bapenguin
02-07-2006, 04:54 AM
Gamecloud (http://www.gamecloud.com/) has an interview (http://www.gamecloud.com/article.php?article_id=3357) up with the developers of the upcoming WWII Flight Action game Blazing Angels. The game is set to come out on XBox and XBox 360, but what's the difference?
Gamecloud - What extra graphical and gameplay features will the Xbox 360 version of the game have?
Ioan Palalauv - Enhanced 3D plane models: Highly detailed and authentic-looking planes make intensive use of environmental lighting and dynamic imagery. New improved and enlarged textures provide more detail for both planes and terrain: Players will see sun glare on their cockpits, light shafts streaking through clouds and detailed shadows on the environment. Cities, buildings and facilities have also been enhanced to take full advantage of advanced lighting effects and shading to create an intense, realistic atmosphere for cities and military bases. More realistic battle damage: Bullets hit planes and smoke dynamically streams from cannons and engines. Battle damage from bullets, bombs and downed planes is visible and persistent on both terrain and buildings.
Dramatic presentation: Visual perception filtering will be enhanced including extended burn effects and motion blur to create even more drama. Intense shockwaves from explosions fill the sky with debris using dynamic lighting and particle effects made possible by Xbox 360’s system.
Enhanced sound effects: Perception filtering enhances the player's immersion. Sound treatment is actively managed in accordance to what the player does. Sound varies depending on the scene in order to create a more immersive, cinematic and dramatic atmosphere around the player. From a gameplay POV, the 360 version will capitalize on the strength of the console. The theaters of war will be bigger and even more filled with enemies and allies than on Xbox, the AI will take decision faster.
Release Date: 03/23/2006 (XBOX (http://www.gametab.com/xbox/blazing.angels.squadrons.of.wwii/4067/), XBOX360 (http://www.gametab.com/xbox360/blazing.angels.squadrons.of.wwii/5091/))
Wow, sounds like they really put some effort into the 360 version. Can't wait for this one.
Gamecloud - What extra graphical and gameplay features will the Xbox 360 version of the game have?
Ioan Palalauv - Enhanced 3D plane models: Highly detailed and authentic-looking planes make intensive use of environmental lighting and dynamic imagery. New improved and enlarged textures provide more detail for both planes and terrain: Players will see sun glare on their cockpits, light shafts streaking through clouds and detailed shadows on the environment. Cities, buildings and facilities have also been enhanced to take full advantage of advanced lighting effects and shading to create an intense, realistic atmosphere for cities and military bases. More realistic battle damage: Bullets hit planes and smoke dynamically streams from cannons and engines. Battle damage from bullets, bombs and downed planes is visible and persistent on both terrain and buildings.
Dramatic presentation: Visual perception filtering will be enhanced including extended burn effects and motion blur to create even more drama. Intense shockwaves from explosions fill the sky with debris using dynamic lighting and particle effects made possible by Xbox 360’s system.
Enhanced sound effects: Perception filtering enhances the player's immersion. Sound treatment is actively managed in accordance to what the player does. Sound varies depending on the scene in order to create a more immersive, cinematic and dramatic atmosphere around the player. From a gameplay POV, the 360 version will capitalize on the strength of the console. The theaters of war will be bigger and even more filled with enemies and allies than on Xbox, the AI will take decision faster.
Release Date: 03/23/2006 (XBOX (http://www.gametab.com/xbox/blazing.angels.squadrons.of.wwii/4067/), XBOX360 (http://www.gametab.com/xbox360/blazing.angels.squadrons.of.wwii/5091/))
Wow, sounds like they really put some effort into the 360 version. Can't wait for this one.