or how they were lined up. We listened and the new game is a lot more realistic that way.
You can read the full interview with Mike Verdu (http://pc.boomtown.net/en_uk/articles/art.view.php?id=10567) over at Boomtown.
We’re giving players much more control over their armies. Players will be able to create complex formations of troops just by grouping units and moving the mouse - the artificial intelligence will line up formations automatically in an intelligent way (soldiers and pikemen up front, archers in the back, cavalry on the flanks, and siege weapons like catapults in the rear to support attack or defence). This new smart formation system does away with a lot of the micro-management in the first game (for combo hordes, formations, etc.).
Tactical fidelity in Battle for Middle-earth II will also be much higher – players will get bonuses if they flank their opponents. For example, if you attack a formation from the side, you’ll get a bonus in the attack since you’re hitting them from a vulnerable angle. Another example: If you ride your cavalry over pikemen while they have their pikes facing the other way, you’ll overrun your opponent – unlike the first game, where pikemen slaughtered cavalry no matter which direction their pikes were facing. We heard back from a number of players that they were frustrated that it didn’t seem to matter where their units were facing or how they were lined up. We listened and the new game is a lot more realistic that way.
You can read the full interview with Mike Verdu (http://pc.boomtown.net/en_uk/articles/art.view.php?id=10567) over at Boomtown.