View Full Version : First PS3 Launch Title Confirmed?
earthworm48
12-21-2005, 06:23 PM
Apparently, PSM has said that UT 2007 will be a PS3 launch title. Story Found at gamespot (www.gamespot.com), with the link here. (http://www.gamespot.com/news/6141640.html)
The January 2006 issue of PlayStation Magazine proudly proclaims that, yes, UT 2007 is coming to the PlayStation 3. Inside, the magazine also reveals that the game will be a launch title for the PlayStation 3, which is tentatively slated for a spring 2006 launch.
Thanks to Phanto & rein for the submission as well.
It may happen but my gut is telling me that it will slip, and won't be launching with the Playstation 3. Guess we will have to just wait and see.
Adam Blue
12-21-2005, 06:59 PM
I don't see me playing this on a console. But then again I don't see anyone playing this on a console. The console mainstream are going to complain that there's no singleplayer. Unless I missed something and there's going to be some missions thrown in there...
Nameback
12-21-2005, 07:10 PM
Well if its UT like I know then it'll have the normal touramet stuff, but if Sony isnt having a unified online archatechue(Horriable spelling I know), I cant see this taking off, and playing it with the PS2 style controler, Ick.
DeadPixel
12-21-2005, 07:10 PM
Mark Rein was outbit on Ebay for his 360, REVENGE!
Draft
12-21-2005, 07:24 PM
Call me crazy, but this makes me less anxious to play UT2007. FPS games developed for consoles just feel "console-y", which is not necessarily a bad thing, it's just different. Quake Wars for the win I guess.
Nameback
12-21-2005, 07:26 PM
Call me crazy, but this makes me less anxious to play UT2007. FPS games developed for consoles just feel "console-y", which is not necessarily a bad thing, it's just different. Quake Wars for the win I guess.
Indeed, I hear you on the consol-y thing, I think Halo is a good example, its not a bad game by any means, but the pace is slowed down so much for the Xbox it feels like I'm walking in molasses when I'm playing it on a PC.
Draft
12-21-2005, 07:27 PM
Indeed, I hear you on the consol-y thing, I think Halo is a good example, its not a bad game by any means, but the pace is slowed down so much for the Xbox it feels like I'm walking in molasses when I'm playing it on a PC.yes, exactly. Halo on the Xbox is so much fucking fun, Halo on the PC just... isn't.
JazGalaxy
12-21-2005, 07:43 PM
I don't thinkt he slowed down pace has anything to do with it being "consolely".. there are plenty of pc games where your charachter doesn't move all that quickly. I thin the difference, rather, is that PC gamers tend to like the Unreal Tournament style of playing as some kind of lighting quick rocket shooting tank as opposed to a person holding weapons...
If a UT player can't rocket somebody in the eye above them, below them, and behind them in .0004 seconds, they complain about "sluggish" controls...
Beelzebud
12-21-2005, 07:51 PM
Ugh... That is the worst gaming news I've heard in awhile... I hope that means they aren't making gameply decisions based on the console.... I was hoping for a pure PC game from UT2007....
XenonCJ
12-21-2005, 07:56 PM
yes, exactly. Halo on the Xbox is so much fucking fun, Halo on the PC just... isn't.Because it was designed for the PC, THEN Bungie sucked it down for Microsoft's XBox, gutted what Halo was for PC and put it on a console, THEN it was PORTED back to PC....
Basically take the Mona Lisa, copy it with a photo-copier, then fax that photocopied image, look at the result, and you get the idea of what consoles have done to some PC games.
mightbe
12-21-2005, 07:56 PM
Maybe it'll be UT2008 by the time the PS3 hits.
Mason
12-21-2005, 08:12 PM
Eh, they'll already have all of their networking and server browsing written for the PC version, so hopefully the PS3 version shouldn't be too gimpy. But yeah, it has a problem as a mainly online game on the console which people otherwise have the least incentive to take online.
But since mods are like half the point of getting a UT game, I wonder if they'll have support for mutators or gametypes on the consoles. Wouldn't seem too difficult.
I wouldn't worry about it too much. For one, I'm pretty sure the weapons will continue to inherit their behavior from prior UT games, which means they'll be pretty PC-ified. I mean hell, can you imagine trying to get much out of the shock rifle on a console? I wouldn't be that surprised if the console versions had some modifications to the weapons, which is fine, as I doubt it'll have mixed-client servers.
