RainOfTerror
02-06-2006, 04:43 AM
Full Spectrum Warrior: Ten Hammers builds upon the ground-breaking, genre-blending game play of the original, integrating an all new robust multiplayer system, player-controlled coalition forces, mechanized units and enhanced character abilities and advanced enemy A.I. WorthPlaying was at a rcent THQ paintball event, where we also got to play some FSW: TH, here is a snip :
New to the mix is an FPS-style precision shooting mode, which means you can jump into the boots of one soldier and target his fire on a limited basis. This precision-style first-person mode is especially effective when shots count the most. An example of this can be seen in the addition of the new sniper teams – simply "zoom" in on the soldier with the rifle, and get ready to go for some headshots. The precision shooting mode is especially vital when insurgents hide behind non-destructible objects and terrain, like cars or walls.
Read the complete Full Spectrum Warrior: Ten Hammers preview (http://www.worthplaying.com/article.php?sid=31331) over at WorthPlaying.
New to the mix is an FPS-style precision shooting mode, which means you can jump into the boots of one soldier and target his fire on a limited basis. This precision-style first-person mode is especially effective when shots count the most. An example of this can be seen in the addition of the new sniper teams – simply "zoom" in on the soldier with the rifle, and get ready to go for some headshots. The precision shooting mode is especially vital when insurgents hide behind non-destructible objects and terrain, like cars or walls.
Read the complete Full Spectrum Warrior: Ten Hammers preview (http://www.worthplaying.com/article.php?sid=31331) over at WorthPlaying.