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Everlost_MI
01-21-2006, 02:53 PM
Weekend Gamer: EVE Online Impressions - Day 3-4 by Jetherik

Days 3-4 are days that are starting to bring about more changes.

Before I stopped playing on Day 2, I calculated that I had 15 hours before I could play again, and looked at which 12-15 hour skill I could start learning. When I got on the next day, the skill was learned and I had the enjoyment of planning what I wanted to learn next. This is one thing I am starting to really enjoy about EVE is the planning. Right now, because I am a newb, I can make mistakes with skills that I have and it really won't matter. In fact, I went with a custom character creation when I probably should have taken a pre-made class type; at least for the beginning. Because even though you start off as a “class” there are so many choices of skills that you will end up totally different from anyone else as time goes on. Some skills you will be forced to learn if you want to use certain ships, weapons, implants, etc.

There is a rookie chat line that is very helpful. Everyone on it is a rookie or a volunteer. You can ask any question, such as, “How do you exit the game?” Even that question, no one laughed or called the person a newb, or anything. It was answered in the same style as “how do you get new skills to train?” There are also special EVE volunteers who are on to help moderate and answer the questions.

The courier missions were starting to wear on me. I just finished up with a storyline mission when the agent told me of another agent I should look up. Unfortunately, I did not write down the agents name, and when I went to my people and places section, the name wasn’t there either. If the name was someplace, I couldn’t find it. This was frustrating (I am too used to golden exclaimation points). I had stuff I needed to sell, and the market system is really good in directing me where I need to go to get the best (or worst) price. I also decided it was time to buy a new ship and get some real weapons.

Again, the market was great, because you can look at everything for sale, get the different prices (though it will direct you to the best prices if you let it), and get all the information you need about the product. For my ship, I saw I was missing the correct skill level. Easy enough to start my training it when my gunnery skill was finished; except I didn’t want to wait. The nice thing about learning skills is if you stop the learning process of one skill, switch to another, the first skill progress stays the same until you come back and continue it.

Using the market, I bought my new frigate, and chased down some great deals on my rail gun and a light neutron phase gun. As I was going from station to station, I noticed that all of a sudden in the agent availability list, I had agents available. So I started talking to them. This lead me to my first combat mission. I could have gone out to the asteroid belts without a mission to look for pirates, but I really didn’t want to go hunting.

I flew out to the section where I was supposed to look for the pirates. Eight of them were there. I locked on to the targets and nothing. My shields were obliterated, my armor was getting damaged, so I warped out of there. I had ammunition in the weapon, and clicked on the weapon to start firing. But nothing. So I tried it again. And again, and again. I was about to ask for help when I remembered in the tutorial that if you are doubt, right click on what you are having trouble with. I did that on the ammunition, and saw that it needed to be activated to activate the weapon. Since I had learned how to repair my armor and had picked up an armor repair nanobots, I was at full strength.

Back I went, and when I locked on, activated my weapons, it was a great feeling to see my rail gun directly hit a pirate for 15 points of damage (my first weapon only did up to 3). My gunnery skill was such that I could only track two targets. It was a matter of destroying one, leaving, coming back at full strength, destroying one and damaging another and leaving, destroying two more before leaving, coming back, and finishing off the last four. I am sure that if I knew what I had been doing, understood the weapon types better, or even had better tracking, I would have done a lot better.

My last mission of the night was another courier mission, but this was perfect. The Phoenix Suns were playing and I wanted to watch the game. I had to travel 10 jumps to the pick up location, I set the destination, turned on the autopilot, and went and watched the game. When I came back at a time out, I was at my destination, docked, picked up the stuff, set the next destination, fiddle with one of my learning skills, set the autopilot and went back and watched the game.

It is weird to play a MMO with just the mouse. When I first settled in to play the game my hand automatically went to the A W D keys. They twitched as I tried to move and you can imagine my surprise when nothing happened. But, this is a game based on futuristic stuff. Computers should be auto piloting the ship. Combat should be you picking which target you want and the targeting computers figuring out range, etc.

This game is HUGE. There is a lot of space, and it should take time to get to places. If you like to craft things, you can do that, if you like to mine, you can do that, if you like to fight bad guys, you can do that. You can kill other players (but you have to do it in certain sectors if you don’t want the government ships blowing you up). If you just want to trade, you can do that. There is a place for all types of players. You want to be alone, solo all the time – go ahead (though it seems that the unsecured locations would cause you a lot of trouble). You can join corporations, form your own. Build your starbase, etc. I imagine you can build your own ship if you knew how.

