lost
03-23-2009, 08:51 AM
The Fable developer has revealed that they are working on more than just Fable 3. Company mouthpiece Peter Molyneux has spoken to Develop. (http://www.developmag.com/interviews/428/Lions-Head-Part-2)
Lionhead stands for much more than just what Fable is, and we’re working on things beyond that. We’re working on Fable things – we’ve just done the DLC and we are working on other stuff. But we’re also working on other innovational titles – and I’m not going to say title or titles, whether it’s a prototype or experiment, whether it’s near or far away – but I can say that what we’re always trying to do is create something that is meaningful. When we think why we want to do this, it’s because we want to make a landmark title.
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I really don’t think anymore of them as games anymore – I think much more of franchises. Fable and Fable 2 are just events in the whole lifecycle of the franchise. If you start thinking more like that, and less like ‘we’re going to make Fable 1, then see what happens, then do Fable 2, then see what happens’ – in other words, if I’m trying to make something that’s going to be big, that’s going to sell this much, that’s going to make this much money – then you need to think about much more than just the game.
Lionhead stands for much more than just what Fable is, and we’re working on things beyond that. We’re working on Fable things – we’ve just done the DLC and we are working on other stuff. But we’re also working on other innovational titles – and I’m not going to say title or titles, whether it’s a prototype or experiment, whether it’s near or far away – but I can say that what we’re always trying to do is create something that is meaningful. When we think why we want to do this, it’s because we want to make a landmark title.
...
I really don’t think anymore of them as games anymore – I think much more of franchises. Fable and Fable 2 are just events in the whole lifecycle of the franchise. If you start thinking more like that, and less like ‘we’re going to make Fable 1, then see what happens, then do Fable 2, then see what happens’ – in other words, if I’m trying to make something that’s going to be big, that’s going to sell this much, that’s going to make this much money – then you need to think about much more than just the game.