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01-03-2006, 06:47 PM
Before they reach our hands, at least for now, almost all games pass through the retail channel. Several retail channels, in fact, from the mainstream to the botique. The Escapist explores the effects that the retail industry has on gaming in this week's issue, Walton's World (http://www.escapistmagazine.com/issue/26). Articles include:
Max Steele: A Marginal Business (http://www.escapistmagazine.com/issue/26/3)
Used game sales and digital distribution are pushing towards a dramatic change in the way that the game industry does business. Max Steele tells us why, and gives his prediction of the eventual outcome.
Bonnie Ruberg: Mainstream Shopping, Mainstream Gaming (http://www.escapistmagazine.com/issue/26/9)
Gaming coming into the mainstream brings many things, both good and bad. Bonnie Ruberg looks at the effects that the mainstream will have on the gamers of today, with comparisons to comics, books, and movies.
Nova Barlow: Retail Primer (http://www.escapistmagazine.com/issue/26/15)
How does a game get to the shelf you see in GameStop or Target or Wal-Mart? Who makes that decision? As it turns out, the answer is not as complicated as you might think. Nova Barlow explains.
Joe Blancato: The Other Side of the Counter (http://www.escapistmagazine.com/issue/26/17)
"OK, I'll admit. I only lasted a month behind the sales counter of a major gaming store. But what a month." Joe Blancato speaks with another veteran, and they share some stories from their time on the front lines.
Max Steele: A Marginal Business (http://www.escapistmagazine.com/issue/26/3)
Used game sales and digital distribution are pushing towards a dramatic change in the way that the game industry does business. Max Steele tells us why, and gives his prediction of the eventual outcome.
Bonnie Ruberg: Mainstream Shopping, Mainstream Gaming (http://www.escapistmagazine.com/issue/26/9)
Gaming coming into the mainstream brings many things, both good and bad. Bonnie Ruberg looks at the effects that the mainstream will have on the gamers of today, with comparisons to comics, books, and movies.
Nova Barlow: Retail Primer (http://www.escapistmagazine.com/issue/26/15)
How does a game get to the shelf you see in GameStop or Target or Wal-Mart? Who makes that decision? As it turns out, the answer is not as complicated as you might think. Nova Barlow explains.
Joe Blancato: The Other Side of the Counter (http://www.escapistmagazine.com/issue/26/17)
"OK, I'll admit. I only lasted a month behind the sales counter of a major gaming store. But what a month." Joe Blancato speaks with another veteran, and they share some stories from their time on the front lines.