modeps
06-09-2009, 05:12 AM
IGN (http://xbox360.ign.com/articles/992/992699p1.html) has the first review around for that wacky Ghostbusters: The Video Game...er um... game. What did Greg Miller give it? An 8/10.
In terms of being a nitpicky fan, the game's pretty good at not making a ton of continuity errors. Being able to explore the firehouse in between is pretty darn cool. However, you can go listen to the Vigo painting spout phrases, but that doesn't make any sense because that painting was destroyed at the end of Ghostbusters 2. Similarly, when the hell did Winston get a PhD? Didn't he just walk in off the street in the original film? Here, he just nonchalantly drops in that he spent a lot of time in a particular part of the museum while working on his doctorate. I guess the movies didn't document exactly what happened in the five years between GB and GB2 and an additional two years that have passed since the last film in this game, but it's still weird.
Now, as great as the game can look graphically, it also has a number of stumbles along with the shoddy in-game scenes and stiff characters. For starters, a lot of the cutscenes look like they were compressed in low quality; you'll see pixilization here and there. Also, everyone's hair could use some more work -- it's like you can see it being layered in places and it's all shimmery. Plus, there's noticeable screen-tearing when you spin the camera in busy areas like Slimer's ballroom and so on. These issues aren't deal breakers, but they're there and keep the title from being as impressive as it could've been.
In terms of being a nitpicky fan, the game's pretty good at not making a ton of continuity errors. Being able to explore the firehouse in between is pretty darn cool. However, you can go listen to the Vigo painting spout phrases, but that doesn't make any sense because that painting was destroyed at the end of Ghostbusters 2. Similarly, when the hell did Winston get a PhD? Didn't he just walk in off the street in the original film? Here, he just nonchalantly drops in that he spent a lot of time in a particular part of the museum while working on his doctorate. I guess the movies didn't document exactly what happened in the five years between GB and GB2 and an additional two years that have passed since the last film in this game, but it's still weird.
Now, as great as the game can look graphically, it also has a number of stumbles along with the shoddy in-game scenes and stiff characters. For starters, a lot of the cutscenes look like they were compressed in low quality; you'll see pixilization here and there. Also, everyone's hair could use some more work -- it's like you can see it being layered in places and it's all shimmery. Plus, there's noticeable screen-tearing when you spin the camera in busy areas like Slimer's ballroom and so on. These issues aren't deal breakers, but they're there and keep the title from being as impressive as it could've been.