bean19
06-27-2009, 09:20 PM
Have you ever wondered why some games AREN'T copied more?
For instance, Kingdom Hearts was a tremendous success despite it's heavy-handed themes and with the help of it's Disney and Final Fantasy licenses, but why haven't we seen more action-RPGs without load-in battles? Sure Fable, Fallout 3, and Oblivion fit this model, but why not do another game in the same vein that rides the younger edge of the Teen rating (like a good Pixar film) but follows the same formula?
Sure, not ALL action RPGs that do not separate combat from the game world are successful. I vaguely remember this being the case for some cutesy game far in the past where you changed into monsters but that failed due to bad gameplay, and Infinite Undiscovery failed due to terrible writing, translation, voice-acting, and only average gameplay. Still, the genre has had an enormous success rate and a family-friendly action-RPG in the vein of Kingdom Hearts but with a western developer writing a story less esoteric (less Squenixy), it could gain a great following.
For instance, Kingdom Hearts was a tremendous success despite it's heavy-handed themes and with the help of it's Disney and Final Fantasy licenses, but why haven't we seen more action-RPGs without load-in battles? Sure Fable, Fallout 3, and Oblivion fit this model, but why not do another game in the same vein that rides the younger edge of the Teen rating (like a good Pixar film) but follows the same formula?
Sure, not ALL action RPGs that do not separate combat from the game world are successful. I vaguely remember this being the case for some cutesy game far in the past where you changed into monsters but that failed due to bad gameplay, and Infinite Undiscovery failed due to terrible writing, translation, voice-acting, and only average gameplay. Still, the genre has had an enormous success rate and a family-friendly action-RPG in the vein of Kingdom Hearts but with a western developer writing a story less esoteric (less Squenixy), it could gain a great following.