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02-07-2006, 09:56 AM
Sometimes the worst enemy to gaming can be gamers themselves. The authors at The Escapist explore this problem, and how game developers feel about it, in this week's issue of The Escapist: In the Hands of the Enemy (http://www.escapistmagazine.com/issue/31). Articles include:
Pat Miller: Balancing Your Second Life (http://www.escapistmagazine.com/issue/31/4)
Although all games have the potential for problems, opening up a virtual sandbox to the world brings an entirely new level of issues. Pat Miller talks to Linden Lab's Cory Ondrejka on how they handle Second Life.
Patrick Dugan: Reimagining Challenge (http://www.escapistmagazine.com/issue/31/11)
"I am a gamer, my brothers are gamers, some of my best friends are gamers, but no matter how much it hurts, I must speak the truth: Gamers are what's wrong with the game industry." Patrick Dugan explains.
Bruce Nielson: Show Me the Money (http://www.escapistmagazine.com/issue/31/17)
"Are your avid fans your best fans?" Bruce Nielson looks at how modern games with content creation tools often have the same expectation of support as expensive professional development tools.
Joe Blancato: Fraternizing with the Enemy (http://www.escapistmagazine.com/issue/31/20)
It's common knowledge that game developers never play their games, or at least it is among the players of those games. It's also not true. Joe Blancato discusses playing your own game with Brian Green, Lead Designer of Meridian 59.
Pat Miller: Balancing Your Second Life (http://www.escapistmagazine.com/issue/31/4)
Although all games have the potential for problems, opening up a virtual sandbox to the world brings an entirely new level of issues. Pat Miller talks to Linden Lab's Cory Ondrejka on how they handle Second Life.
Patrick Dugan: Reimagining Challenge (http://www.escapistmagazine.com/issue/31/11)
"I am a gamer, my brothers are gamers, some of my best friends are gamers, but no matter how much it hurts, I must speak the truth: Gamers are what's wrong with the game industry." Patrick Dugan explains.
Bruce Nielson: Show Me the Money (http://www.escapistmagazine.com/issue/31/17)
"Are your avid fans your best fans?" Bruce Nielson looks at how modern games with content creation tools often have the same expectation of support as expensive professional development tools.
Joe Blancato: Fraternizing with the Enemy (http://www.escapistmagazine.com/issue/31/20)
It's common knowledge that game developers never play their games, or at least it is among the players of those games. It's also not true. Joe Blancato discusses playing your own game with Brian Green, Lead Designer of Meridian 59.