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bean19
01-11-2006, 11:17 AM
Netdevil, the creators of Jumpgate, have been working on an MMO featuring car battles in an apocolypitc future-setting (think Mad Max) entitled Auto Assault. I was privileged enough to play the beta from the third wave and the game has grown and improved immensely since that time.

The Backstory

Auto Assault has a story that sets up the action. Alien spores of an unknown origin fall to the Earth and are mostly disregarded by all but the scientific community. These spores spread through the eco-system unbeknownst to the human race but people see an alarming new disease arise that kills most people that contract it. Those who survive the "disease" are gifted with special powers, but suffer skin that changes color as a result of the disease as well as strange glowing eyes. Thus the Mutants were born.

Believing that the changes in the mutants were resultant from a disease, the humans rounded them up and placed them in containment camps. The Mutants who survived were rightfully upset at being imprisoned and began to rebel. Using the powers granted to them by the change, mutants thwarted the oppresive humans. In response, the humans started a program to build cyborgs using nanotechnology to hunt out and fight the rebel Mutants. These cyborgs are the Biomeks, the third playable race, a militaristic society that values efficiency.

The Humans then learned that the changes were due to the alien spores in the atmosphere and that there would be no escape from the mutations caused by the spores as long as any of them remained. They decided to take their brightest and most privileged into ARK units built far beneath the ground and cleanse the Earth of the alien spores with nucleur armaments.

Needless to say, they did not tell the Biomeks or the Mutants (or for that matter, the vast majority of Humans). Yet both the Biomeks and Mutants managed to survive the nucleur holocaust. The Humans have learned that their efforts to cleanse the world of alien spores were ineffective, but they have been studying while in their ARK, and have discovered beam and light technology as well as pscyhic abilities that they believe will allow them to live in the changed world and allow them reclaim it bit by bit.

Thus, the player is allowed to choose between one of three factions who are all violently oppossed to one another, but all have a point of view that the player can be sympathetic to when looking at the situation from their veiwpoint.

The Gameplay

This game is all about car combat, car customization, and destruction. The game's motto is "The Fastest, Most Destructive MMO Ever!" and they live up to their claim. Nearly everything in the game is destructible, and the combat is fast-paced and chaotic.

Driving fast raises your ability to evade fire, but the player must line up enemies in their vehicle's front tactical arc (the tac-arc is a visual in-game device that shows the range and firing width of your weapons). Additionally, players have a mounted 360 degree turret on the top of their vehicles that can be aimed manually by the player or that can be auto-locked onto an enemy by making them a hard-target. The result is quite fun as this maneuvering allows for different types of strategies as well as special encounters that must be fought in new and different ways. For instance, in the Human starting area there is a boss battle with a huge Crawler (a freaky monster creature that evolved from the alien spores) that is most easily beaten if you use kiting tactics to stay out of it's hard-hitting melee attacks, but when playing against a different mob type. . . let's say a car that moves super fast and has long-range weapons, you would want to get in close and stay in close so that the cars can't kite you. Oh yeah, be sure to watch out for the spike strips they like to lay down as the enemy AI will then neatly get out of your weapon's maximum range while pelting you with laser fire.

Auto Assault feels like a mix between an MMO and a single-player game. In fact, while you can group, there is no emphasis on grouping until later in the game when you might wish to join a group to engage in Player vs. Player combat. This is a welcome relief to me, but players who are into MMOs for the grouping aspects may find groups hard to come by if they do not belong to a guild or simply want to play along with friends. Grouping is easy and travel is easy (literally a click of a button), so if you like grouping and already have friends, then it is certainly an option. There is even in-game voice for groups, but at this stage of the beta, I have yet to get it to work.

Crafting fans will find stuff to love in Auto Assault as well. Crafting is currently still seeing the results of a large overhaul performed during the extended beta. However, crafting is performed by gaining salvaged materials as drops from mobs in the game or as drops from the various destructible environments in the game. These materials must then be refined and used to fix broken items that are also found as drops or that can be obtained from a junkyard NPC shop. Crafters can also experiment on items by adding additional parts that might result in special effects being placed on their item in addition to the stats previously shown.