This game maybe about patience, but the longer that I have played, the more depth I am finding in the game. I am really starting to glimpse at what this game can do. Where as in WoW, I can have a level 60 character in about six months – but here, I don’t think there is an end game. It is just a game that continues, with you doing whatever you want. More reports when I complete days five and six of the free fourteen day trial.

BadIronTree
01-21-2006, 03:52 PM
remember to buy the learning skill first and train them slowly but "fast". :P
in the long run they will make it worth it...

when the game started we did not had this 11 learning skills and not even any implants that you have now..

the skills that you train now in 3 days we used to learn them in 2 weeks!
thats why even the "noobs" new people in a month or two can "kick the ass" of a 3 year old player...
"old people" just can make more and faster

you dont need lev 5 Battleship skill that the "old people" have. it only give you 5% more damage and you need 35 to 60 days to train it (if you have the learning skills or not)

mister_slim
01-21-2006, 04:03 PM
I wish I could buy the ability to learn faster in real life.

Jetherik
01-21-2006, 04:15 PM
So Iron, you are saying buy all the learning skills first?

jacktion
01-21-2006, 04:46 PM
I read that there are some "Learning Multiplyer" skills to learn. These take time to learn at first but they make all the rest of the learning go faster so in the long run it adds up.

JudasGoat
01-21-2006, 05:00 PM
So Iron, you are saying buy all the learning skills first?

Here's what I did, so that you can still learn things you'll use immediately: buy all the learning skills first (under "Learning" if you're browsing skills in the marketplace). Before you log off at night or go to work in the morning, set it to a longer Learning skill and while you're actually playing and there to babysit swapping them around, switch it to things like Electrical, Engineering, Hull Upgrades, etc. This way you can still buy and use whatever ship upgrades you need and you can earn your learning skills while you're away from your computer.

That worked for me anyway.

YoungAlCapone
01-21-2006, 10:24 PM
I just finished playing for 5 hours, thought I had only played 2 hours.

When I realized it was after ten I thought I had gone through some sort of time warp or something.

Cool game by the way, I'm hoping pretty soon here I can just go freelance and not have to go with any corporation. I dont want a big-ass ship or to be a hojillionaire, I just want a cool small ship and to cause some trouble for the big corporations.

BadIronTree
01-22-2006, 12:47 AM
So Iron, you are saying buy all the learning skills first?
the first 6 for start

http://www.evenews.com/guides.php?viewArticle=5

very good skill guide

its all about Attributes! the learning skill give you +1 per lev
if you see, every skill use 2 type of attributes the primary and secondary
the higher the attributes of your caracter are the faster you train the specific skill

Your attributes determine how long it takes to train skills. If you take a look at the attributes tab on the information for each skill, you will see a 'Primary Attribute' and 'Secondary Attribute'. There is a simple way to work out the number of skillpoints per minute you will gain when training a skill - you take the secondary attribute, half it and add it to the primary attribute. So in this case it would be: 19 willpower divided by two equals 9.5, add 16 perception = 25.5 skillpoints per minute. Learning skills increase your attributes. There are two sets of them - learning skills, and advanced learning skills. Each learning skill except 'Learning' gives you one more point in its relevant attribute, and learning increases your attributes by 2% per level. The advanced learning skills do the same again for each of your seperate attributes.

more in the guide

captainstrombosis
01-22-2006, 02:00 AM
Training the learning skills is very usefull, However charisma will be used by *very* few people for quite some time. So skip that one untill you need it. Perception and willpower help for ship skills/weapon skills. Intelligence and memory help on skills like engineering/science.

If your just on the trial and not sure if your going to play. Skip the learning skills completely. As they will not significantly lower the learning time. However when you are certain you intend to play for a while. Level 4 learning skills is highly recommended. If your patient, Level 5. And eventually you will want to go onto the tier 2 learning skills.

BadIronTree
01-22-2006, 04:49 AM
btw: if you only play the 14 day trial there is no point to learn the "learning skills"

rein
01-22-2006, 04:33 PM
Jetherik, or other new players.