F3nyx
12-21-2005, 08:23 PM
I mean hell, can you imagine trying to get much out of the shock rifle on a console? I wouldn't be that surprised if the console versions had some modifications to the weapons, which is fine, as I doubt it'll have mixed-client servers.It'll have auto-aim, probably, and god help them if that's not a platform-specific feature.
Fernie417
12-21-2005, 08:29 PM
But doesn't the PS3 have a bunch of USB ports built in? Assuming that Sony is much more lax about using keyboards and mice than Microsoft I don't think this would be too bad at all. Heck, I'm pretty sure I can't even begin to imagine what kind of PC hardware it'll take to get an equivalent to the next gen consoles, let alone afford it. Though I'm assuming cross platform compatibility such as playing against pc and 360 owners is probably out of the question, as are the mods that are sure to arise.
Chalex
12-21-2005, 10:18 PM
But doesn't the PS3 have a bunch of USB ports built in? Assuming that Sony is much more lax about using keyboards and mice than Microsoft I don't think this would be too bad at all. Heck, I'm pretty sure I can't even begin to imagine what kind of PC hardware it'll take to get an equivalent to the next gen consoles, let alone afford it. Though I'm assuming cross platform compatibility such as playing against pc and 360 owners is probably out of the question, as are the mods that are sure to arise.
http://www.ps3portal.com/?view=article&article=233
With the addition of Unreal Tournament and added keyboard and mouse support, Sony has shaped the PlayStation 3 to become an arc for migrating PC gamers, who can't afford to upgrade their PC to match the rapid progression of technology.
http://www.engadget.com/2005/09/01/sonys-adding-a-keyboard-and-mouse-to-the-ps3-eh/
with first-person shooters becoming ever more popular in the livingroom and hi-def output on the next generation of gaming systems, would it be far fetched for the PlayStation 3 to take on a keyboard and mouse? Apparently not, since Sony revealed at a game dev's conference that you'll be able to play games like Unreal Tournament 2007 with wasd/pointer-style, something
http://www.theinquirer.net/?article=25858
despite having up to seven Bluetooth 2.0 compliant controllers, and six USB slots, and you will also be able to plug in a keyboard and a mouse. The company representative added that you will be able to play games such as Unreal Tournament 2007 with the keyboard and the mouse. This can mean the end of the auto aiming that you now have on Playstation 2, but I guess that developers will need to make the game fit the controller and keyboard and mouse.
It's been stated at least 11tybillion times that the PS3 will fully support keyboard/mouse. That's not to say all games will support it, simply that any developer is free to use it or not use it as they see fit. As for Epic, they <3 the keyboard and mouse.
Morrolan
12-21-2005, 10:48 PM
I want a Revolution version of UT2K7, damnit! I love my consoles, but normal console controllers just aren't the thing for classic UT gameplay. Epic did a great thing when they revamped the Unreal Championship series to be fun on consoles. If this is the same game as the PC version, then this is a huge step backwards in Epic's aproach to the platform(s).
Frogleg Special
12-21-2005, 10:57 PM
Unreal Tournament -> PC
Unreal Championship -> Consoles
Question: "Why does Epic need to fuck up the convention?"
Reply: "Oh, because the last Unreal Championship fucked up."
Answer: "Well, improve the Championship series then. It has a good foundation to begin with. Don't fuck up Unreal Tournament series by bringing up consoley element"
The original Unreal Tournament was pretty good on the dreamcast... so it's not out of the question that a UT style game can be done on a console.
Borys
12-21-2005, 11:47 PM
Hi guys, what's up.