If you hate crafting, then you needn't worry. All of the loot in the game is dynamic, so stats are all over the place and people will want different stats in items based on their personal play style. There is no "best" weapon, and crafting opens up more options, but is difficult enough that it is difficult to craft at your level.

Finding loot, comparing stats, and upgrading your car is part of the appeal of the game. In addition to these bits of fun, you can also gain trophy drops that can be used at body-shops to pimp out your ride with cool tricks and trims.

The Final Word

Auto Assault is still definitely in beta. The current build suffers from a stifling number of content gaps that leave players having to grind up levels by killing mobs over and over to get high enough level to beat missions that they are given. Also, the PvP zones since the major overhaul they instituted have yet to be seen. Also missing so far are changes to the arena UI and functionality . Hopefully, the PvP will be an excellent endgame that is fun and rewarding, but we've yet to see it in it's new and improved form (All of this IS getting work and should be in by release), so this content cannot yet be previewed.

Despite these problems, the core gameplay in Auto Assault is quite good, and there are still a few months of beta left in which to fix the content gaps and to enable and test the PvP. There is fun to be had here, and fans of apocolyptic settings, and car shoot 'em ups should pick up a preorder in order to get beta access and the headstart in the live game that NCSoft customarilly offers as a bonus for preordering.

Klade
01-11-2006, 05:44 PM
That has to be one of the silliest backstories I have ever heard. Is it meant to be a spoof? Please tell me so.

bean19
01-11-2006, 06:49 PM
That has to be one of the silliest backstories I have ever heard. Is it meant to be a spoof? Please tell me so.

Not meant to be a spoof, but it is sci-fi melodrama for certain.

This doesn't bug me though.

Kefkataran
01-11-2006, 07:08 PM
Yeah, who's really going to pay that much attention to the backstory of a car combat game? Not me, that's for sure!

TheDevilUno
01-11-2006, 07:45 PM
wheres the psychotic clown?

Montgomery_Python
01-11-2006, 08:10 PM
Sounds like fun though I'm dubious as to how well cars fighting in the future will play out. Hopefully I'll get a chance to find out for myself.

mightbe
01-11-2006, 08:51 PM
I went to college with two of the guys that work on the game. They're quality people. I hope the game does well.

holysin
01-11-2006, 09:03 PM
No screenies? :(

Sounds interesting though, I'll definately keep an eye out for it.

The game seems to be very fast paced, I wonder what kind of lag problems it has/will have...

NeuroMan42
01-11-2006, 09:15 PM
*cough* POS MMO *cough*

*cough* Not worth the media it is recorded on. *cough*

;)

gawaintheblind
01-11-2006, 10:18 PM
They recently opened the doors from the Noob areas, and allowed us into the rest of the world. And I have to say, whatever problems I have with this one are FAR outweighed by the crazy fun.

The problems? The biggist one is depth, I think . AA doesn't have much. It is exactly what it claims to be, which is an unapologetically violent car-based combat game. If you're looking for deep story, engaging quests, and complex character building... then you're some kind of sissy. But additionally, this game has very little to offer you. However, if you own all the twisted metal series, even the crappy third and fourth ones, then this game is right up your blood soaked jagged metal filled alley.

I did have some problems with initial character creation. It seems to me there should be more options for your vehicle at the beginning. Additionally, It seems like every car you have the ability to drive is nearly identical to the car you had from the beginning... Each class basically has one archetypical car, and get used to it, because no matter what you get later, it'll be pretty similar. Which is a shame. They should have made cars class independant, so the tank classes could get a fast little speed demon if they wanted, or the crafting classes weren't limited to big bulky van-like monstrosities. Im also disappointed that certain weapons are limited by class. I would have preferred a heat/weight limit on each vehicle, that could be offset by heatsinks or possibly giving up some cargo room to reinforce your turret for the larger weapons. In a game that boasts vehicle customization as one of its strong points, there really isn't much.. where it counts. It feels like they took the easy way out, limiting things by class rather than hardpoints or vehicle dependant variables (like weight or heat, etc) that could be modified.

