View Full Version : Left 4 Dead & Team Fortress 2 Updates Released
Emabulator
06-25-2009, 06:36 PM
Valve has released updates for Left 4 Dead (http://store.steampowered.com/news/2620/) and Team Fortress 2 (http://store.steampowered.com/news/2621/). The updates will be applied automatically when your Steam client is restarted.
Click on the headline to read the full list of changes for both titles.
Emabulator
06-25-2009, 06:36 PM
Left 4 Dead:
Client
Removed an infinite ammo exploit for molotovs
The team swapping issue in Versus has been fixed
Add-on Campaign Support
Players download third party campaigns as single .VPK file
Players can manage and select add-on maps and campaigns via game UI
Added matchmaking support and download/update prompt for add-on campaigns
Custom campaign support in Leader boards
If not already registered, left4dead.exe registers .VPK extension to allow automatic install of add-ons
Servers and the steam API have been extended to allow servers to send up a list of keys for matchmaking up to 1200 bytes in size
Left 4 Dead Authoring Tools
Fixed missing fgd error
Added vpk.exe command line tool for extracting, creating, and appending .VPK files
Removed info_versus (not used)
Added info_gamemode which fires outputs for Coop, Versus or Survival depending on what game mode the map is loaded in
Updated tutorial_standards example map, repackaged as 'Dead Line' campaign example add-on
Sample content now includes source files for official maps
Team Fortress 2:
Linux Dedicated Server
Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
Added extra data gathering to help us understand and improve Linux performance
Team Fortress 2
Changed cl_flipviewmodels so it can no longer be set while connected to a server
Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
Fixed a case where an observer could set the observed player's view models
Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
Fixed Bonk! ammo count exploit after using a regeneration locker
Fixed Dead Ringer damage reduction exploit involving Spy taunting
Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
Missed notes from previous update
The Ambassador no longer penetrates buildings
Removed the movement speed penalty on The Razorback
TheBot
06-25-2009, 09:40 PM
Yaaaaay. Now lets get to work!
Chimpbot
06-26-2009, 05:46 AM
They got rid of the Razorback's movement penalty? Consider it infinitely more useful, now. It ranks much, much closer to the jar of piss.
Amzin
06-26-2009, 07:32 PM
The Ambassador seems overnerfed to me now, but I didn't use it much in the first place. If I'm not stabbing people with my knife, I'm playing a sniper :P
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