How is the game compared to single player space sims? I have downloaded and started the trial. I am just now getting out of the tutorial. I am sure it will pick up eventually but right now it doesn't feel very mmo. Even the excellent write up by Jetherik sounds a lot less massively mulitplayer than most mmo games. I guess what I am getting at is that I know there are other players in the game controlling other ships, economy and other things. But what makes it any better than a single player game with a really good AI?

jacktion
01-23-2006, 01:30 PM
AI just doesn't get this good. It can't compare to a real person.
You are in a world with what, 50,000 other people? You can go talk to anybody and you will get a real response. If somebody is grumpy they'll tell you to go to hell. If they are friendly they might help you. You get crazy people trying stupid things, like attacking in policed space, and if you get a new idea you can meet someone and convince them to help you. It is basically a real world. Let's compare it to the AI in any other single player RPG. Final Fantasy, Morrowind. Even the upcoming Oblivion. Can you go up to an AI character and pick a fight with them? Not if they aren't programmed to do that. Can you piss them off? Can you flatter them? Can you say, let's go attack that space station and try to outrun the cops? No. Can you make a friend in a single player RPG? Someone who you look for the next time you play? No. The key element is spontanaiety (sp). And real relationships. capiche?

rein
01-24-2006, 04:13 PM
5-6? :confused:

mister_slim
01-24-2006, 04:55 PM
5-6? :confused:
Yet another fine mod lost to MMOs... tragic, really.

BadIronTree
01-25-2006, 09:24 AM
Yet another fine mod lost to MMOs... tragic, really.
i always warn people that will lose any social life if they start eve... but they never lisen to me ... :(

captainstrombosis
01-25-2006, 10:25 AM
You won't get 47 ship fleets seeking PvP combat in single player MMO's (I spent yesterday making the money back I lost on my battleship...s

Yes, I lost 4 battleships on monday in a rather brutal fight to defend the alliances space. In the end we won. But that almost made me cry (damn scorpions are ALWAYS primary targets in PvP :( )

So yes, it is far diffrent then single player Space Sims. It just takes time to get into the game.

JudasGoat
01-25-2006, 10:28 AM
So, any of you crusty Eve veterans want to inject some new blood in to your Corporation?

captainstrombosis
01-25-2006, 10:36 AM
Unfortunatly the corp I am in is in low sec space, and you would spend your time alone in empire space waiting to get some skills up. Best bet is to goto the recruitment channel and find and empire space corp untill you have 2-3 mil skillpoints.

BadIronTree
01-26-2006, 12:41 AM
So, any of you crusty Eve veterans want to inject some new blood in to your Corporation?

Contact ElDiabloRojo (he is a recruter) in Colossus techologies corp

JudasGoat
01-26-2006, 05:35 AM
Contact ElDiabloRojo (he is a recruter) in Colossus techologies corp

Excellent. I will, thanks!

KNOTE
01-26-2006, 12:47 PM
More impressions (or cowbell) please.

derjester
01-27-2006, 09:43 AM
After reading these write ups I decided to give Eve a spin myself. Mainly due to things not covered in the review such as interface and gameplay. The whole game seriously reminds me of Homeworld. Except instead of an entire fleet at your finger tips you're just 1 ship. I haven't seen any combat time aside from the tutorial. I even flew through some 0.2 (low security space) to pick up my new frigate and still didn't see action.
For gameplay, it plays like an RTS in a way, except you have more control over your single ship. Give Homeworld a spin and see if you like the way it plays. In homeworld you can micro manage or just order ships to fight and it works. In Eve you click on a destination and say "Go there" and you're ship will warp, cruise and jump until you're there.
The fact that it doesn't "Feel" like a typical MMO is a good thing to me. The world is fairly seamless. You can submit your own courier missions if you need something transported, or you can accept courier missions from other players.
The hardest part for me is deciding what to do. Every minute is very precious since skill ups take real time. I woke up early to train a new skill on my weekend so I wouldn't waste any time. I'm told there's a wealth of info on the Eve site that I really need to thumb through to know what I'm doing. It's a solid game. If you haven't read the Escapist Article about Eve you should. Once I find a decent Corp I'm sure I'll be having a lot more fun as the solo game isn't all that great.

JudasGoat
01-27-2006, 10:41 PM
Make sure you do the tutorial. Beyond that, go nuts. You won't do anything terribly erroneous in 14 days.

One thing though, make sure you upgrade from your starter ship ASAP.

