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12-27-2005, 05:10 PM
With a changing of the guard happening in the console world, and very few blockbuster titles, 2005 was a relatively quiet year in gaming. The Escapist takes a look back at some of the major events of the year in this week's issue of The Escapist: The Year in Review (http://www.escapistmagazine.com/issue/25). Articles include:
Mark Wallace: Trust Me (http://www.escapistmagazine.com/issue/25/3)
It seems that virtual worlds have reached a new level of sophistication where economics are concerned. Mark Wallace looks at Second Life and EVE Online, and two major MMOG economic developments.
Shannon Drake: The Gaming Industry Beyond Thunderdome (http://www.escapistmagazine.com/issue/25/8)
"When they're fighting in the aisles at Wal-Mart because of bombardments on television, magazines, MTV and the Internet, gaming has finally arrived as a major cultural force for everyone, not just for a diverse gaggle of enthusiasts." Shannon Drake looks at the X-Box 360 launch as a cultural phenomenon.
N. Evan Van Zelfden: 2005: A Massively Multiplayer Odyssey (http://www.escapistmagazine.com/issue/25/11)
"If you truly want to make a successful MMOG, you must remember that nothing draws a crowd like a crowd." N. Evan Van Zelfden looks at one of the year's biggest success stories, World of Warcraft.
Mark Wallace: Trust Me (http://www.escapistmagazine.com/issue/25/3)
It seems that virtual worlds have reached a new level of sophistication where economics are concerned. Mark Wallace looks at Second Life and EVE Online, and two major MMOG economic developments.
Shannon Drake: The Gaming Industry Beyond Thunderdome (http://www.escapistmagazine.com/issue/25/8)
"When they're fighting in the aisles at Wal-Mart because of bombardments on television, magazines, MTV and the Internet, gaming has finally arrived as a major cultural force for everyone, not just for a diverse gaggle of enthusiasts." Shannon Drake looks at the X-Box 360 launch as a cultural phenomenon.
N. Evan Van Zelfden: 2005: A Massively Multiplayer Odyssey (http://www.escapistmagazine.com/issue/25/11)
"If you truly want to make a successful MMOG, you must remember that nothing draws a crowd like a crowd." N. Evan Van Zelfden looks at one of the year's biggest success stories, World of Warcraft.