modeps
05-04-2009, 09:04 AM
http://evavhost.com/i/news/demigod.png
Brad Wardell (http://frogboy.impulsedriven.net/article/350280/Demigod_Breakthru) is confident that they've fixed all the connectivity issues that have plagued their DotA-esque title, Demigod, and players will see that taken care of within the next week or so. Not only that, but if you've purchased the game before May 10th, they'll give you a 50% off coupon to buy a second copy.
So, I feel confident that this next week is going to be the turning point for those people who have had connectivity difficulties PLUS the whole range of stat stuff, pantheon stuff, etc. will all come into line as well because, as I've said elsewhere, because the connectivity thing was our #1 priority, everyone, including the people who would resolve favor items and favor points and accurate win/loss stuff have been pulled onto this.
Heck, this past week, I had the ART team from Elemental working on doing benchmarks for speeing up NAT (That's where we finally concluded that NAT, for P2P is just feasible when there's thousands of players, it would simply require so many NAT servers, located around the world, to make it not totally awful that it wasn't financially logical - we'd be better off just hosting all the traffic which is better anyway).
That makes sense right, you need two copies of this game.
Brad Wardell (http://frogboy.impulsedriven.net/article/350280/Demigod_Breakthru) is confident that they've fixed all the connectivity issues that have plagued their DotA-esque title, Demigod, and players will see that taken care of within the next week or so. Not only that, but if you've purchased the game before May 10th, they'll give you a 50% off coupon to buy a second copy.
So, I feel confident that this next week is going to be the turning point for those people who have had connectivity difficulties PLUS the whole range of stat stuff, pantheon stuff, etc. will all come into line as well because, as I've said elsewhere, because the connectivity thing was our #1 priority, everyone, including the people who would resolve favor items and favor points and accurate win/loss stuff have been pulled onto this.
Heck, this past week, I had the ART team from Elemental working on doing benchmarks for speeing up NAT (That's where we finally concluded that NAT, for P2P is just feasible when there's thousands of players, it would simply require so many NAT servers, located around the world, to make it not totally awful that it wasn't financially logical - we'd be better off just hosting all the traffic which is better anyway).
That makes sense right, you need two copies of this game.