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RainOfTerror
02-08-2006, 05:48 AM
Control the fate of the galaxy in LucasArts' RTS game Star Wars: Empire at War. Set a few years before the events of Episode IV: A New Hope, the game will let players rewrite history as well as experience the aftermath of Star Wars: Episode III Revenge of the Sith, the creation of the Rebel Alliance, and Darth Vader's rise to power. WorthPlaying (http://www.worthplaying.com) recently had a chance to try out a near final build, here is a snip :

Space battles are all about completely eliminating the opposition so you can land your ground troops, but the ground battles take a completely different strategy to win. In order to produce additional ground troops, you’ll have to capture control points on the ground. Even your space fleet above the planet can benefit your planetside battle, so it’s a good idea not to hold back when invading. If you’ve got the right ships in place, you can call in a bombing run to eliminate the enemy on the ground. The amount of strategy involved in a successful battle is amazing, and the depth is fantastic. The interface is a bit cluttered, but manageable. Overall, I’m quite impressed with the mechanics and polish found in Empire at War.
Read the complete Star Wars: Empire at War preview (http://www.worthplaying.com/article.php?sid=31677) over at WorthPlaying.

Suicidal ShiZuru
02-08-2006, 06:38 AM
Its a great game. Annoying if you lose but only then because you have to wait and rebuild your forces.

Morratut
02-08-2006, 07:00 AM
I'm looking forward to this game a heck of a lot.

I'm looking forward to next friday.

Citizen Philip
02-08-2006, 07:04 AM
I'm looking foward to this, but I did find the ground combat a bit ... "odd".

Hizawky
02-08-2006, 07:40 AM
Its annoying you can hold back your invasion force and just use the overly strong bombing runs to completely kill the AI without losing any ground units.

Morratut
02-08-2006, 08:11 AM
Its annoying you can hold back your invasion force and just use the overly strong bombing runs to completely kill the AI without losing any ground units.

Can you? Didn't know that.

I have to admit I still haven't finished the demo ground offensive yet. I've got close and then it said you have failed even though I had a load of reinforcements still.

It could be because my reinforcement points may not have been available :rolleyes:

Anyways I'll devote more time into it and beat it to a pulp.

Morratut
02-08-2006, 08:13 AM
Its a great game. Annoying if you lose but only then because you have to wait and rebuild your forces.

You may not know but you can speed up the Galaxy map. You don't have to wait as long building units and getting credits :)

Mrbunchypants
02-08-2006, 08:22 AM
Good demo. and hope fully a good game.

Had a few problems. namely with the ground combat. had a really hard time trying to beat that part of the demo. once I got the hang of it it was easy.

I also found space combat really easy once I got a nice size force. here is what I did. First take your xwings and ground units to be killed. you don't need then and they take up space for better ship types. :D
Then build about 6 y wings and the rest those corellian (sp?) corvets.
the corvests can take down any fighters or bombers. and the y wings the station and cap ships. I think I lost only one corvet. :D

captainstrombosis
02-08-2006, 10:37 AM
The problem with the demo is, it gives people a very false sense of the galactic map.

You have to remember you WILL be attacked during the time your building units on the galactic map, this portion was turned OFF in the demo. This leads people to building massive one sided forces right off and calling the game "easy" when chances are they will have been attacked more then once during the building process.

This game will be utter crap if they don't fix hero balance. Im a fan of han and chewie, but them taking on stardestroyers and masses of tie's + a station is just not right :/

jwbxx
02-08-2006, 04:21 PM
Yeah they need to balance Harrison ford he needs a nerf in real life and in this game.