The Iron Weasel
12-21-2005, 11:52 PM
http://www.ps3portal.com/?view=article&article=233
With the addition of Unreal Tournament and added keyboard and mouse support, Sony has shaped the PlayStation 3 to become an arc for migrating PC gamers, who can't afford to upgrade their PC to match the rapid progression of technology.
http://www.engadget.com/2005/09/01/sonys-adding-a-keyboard-and-mouse-to-the-ps3-eh/
with first-person shooters becoming ever more popular in the livingroom and hi-def output on the next generation of gaming systems, would it be far fetched for the PlayStation 3 to take on a keyboard and mouse? Apparently not, since Sony revealed at a game dev's conference that you'll be able to play games like Unreal Tournament 2007 with wasd/pointer-style, something
http://www.theinquirer.net/?article=25858
despite having up to seven Bluetooth 2.0 compliant controllers, and six USB slots, and you will also be able to plug in a keyboard and a mouse. The company representative added that you will be able to play games such as Unreal Tournament 2007 with the keyboard and the mouse. This can mean the end of the auto aiming that you now have on Playstation 2, but I guess that developers will need to make the game fit the controller and keyboard and mouse.
It's been stated at least 11tybillion times that the PS3 will fully support keyboard/mouse. That's not to say all games will support it, simply that any developer is free to use it or not use it as they see fit. As for Epic, they <3 the keyboard and mouse.
How the flying fuck are they gonna pull that shit off online? If one dude is playing with a keyboard and mouse and another dude is playing with a controller you KNOW its just over.
Edit: Don't even try to deny it controller boys, you know you'd get stomped.
ElectricMonk
12-22-2005, 01:15 AM
i'm betting the console date slips so it dosen't matter if ut2k7 slips.
Achilles
12-22-2005, 01:52 AM
How the flying fuck are they gonna pull that shit off online? If one dude is playing with a keyboard and mouse and another dude is playing with a controller you KNOW its just over.
Edit: Don't even try to deny it controller boys, you know you'd get stomped.Well since they're supporting a mouse and keyboard they'll not put any effort into making good controller controls.
Though it’s a good thing that they’re allowing m/kb. UT is exactly the wrong kind of shooter to play on a controller. I do wonder how that'll turn out though. Too bad they probably won’t be able to keep any stats of what top players are using.
bean19
12-22-2005, 04:32 AM
I'm a bit conflicted about this. On the one hand, I can't wait to play UT 2007. It looks like it will be awesome, but on the other hand, I REALLY want to play it on PC (keyboard and mouse) and my PC simply won't handle a game this good yet.
I guess I can add a mouse and keyboard to my PS3 but I don't really have the furniture for it. . .
Bydo_Empire
12-22-2005, 04:37 AM
I vastly prefer playing FPSs with a controller over kbd/mouse - it's just more comfortable (i.e. no wrist pain). But the game needs to be designed for it. For online Quake 3 matches on the DC, I had to pop a few Advil and suck it up, because you can turn and aim so much faster w/ kbd & mouse. However, I don't see why they couldn't set up controller rules for matches the same way you can turn on and off weapons, choose levels, etc). That way the people playing with controllers could play each other, people with keyboards and mice could play each other, and everyone's happy.
[Edit] I guess I could make my post vaguely relevent to the topic. I think it's a little early to be nailing down launch titles. Look how many games slipped for the 360 launch (or, how many games slip all the time). If it does hit at launch I'm sure it will sell well if it's really pretty, depending which other games are out.
Draft
12-22-2005, 04:40 AM
Hi guys, what's up.I wonder if you're for or against this. Does your massive boner for PC gaming trump your massive sony boner? Hmmmmmmm.
Personally, I feel that a mouse and keyboard setup has no place on a console. I'm sure there are lots of people out there that would disagree with me, but I see controllers as defining what a console is... A keyboard hardly speaks "Pick up and play" with 101/102 keys. Still, so long as they remain as an option, it barely matters.
I wouldn't mind a bit of High-Definition footage of that UT2K7 gameplay footage that was released recently, the current video does it no justice.
Chalex
12-22-2005, 05:07 AM
How the flying fuck are they gonna pull that shit off online? If one dude is playing with a keyboard and mouse and another dude is playing with a controller you KNOW its just over.
Edit: Don't even try to deny it controller boys, you know you'd get stomped.
It worked fine on the DC. If someone wants to be at a disadvantage with a controller that's their problem.
Vandenh
12-22-2005, 05:25 AM
"Sony has shaped the PlayStation 3 to become an arc for migrating PC gamers, who can't afford to upgrade their PC to match the rapid progression of technology."
