modeps
06-03-2009, 06:50 PM
http://evavhost.com/i/news/sinpunish2.jpg
Destructoid (http://www.destructoid.com/e3-09-hands-on-with-sin-punishment-2-134752.phtml) is here again with a in depth hands on preview of Sin & Punishment 2, an upcoming shooter by Treasure for the Nintendo Wii.
During the main level I got to play, my character flew through a massive, beautiful city (that’s another thing: the game looks gorgeous – it kind of reminded me of the look of Vagrant Story in a weird way), fought an onslaught of enemies, and battled a few huge bosses. Each sequence was endlessly entertaining and, luckily, challenging as all get out. Even though the game controls much easier now, it doesn’t make the game too easy (whew!). Health packs may be plentiful on the difficulty level I was playing on, but I needed them … a lot. Like I mentioned earlier, the game doesn’t let up with how much it throws at you. I don’t want to ruin too much, but just wait until you fight some of these bosses. Not only do they look amazing, but they do a really good job of using every trick in the book to take you down.
A perfect example: At one point, when I was fighting a massive killer bird-like creature, I was running on the ground. Every time I used my double-tap C button maneuver to pull out my hoverboard and fly over the rolling objects it was attacking me with, the boss would shoot out a huge fireball, knocking me down and depleting a huge chunk of my health. Just when you think of an easy way to avoid the chaos on-screen, the game surprises you with a brand new way of making you feel terribly inadequate! So awesome.
Destructoid (http://www.destructoid.com/e3-09-hands-on-with-sin-punishment-2-134752.phtml) is here again with a in depth hands on preview of Sin & Punishment 2, an upcoming shooter by Treasure for the Nintendo Wii.
During the main level I got to play, my character flew through a massive, beautiful city (that’s another thing: the game looks gorgeous – it kind of reminded me of the look of Vagrant Story in a weird way), fought an onslaught of enemies, and battled a few huge bosses. Each sequence was endlessly entertaining and, luckily, challenging as all get out. Even though the game controls much easier now, it doesn’t make the game too easy (whew!). Health packs may be plentiful on the difficulty level I was playing on, but I needed them … a lot. Like I mentioned earlier, the game doesn’t let up with how much it throws at you. I don’t want to ruin too much, but just wait until you fight some of these bosses. Not only do they look amazing, but they do a really good job of using every trick in the book to take you down.
A perfect example: At one point, when I was fighting a massive killer bird-like creature, I was running on the ground. Every time I used my double-tap C button maneuver to pull out my hoverboard and fly over the rolling objects it was attacking me with, the boss would shoot out a huge fireball, knocking me down and depleting a huge chunk of my health. Just when you think of an easy way to avoid the chaos on-screen, the game surprises you with a brand new way of making you feel terribly inadequate! So awesome.