Another problem I have is that the "tricks and trims" that you use to modify the look of our car don't really add or decrease from handling or damage dealing potential. Which I also think is a waste. And they're not visibly different enough to make that much of a change in the look of your car. At least, not in my experience. I was playing biomek, and adding some tiny almost invisible spikes to the side of my car doesn't really strike me as worth while at all, when I could have just sold those pieces and eventually bought a better weapon or armor.

even with those problems though, there are so MANY options as far as equipment goes, that you probably won't ever run out of cool new "things" to strap onto your rig. I never did. And the drops are so random that you'll get something one day that you never see again. Before the character wipe I had the most badass (looking) flamethrower attatched to my turret. I have yet to get that again as a drop.

Final word...
If you like post-apocolyptic car destruction, then you will, regardless of what anyone says, enjoy this game. At least long enough to get your money's worth out of it. But its built around the action, not around customization, even though thats a point they're stressing.

Kefkataran
01-11-2006, 10:46 PM
The problems? The biggist one is depth, I think . AA doesn't have much. It is exactly what it claims to be, which is an unapologetically violent car-based combat game.

Sounds just like City of Heroes/City of Villains, though, which is still pretty wildly successful. As long as the support is good and they keep building onto it, I can see it doing well.

Sion
01-12-2006, 03:33 AM
If anyone knows where to find hentai of the green skins PM me.

keeks
01-12-2006, 04:01 AM
Well, looks like I got into the beta via the Eurogamer.net key giveaway so I'll be checking this out soon. I'm not expecting it to be the second coming of Christ but I'm definitely a fan of car manglin' so it should provide me at least a few days of fun.

AntB
01-12-2006, 08:36 AM
This is going to be awesome. Car combat is one of my most favorite genres. And good titles in this Genre are few and far between!

I own all of the Twisted Metal games, one or two Vigilante 8 games, and some other less noteworthy games.

/hates RACING car combat... loves car deathmatch.

This might actually be the first MMO I might pay for.
Car combat and car customization!?
SIGN ME UP!

Mortis
01-12-2006, 09:00 AM
I played it long ago when most of the other zones were available and I loved it. I stopped for a while, then I didn't play much when I started up again since it was limited to the noob zones. I updated last night and I am going to start playing again, looking forward to seeing how the other zones have changed.

MosBen
01-12-2006, 09:06 AM
This sounds fun to me, though all I really want is another Carmageddon.

bean19
01-12-2006, 10:05 AM
I played it long ago when most of the other zones were available and I loved it. I stopped for a while, then I didn't play much when I started up again since it was limited to the noob zones. I updated last night and I am going to start playing again, looking forward to seeing how the other zones have changed.

They've completely redone the content. . . basically, the zones are now much more driveable than they were before and the mobs fight in different ways. You won't find yourself pressing reverse and kiting everything anymore. Instead the car mobs actually MOVE. You can like drive and fight at the same time.

Anyway, that is my favorite thing about the new zones. Also, I dig that they were smart about making lumpy terrain work right. Now, when you jump it seems like someone designed the level to put a jump there. You don't just jump and tumble over and over because the terrain is weird or something.

You'll like the UI improvements too. Seems like everyone loves them, and more are on their way.

Didn't have this in the preview because I was just talking about the end result in the review. . . not how we got to the end result.

Mortis
01-12-2006, 10:39 AM
They've completely redone the content. . . basically, the zones are now much more driveable than they were before and the mobs fight in different ways. You won't find yourself pressing reverse and kiting everything anymore. Instead the car mobs actually MOVE. You can like drive and fight at the same time.

Anyway, that is my favorite thing about the new zones. Also, I dig that they were smart about making lumpy terrain work right. Now, when you jump it seems like someone designed the level to put a jump there. You don't just jump and tumble over and over because the terrain is weird or something.

You'll like the UI improvements too. Seems like everyone loves them, and more are on their way.

Didn't have this in the preview because I was just talking about the end result in the review. . . not how we got to the end result.
Sweet. Yeah the kiting thing was kind of lame before, sounds like it's coming along nicely. BTW this was a pretty good preview and "The Final Word" is pretty much spot on.

Ripptide
01-12-2006, 01:40 PM
I just got into the beta last week, and I've got to say that I'm impressed at how fun the game has been thus far. It's got a lot of potential.

That said, I don't think I'd pay a monthly fee for it. If it was under the guild wars model, then I'd gladly pick it up.