PC gamers are more than just mouse/keyboard players (especially the hardcore FPS players). They want mods, tweaks, upgrades, overclocking, hacks,... If Epic thinks they can lure away PC UT players to PS3, they might be mistaken. They need to make UT for console players NOT for PC people (who will probably never move to PS3 anyway).
Kinda interesting that Nintendo is gonna make console gameing more console with new controller and Sony wants to make console gameing more PC ;)
bapenguin
12-22-2005, 05:31 AM
http://www.ps3portal.com/?view=article&article=233
With the addition of Unreal Tournament and added keyboard and mouse support, Sony has shaped the PlayStation 3 to become an arc for migrating PC gamers........se it or not use it as they see fit. As for Epic, they <3 the keyboard and mouse.
There are some serious design decision if you have to support BOTH the keyboard/mouse combo and a controller. My guess it the game will be designed for the controller first, and keyboard/mouse second thereby making the KB/M thing pointless.
Roc Ingersol
12-22-2005, 07:09 AM
how am I supposed to use a keyboard and mouse from my couch?
Sony has no online plan to speak of, and they're leading with a multiplayer only title? :wtf:
absolut taco
12-22-2005, 08:36 AM
But doesn't the PS3 have a bunch of USB ports built in? Assuming that Sony is much more lax about using keyboards and mice than Microsoft I don't think this would be too bad at all. Heck, I'm pretty sure I can't even begin to imagine what kind of PC hardware it'll take to get an equivalent to the next gen consoles, let alone afford it. Though I'm assuming cross platform compatibility such as playing against pc and 360 owners is probably out of the question, as are the mods that are sure to arise.
I'm sure if Sony allows keyboard/mouse to be used in shooters, Microsoft will have no choice but to do the same. Which is great news for me, who bought a 360 after seeing how F.E.A.R. ran like shit on my recently upgraded P4HT-3GHz 1GB 9600XT system. It should be easy as hell to let people connect a USB keyboard & mouse to the 360, and download drivers through Live.
Montolio
12-22-2005, 08:37 AM
how am I supposed to use a keyboard and mouse from my couch?
Sony has no online plan to speak of, and they're leading with a multiplayer only title? :wtf:
I had the exact same thoughts rolling around in my head. Then I thought so what, do you know how good I'll be at Gears of War by then heh. Epic has more time to prepare for the PS3 launch from what I can tell but there is no guarantee that UT2K7 won't miss that launch window as well. Regardless, this should be a win-win for Epic since they'll be on both nextgen consoles for Microsoft and Sony.
Sony really needs to present a successful answer to Live though. I want the Sony-only gamers of the world to know what it's like to have something so freaking awesome connected to your console. E3 should shed a big, bright light on their plans.
CaptStu
12-22-2005, 09:06 AM
Correct me if I'm wrong, but I thought Sony decided not to have a centralized focus on a Live adaptation. They were going to leave it up to the game publishers, i.e. PS2.
Roc Ingersol
12-22-2005, 12:04 PM
No, that's their stunning lack of a plan all right.
shiznit
12-22-2005, 01:33 PM
I'm sure if Sony allows keyboard/mouse to be used in shooters, Microsoft will have no choice but to do the same. Which is great news for me, who bought a 360 after seeing how F.E.A.R. ran like shit on my recently upgraded P4HT-3GHz 1GB 9600XT system. It should be easy as hell to let people connect a USB keyboard & mouse to the 360, and download drivers through Live.
dude fear ran like shit cause you 9600 IS shit, get a 7800. have fun with the 360 and kameo, and by the way *** policy is is NO mouse/keyboard. makes me cringe how gaylo players pride them selves on "no-scoping", gimme my logitech mx510 in halo and we'll see whats up.
shiznit
12-22-2005, 01:40 PM
i dont see what the big deal is about sony not having an integrated online system like the 360, which you have to pay for by the way. windows xp doesn't have it either and yet millions of pc gamers enjoy online play just fine, with the developers making the interface. ill take something like steam over xbox live anyday.
