Chill
01-21-2006, 10:42 AM
IGN (http://www.ign.com) has a small interview (http://pc.ign.com/articles/682/682437p1.html) up with Project Director for Creative Assembly, Bob Smith. Along with some new screenshots.
Bob Smith: The whole Medieval period was one giant arms race really. At the start, everyone has simple bows, and wears mail armour. As time goes the development of the longbow, crossbow and steel crossbow drive the adoption of heavier and heavier armour, culminating in the full suit of plate. At the same time, this drives the adoption of bigger heavier axes, halberds and other pole weapons for melee. Finally at the end of the period, the introduction of guns lead to a reduction in armour, as mobility is a better defense.
In siege warfare, as the game progresses, the attackers will develop trebuchets and progressively bigger and better cannon. The defender can counter by developing bigger fortresses with two or three rings of walls. An attacker with a good train of artillery will always be able to blast a hole in the outer wall, but if the assault on the breach is too costly, they might not have the strength to take the second or third ring.
I'm glad they're making the seiges more exciting, as the seiges in R:TW can get very monotonous by the end of a long campaign.
Bob Smith: The whole Medieval period was one giant arms race really. At the start, everyone has simple bows, and wears mail armour. As time goes the development of the longbow, crossbow and steel crossbow drive the adoption of heavier and heavier armour, culminating in the full suit of plate. At the same time, this drives the adoption of bigger heavier axes, halberds and other pole weapons for melee. Finally at the end of the period, the introduction of guns lead to a reduction in armour, as mobility is a better defense.
In siege warfare, as the game progresses, the attackers will develop trebuchets and progressively bigger and better cannon. The defender can counter by developing bigger fortresses with two or three rings of walls. An attacker with a good train of artillery will always be able to blast a hole in the outer wall, but if the assault on the breach is too costly, they might not have the strength to take the second or third ring.
I'm glad they're making the seiges more exciting, as the seiges in R:TW can get very monotonous by the end of a long campaign.