bapenguin
02-08-2006, 04:59 AM
IGN (http://www.ign.com) has a hands on preview (http://ds.ign.com/articles/686/686636p1.html) with Age of Empires: Age of Kings for the Nintendo DS.
To start things off, lets clear up a few issues. First off, the game is not a real-time-strategy game. Age of Kings marks the first of the series to offer a different style of gameplay. The design is entirely turn-based, though it shares a ton of elements from its inspiration, Age of Empires II for PC. While the story lends itself to the previous PC title, the game is not a port of its bigger brother. Age of Kings DS offers all new campaign scenarios, featuring five of the civilizations from the original game, each with their own hero. Along with the five civilizations, AOK includes 40 units, 15 buildings, and over 60 technologies, spanning all four ages. The idea of the game is to build up your civilization from the feudal age, and conquer your foes while evolving your society through scientific and industrial expansion. Certain civilizations will develop strength through siege weaponry, while others focus on the development of gun powder. Strategies vary based on the civilization that is chosen.
Sounds good. Though I kinda wish they kept it a RTS.
To start things off, lets clear up a few issues. First off, the game is not a real-time-strategy game. Age of Kings marks the first of the series to offer a different style of gameplay. The design is entirely turn-based, though it shares a ton of elements from its inspiration, Age of Empires II for PC. While the story lends itself to the previous PC title, the game is not a port of its bigger brother. Age of Kings DS offers all new campaign scenarios, featuring five of the civilizations from the original game, each with their own hero. Along with the five civilizations, AOK includes 40 units, 15 buildings, and over 60 technologies, spanning all four ages. The idea of the game is to build up your civilization from the feudal age, and conquer your foes while evolving your society through scientific and industrial expansion. Certain civilizations will develop strength through siege weaponry, while others focus on the development of gun powder. Strategies vary based on the civilization that is chosen.
Sounds good. Though I kinda wish they kept it a RTS.