F3nyx
12-22-2005, 03:46 PM
keyboard and mouse.Holy damn, never mind the auto-aim then. That's fantastic news.
i dont see what the big deal is about sony not having an integrated online system like the 360, which you have to pay for by the way. windows xp doesn't have it either and yet millions of pc gamers enjoy online play just fine, with the developers making the interface. ill take something like steam over xbox live anyday.It boils down to the popular concept of a console. Consoles are traditionally more user-friendly than PCs (naturally with a variety of dubious tradeoffs), so people expect joining multiplayer games to be quick and simple like in Xbox Live. Many PC gamers don't mind a more complicated interface, but such an interface would alienate many current console fans.
shiznit
12-22-2005, 04:00 PM
valid point, about casual gamers being alienated. but still, i would rather have a free, open-ended system that sony is proposing as opposed to xbox live. halo2 matchmaking anyone? i can play a whole round of CS:S by the time xbox live connects to a game/
absolut taco
12-22-2005, 09:46 PM
dude fear ran like shit cause you 9600 IS shit, get a 7800. have fun with the 360 and kameo, and by the way *** policy is is NO mouse/keyboard. makes me cringe how gaylo players pride them selves on "no-scoping", gimme my logitech mx510 in halo and we'll see whats up.
Well instead of getting a kick-ass video card for $500 I got a kick-ass console with a kick-ass video card for $400. Don't have Kameo but I've been enjoying PGR3 a lot!
shiznit
12-23-2005, 12:50 AM
a 7800gt can be found for around $250 now, not 500. i wasnt trying to be an asshole, just saying that throwing FEAR at the 9600xt is asking quite a lot. im gonna hold off on the 360 until we know for sure if ps3 is gonna support mouse, i have been playing fps games since wolfenstein 3d and the analog sticks drive me crazy.
Montolio
12-23-2005, 05:57 PM
dude fear ran like shit cause you 9600 IS shit, get a 7800. have fun with the 360 and kameo, and by the way *** policy is is NO mouse/keyboard. makes me cringe how gaylo players pride them selves on "no-scoping", gimme my logitech mx510 in halo and we'll see whats up.
What makes you cringe? Is it because it takes more skill with a controller? Which shiznit are you on bungie.net...there's like 3 pages of them. I'm just wondering what matchmaking abuse took place to make you feel that way towards Halo 2.
shiznit
12-28-2005, 05:47 PM
im not on bungie.net, i dont play galo and i sold my xbox. it makes me cringe because the analog stick is so inadequate for aiming that when halo players get a no scope kill or headshot they act like its some huge accomplishment. with a mouse it would be as easy as point and click. if MS suddenly patched halo2 to allow mouse and keyboardm all you controller lovers would start getting shit on and you know it. this is why bungie implemented auto-aim tracking help in halo2, or nobody would hit shit. play a game w/o auto-aim like CS:S w/controller and we'll se how well you do.
Achilles
12-28-2005, 06:02 PM
im not on bungie.net, i dont play galo and i sold my xbox. it makes me cringe because the analog stick is so inadequate for aiming that when halo players get a no scope kill or headshot they act like its some huge accomplishment. with a mouse it would be as easy as point and click.Oh that sounds like great fun. A game where killing people with a sniper rifle doesn't involve taking a position or zooming in, or even any skill! As easy as point and click, like clicking on an icon. I always wondered why I preferred FPSs on a console... no I didn't.
Many PC FPS games use artificial means just as auto-aim is used (inverse), to weaken the sharpness of the controls because otherwise they're no fun. Try hitting someone with a non-zoomed, non-deployed sniper rifle in America's Army. You freaking can't, and you can barely hit something with a regular rifle unless you're in position and aiming down the sights. AA is an extreme example because they’re trying for a lot of realism there, but even in CS:S it’s difficult to hit a target with a sniper rifle unless you’re standing still and zoomed in because they throw deviation on it, especially when moving.
And games without auto-aim, aim assists, adhesion, etc. are playable on the thumbsticks, you can get headshots and the whole shabang, it's just a sucky experience. Go play PDZ.
shiznit
12-28-2005, 06:13 PM
i tried pdz on my friends 360, and i hated it. aiming is impossible and theres no jump. im not tryin to flame or hate on the xbox, but i've been playing fps games with a mouse since wolfenstein3d and i refuse to downgrade to an analog stick. my friend has a joy frag adaptor for the xbox that allows you to use mouse and keyboard, and halo is an entirely new game to me when played this way. it not perfect since it emulates a accelerated joystick movement, but its light-years betten that the analog stick. you can flick ur wrist and do a 180, you can actually look around while jumping or reloading or melee attacking (no need to take thumb off aiming stick to hit face button). these things that pc fps gamers like me take for granted really dawned on my buddy who never played pc fps' when he got the adaptor for halo2, and he is sick at the game. i totally agree with you that console shooters that dont have auto-aim suck, but not because they are bad games, but because the analog stick cant cut it. period.
