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Emabulator
07-12-2009, 03:37 AM
GameSpot spoke with (http://www.gamespot.com/pc/strategy/commandandconquer4/news.html?sid=6213111&tag=topslot;title;1) Samuel Bass from EA LA about their recently revealed real-time strategy game, Command & Conquer 4.

GS: We understand, for instance, that the game will be "class-based." Can you explain how this system will work? For instance, will there be specialized "hero" characters that you can choose to play as?

SB: We've subdivided each of our factions into three upgradable classes. Each class--outside of a few standard units, such as the engineer--consists of an entirely distinct set of units, structures, powers, and upgrades; the equivalent of a full RTS faction.

Our "offense class" is your classic RTS faction, tank-oriented and focused on frontline combat. With the "defense class," however, the emphasis is on infantry, bunkers, and turrets, which lets you build complex defensive grids and really hold down a section of the battlefield. Lastly, we come to the "support class," which is based around utilizing a selection of aircraft and custom vehicles to traverse the environment. Once engaged in combat, support players can fight directly or assist their teammates with a variety of powers and [healing abilities].

It should be noted that while each class has a specialized focus, we are designing all three to be entirely competent as a direct combatant. Whatever class you're playing--offense, defense or support--will be more than capable of taking out your enemies on the battlefield.

defiant
07-12-2009, 08:29 AM
You missed the most important quote:

GS: Can we expect to see the game launch simultaneously for both the PC and consoles? What lessons has the team learned from the development of previous games that is being applied here?

SB: While we are very proud of the work done [for] console versions of our previous titles, we are developing Command & Conquer 4 exclusively for the PC. Given the ambitious scope and significantly reworked infrastructure of this game, it felt like the right approach to focus purely on our core platform and make sure we get everything right.

Holy shit...is it possible we might get a good rts game out of this?!

Orz
07-12-2009, 11:11 AM
You missed the most important quote:

Holy shit...is it possible we might get a good rts game out of this?!

Sounds like they're going back to C&C Generals / Zero Hour. Which is by no means a bad thing.

Jotoco
07-12-2009, 11:15 AM
I think I will be buying this when it comes out.

C&C3 was good. But not as good as it could have been. The support for the game was spectacular, though. Patch after patch, they may not have reached the quality expected, but did they try.

Meusli
07-12-2009, 01:11 PM
Another example of the PC platform dieing... Oh wait.

brandonjclark
07-12-2009, 09:47 PM
I think I will be buying this when it comes out.

C&C3 was good. But not as good as it could have been. The support for the game was spectacular, though. Patch after patch, they may not have reached the quality expected, but did they try.


I want a great C&C so bad for the PC. Is this using another revamped version of the Jesus-old Sage engine? If it is, I'm not buying.

defiant
07-13-2009, 03:01 AM
I want a great C&C so bad for the PC. Is this using another revamped version of the Jesus-old Sage engine? If it is, I'm not buying.

C&C 3 is a pretty darn good looking rts, even today I think it rivals most other rts's

brandonjclark
07-13-2009, 07:15 AM
C&C 3 is a pretty darn good looking rts, even today I think it rivals most other rts's

Yes, bro, it's pretty and so is RA3 and most of the Sage engine games. That's not the problem for me. They just play like crap, the camera won't pan out further than if it was sitting on top of a camel and I really don't think the units are any fun to control. I'm sorry, but to me the Sage engine is what brings these games down.