3Suns
06-07-2009, 02:15 PM
First it was the change in art direction, now the gameplay has followed course. From Shacknews (http://www.shacknews.com/featuredarticle.x?id=1145):
After offing a few enemies with grenades and sci-fi blasters, a giant "LEVEL UP!" message was slapped diagonally across the screen like a commercial for a Presidents' Day sale. Neumann explained that one side-benefit of the new art style was a relaxing of the game's tone.
"We realized that plausibility can eat shit and die," he said simply. Weapons that at one time seemed silly, such as guns that came loaded with "healing bullets," now fit in the world.
It's that attitude which has prematurely sold me on Borderlands. The Diablo-meets-Halo concept has always been sound, but taking it too seriously might have put a damper on the whole thing. Instead, Borderlands is looking like one of those no-frills, pick-up-and-play co-op titles. The extra hooks of RPG progression, quests and PVP make it a game worth watching.
This is a good thing, in my opinion. Either you do Road Warrior with the utmost respect, or don't do it at all.
After offing a few enemies with grenades and sci-fi blasters, a giant "LEVEL UP!" message was slapped diagonally across the screen like a commercial for a Presidents' Day sale. Neumann explained that one side-benefit of the new art style was a relaxing of the game's tone.
"We realized that plausibility can eat shit and die," he said simply. Weapons that at one time seemed silly, such as guns that came loaded with "healing bullets," now fit in the world.
It's that attitude which has prematurely sold me on Borderlands. The Diablo-meets-Halo concept has always been sound, but taking it too seriously might have put a damper on the whole thing. Instead, Borderlands is looking like one of those no-frills, pick-up-and-play co-op titles. The extra hooks of RPG progression, quests and PVP make it a game worth watching.
This is a good thing, in my opinion. Either you do Road Warrior with the utmost respect, or don't do it at all.