bakes73
08-19-2009, 06:57 AM
Very interesting analysis of how games manipulate and play with player's perception of free will.
In linear games, there’s always the lurking danger that players will think they’ve got a shred of influence on how the game unfolds. In an effort to resolve this, many games employ a narrative voice to let players know what exactly what they’re supposed to do and give them at least a bit of motivation for doing. Despite how commonly it’s used, this device has a tendency to backfire when the commanding officer/mysterious stranger/computer geek is annoying or patronizing
More here.... (http://www.gamasutra.com/php-bin/news_index.php?story=24822)
I loved the twist at the end of Bioshock and to this day use the phrase "Would you kindly" to have others do my bidding. To no avail....
In linear games, there’s always the lurking danger that players will think they’ve got a shred of influence on how the game unfolds. In an effort to resolve this, many games employ a narrative voice to let players know what exactly what they’re supposed to do and give them at least a bit of motivation for doing. Despite how commonly it’s used, this device has a tendency to backfire when the commanding officer/mysterious stranger/computer geek is annoying or patronizing
More here.... (http://www.gamasutra.com/php-bin/news_index.php?story=24822)
I loved the twist at the end of Bioshock and to this day use the phrase "Would you kindly" to have others do my bidding. To no avail....