BadIronTree
01-28-2006, 07:28 AM
noob ships are free and infinate :P

JudasGoat
01-28-2006, 07:36 AM
So is herpes. ;)

The difference in trying to do anything with your noob ship and an upgraded frigate are astounding. Speed/cargo space/weapons/etc. The starter ship drove me berserk.

derjester
02-03-2006, 10:53 AM
Ok, I'm officially hooked and am buying a sub when my 14 days is up this weekend.
Some base info for newbies:
Aside from the skills in your skill book you can purchase other skill books to learn on the market. If you're planning on upgrading to a Destroyer it's a good idea to to get the destroyer book and drop it off at a station hanger while you level the prerequired skills. If there is a skill you want, the books available but you don't want to train it up immediately because you're training say gunnery, right click the book and learn it for a second so it's not floating in your inventory, then immediately switch back to whatever you were training. The skill level will skill be zero but you won't have to worry about leaving the book somewhere, or keeping in on your ship in case you get killed.
As you gain more skills, always keep your clone upgraded. If you have a low grade clone and get pod killed, you'll lose your hard earned skill points. If you're taking a bunch of safe courier missions and don't plan to be in wildspace ( 0.5 and lesser security) feel free to get a higher grade clone than you need. It'll prevent needing to go back and upgrading it later.
Insurance is always nice to have especially if you're doing a lot of combat missions, or pvp. Insurance appears to last for 3 months real time so spending a little extra ISK to make sure you're not hosed when you get killed is nice.
Get ships suited to your play style. I went Minmatar so I'm basing my progression off that. A friend suggested I get a Rifter after the rookie ship. It's quite a bit more ISK than the other frigates available but the 2 missle hardpoints (mount points for missle launchers) make it a great investment. Plus I planned on doing diverse missions so it allowed for quite a bit of flexibility. A friend of mine who recently started got a cheap fast minmatar frigate. A Slasher. This thing hauls ass and is well suited for courier missions. Once you fit it with an afterburn (a search the galaxy for the book to learn it) you can outrun just about anything. He got shot at while going to a jump gate but was too fast for the would be killer to catch him.
I recently got a Destroyer class ship. The only destroyer available to be was the Minmatar Thrasher. It's got more armor and is a lot slower than the Rifter, but it can mount 7 guns and 1 Missle launcher. In the description it says the ship does well as a small time miner. So I mounted 6 small turrets (drops off of pirates instead of purchases) a miner I, and a Missle launcher. While mining I was ambushed by pirates and crushed them with my firepower.
The downside is because my gunnery skill is so low (Rank 3) I can't target more than 2 at once. Which means though I can kill fast, moving from target to target is a pain. It eventually caused me to lose my destroyer, but it was insured and I had a fair amount of money so I was able to replace it immediately.
I haven't gotten into much team play. Formed a Gang at one point but didn't really do much in the way of cooperating as they were friends that just joined the game.
I'm definately enjoying the vastness of the game. My level 60 priest on Kilrogg is collecting dust now...

luther349
02-21-2006, 04:20 AM
as a player that dedcided to pay i have this to say abought eve. its not your everyday mmo. its totaly difrent comparing it to mmos like wow just doesent have any standing there 2 compleatly diffrent types of games. eve has so many advantages over anything else out there being in eve your char is based on time rather then progress not to say progress doesent give you knothing you get all kinds of free things from agents for doing missions for them often good standing always reep free stuff.

eve online is more a adult targeted game. that why you will get every younger player saying the game sucks simply for the fact the game is not ment for them so thers knothing intresting for them. kids tend to whant everything at that second rather then aculy spending time in a game and growing. wowis a progress based gae aimed at teens and younger players and many do enjoy that game wile the older players tend to stop paying and leave wow couse of all the kids. just in my month in eve i can say we get so many people that have left wow for eve and there you guessed it older people.

for those that say the combat is bad well or newb or light ships it is to a certen point. but when you get in heavy ships such as crusers the entire combat system is diffrent. the larger ships cant move quickly nor can there turents. you have to rely on addons like disrupters scramblers etc even if you have the skills to make a large ship fly relly fast the turrents will still be relly slow and people in light ships can acully outrun your missles and turrents and win the fight.

one ting is true eve can be lonly join a corp and it changes even more. diffrent corps offer diffrent things.