Achilles
12-28-2005, 06:41 PM
i tried pdz on my friends 360, and i hated it. aiming is impossible and theres no jump. im not tryin to flame or hate on the xbox, but i've been playing fps games with a mouse since wolfenstein3d and i refuse to downgrade to an analog stick... you can flick ur wrist and do a 180, you can actually look around while jumping or reloading or melee attacking (no need to take thumb off aiming stick to hit face button). these things that pc fps gamers like me take for granted really dawned on my buddy who never played pc fps' when he got the adaptor for halo2, and he is sick at the game.Sure you may have to take your thumb off the stick to hit the reload button for .5 of a second, but that's no worse than reaching up to the number row to switch weapons, or not being able to strafe right while hitting the R key to reload on the PC. (if you go for the mousewheel weapon switching, I never bought into that because it's not precise enough, especially in a game where you carry a lot of weapons like BF2)
Well I can completely believe that you can't do that stuff, it takes a good amount of practice to be able to do that kind of thing on a console controller, and you've clearly been playing FPSs a while on a PC, though I don't know how your Wolfenstein experience would have helped you. If you recall you couldn't mouselook on that game: the mouse (or in my case, several rapidly destroyed trackballs) was used for movement, forward, back, left and right. Looking up and down was accomplished through the PageUp and PageDown keys in Duke Nukem, but you couldn't do it in Wolf3d. I'm not even sure you could strafe in that game. I think the first game to have mouselook was Quake, and it wasn’t the default.
About PDZ, I can get headshots just fine in it, turning quickly or otherwise. Since people can eat 3 clips if you shoot them in the body but go down in 1 or 2 hits to the head, there really isn't a different way to kill people in that game.
Also if you don't intend to troll, don't call the game "gaylo", it's like something from a Gamespot forum.
shiznit
12-28-2005, 06:46 PM
i used the mouse in wolfenstein for turning left and right, same as in doom 1+2, and keyboard for everything else. first game that use wasd and mouselook like we know it today if remember correctly was duke nukem 3d, you could turn off vertical auto aim and mouse look up and down and around. then quake came out and the rest is history. "gaylo" was a joke.
shiznit
12-28-2005, 06:51 PM
by the way, try playing GLdoom 1+2, 3d accelerated and full mouse look + wasd. they are amazing.
Achilles
12-28-2005, 06:56 PM
by the way, try playing GLdoom 1+2, 3d accelerated and full mouse look + wasd. they are amazing.That's got to be a lot better than the way they originally were. Using the PageUp and PageDown keys sucked, especially since they had the idea of putting jump puzzles in Doom 2 (might have been Doom1, they blur together a bit).
JazGalaxy
12-29-2005, 03:15 PM
i tried pdz on my friends 360, and i hated it. aiming is impossible and theres no jump. im not tryin to flame or hate on the xbox, but i've been playing fps games with a mouse since wolfenstein3d and i refuse to downgrade to an analog stick. my friend has a joy frag adaptor for the xbox that allows you to use mouse and keyboard, and halo is an entirely new game to me when played this way. it not perfect since it emulates a accelerated joystick movement, but its light-years betten that the analog stick. you can flick ur wrist and do a 180, you can actually look around while jumping or reloading or melee attacking (no need to take thumb off aiming stick to hit face button). these things that pc fps gamers like me take for granted really dawned on my buddy who never played pc fps' when he got the adaptor for halo2, and he is sick at the game. i totally agree with you that console shooters that dont have auto-aim suck, but not because they are bad games, but because the analog stick cant cut it. period.
I think it's utterly silly that you think you should be able to jump look around and shoot at the same time in a game where you're supposed to be a person. It's ridiculous. Until FPS games have you as some sort of hovering lighting quick probe droid that can spin in 360 degrees and fire with pinpoint accurasy, I'm fine with the control Halo provides...
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