modeps
07-24-2009, 09:22 AM
http://evavhost.com/i/news/masseffect2.jpg
The question on many a Mass Effect fan's mind is "So really, how is our progress in the first game going to effect the second?" Welp, thanks to an article in PC Gamer (http://www.pcworld.com/article/168953/building_bridges_casey_hudson_talks_mass_effect_2. html) (via VG247 (http://www.vg247.com/2009/07/24/bioware-explains-how-mass-effect-saves-play-into-the-sequel/)), we now know a little more about this. Looks as though we won't just be seeing something as simple as "you finished it this way, therefore you get this route." Oh no sir-ee-bob. Instead, the save from ME1 has some pretty deep info in it that will be used to shape the world for the next time through.
“When you import it into Mass Effect 2, now we can continue mining all that information. And it’s not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.“Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard’s that you met in the first game, and it’s like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that’s that.
Sounds pretty freakin' cool. I can't wait to play using my two separate clear saves.
The question on many a Mass Effect fan's mind is "So really, how is our progress in the first game going to effect the second?" Welp, thanks to an article in PC Gamer (http://www.pcworld.com/article/168953/building_bridges_casey_hudson_talks_mass_effect_2. html) (via VG247 (http://www.vg247.com/2009/07/24/bioware-explains-how-mass-effect-saves-play-into-the-sequel/)), we now know a little more about this. Looks as though we won't just be seeing something as simple as "you finished it this way, therefore you get this route." Oh no sir-ee-bob. Instead, the save from ME1 has some pretty deep info in it that will be used to shape the world for the next time through.
“When you import it into Mass Effect 2, now we can continue mining all that information. And it’s not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things.“Anytime we have a plot or a character or situation in Mass Effect 2, we think about what you did, potentially, in the first game that might affect said plot or character or situation in the second. We can look at each variable and dynamically change what happens in the moment. It ranges from small things like, by way of example, Conrad Verner was a fan of Commander Shepard’s that you met in the first game, and it’s like you meet this guy in an alley and you can be nice to him or you can be a jerk to him, and at the time you might have been thinking of it as just a trite role-playing convention, good-guy bad-guy, and that’s that.
Sounds pretty freakin' cool. I can't wait to play using my two separate clear saves.