View Full Version : Fallout Creator Jumps From MMO Ship
Jason Anderson has left the Fallout MMO project to join inXile. From Eurogamer. (http://www.eurogamer.net/articles/fallout-creator-leaves-mmo-for-inxile)
The future of the Fallout MMO - codenamed Project V13 - isn't so rosy, Anderson hinted to Gamasutra.
"The future of the - well, I don't know if I want to go there. [inXile] was a more stable opportunity," he said. Even so, "It was a very hard decision to leave Project V13. I loved the project, and we spent so much time on it, and it was not an easy decision to make."
He was also motivated by his love of the story-driven single-player RPG. "I want to get back to RPGs that are very story-driven and character-driven. Personally, I've never gotten out of [single-player] RPGs. There was the short stint working on the MMO for the past year, but that was pretty much it," he said.
Flatpicker
03-19-2009, 09:44 AM
I'll be the first to say.
Interplay is DOOMED.
laggerific
03-19-2009, 09:46 AM
Fuck yeah!!!! Story-driven, character-driven ComputerRPGs FTW!!!!
That's what Fallout 1&2 were alllll about. At this point, I think the only way we'll get back to oldschool RPG quality of games is for the indie developer to show us how it's done.
laggerific
03-19-2009, 09:46 AM
I'll be the first to say.
Interplay is DOOMED.
I'll be the first to second that.
Virtuoso
03-19-2009, 09:51 AM
I'll third it?
randir14
03-19-2009, 10:23 AM
Didn't one of the original Fallout guys get the rights to make a new Wasteland game that was supposed to be more like a "real" Fallout 3? I wonder whatever happened to that.
Asmodan
03-19-2009, 10:29 AM
Didn't one of the original Fallout guys get the rights to make a new Wasteland game that was supposed to be more like a "real" Fallout 3? I wonder whatever happened to that.
Oddly enough that would be Brian Fargo the founder of Interplay. He is now the owner of a little company called inXile. Coincidence?
Flatpicker
03-19-2009, 10:30 AM
From what I understand.
Fallout has gone to Bethesda
Fallout MMO to Interplay
Wasteland is with InXile and Brian Fargo.
I'm honestly expecting the MMO to go to someone else and never happen.
Wasteland to follow the re-imagined Bard's Tale route and die after 1 game.
Fallout to stay with Beth for the foreseeable future.
I just need someone to bring back Dragon Wars to make the collection of interplay's licenses complete.
saulob
03-19-2009, 10:48 AM
Loved and got it out? Yeah.... I know...
eudaemon
03-19-2009, 10:56 AM
Doesn't the Fallout MMO go to Bethesda once Interplay fails to raise capital and actually start/complete it by a certain date? I swear I read that somewhere.
laggerific
03-19-2009, 11:08 AM
I'd love to see Bethesda get the MMO rights...all their games already feel like that, shallow story/characters (that is, your interaction with the story/characters is shallow)...
Flatpicker
03-19-2009, 11:24 AM
I don't see that.
I don't see any more of a shallow interaction with the NPC's than I do with other RPG's.
Azriel77
03-19-2009, 11:37 AM
Really? you do not see how dumbed down and shallow the RPG aspect of F3 is compared to f1 and f2? F3 is a joke in the RPG aspect, its barely more than an FPS game, with a little RPG thrown in.
fiercey
03-19-2009, 11:48 AM
How the hell is inXile even still a company? What have they done besides that one Bard's Tale game that seems like many years ago now? Don't get me wrong, I actually played that Bard's Tale game all the way through and liked it (I also played the original parts I and II-- bought III, hated it-- back when they were originally released), but what gives?
-f
Flatpicker
03-19-2009, 11:49 AM
you will have to cite examples.
I've heard this too often now and I want to know the where is this immersive interaction that people claim is missing.
What specifically, is being missed? My next question would be how relevant to the game is the theoretical missed interactions are.
I ask, because I was remembering some tidbits from the Ultima series and starting thinking about how pointless some of the details were. Just because I could shuck corn and had to eat every so often, it really didn't bring much to the actual game.
Flatpicker
03-19-2009, 12:03 PM
How the hell is inXile even still a company?
I think Brian's name got them some good VC money.
randir14
03-19-2009, 01:46 PM
you will have to cite examples.
I've heard this too often now and I want to know the where is this immersive interaction that people claim is missing.
I loved Fallout 3 but in my opinion the dialog and choices weren't even close to what you could do in Fallout 1 and 2. Nearly everything you did in those games had an impact in how NPCs treated you, while in Fallout 3 you get the same choices no matter what (usually).
The games also played differently depending on how you built your character. For example you could have low enough intelligence to actually be retarded which would change the way NPCs treated you and open up new options in how to accomplish things. Also Charisma which is useless in Fallout 3 played a large role in dialog in the older games. There was also way more consequences to your actions. Ex. if you chose to become a slaver you could earn money easier but you had a permanent tattoo identifying your profession, causing good characters to dislike you.
laggerific
03-19-2009, 02:43 PM
How the hell is inXile even still a company? What have they done besides that one Bard's Tale game that seems like many years ago now? Don't get me wrong, I actually played that Bard's Tale game all the way through and liked it (I also played the original parts I and II-- bought III, hated it-- back when they were originally released), but what gives?
-f
Linerider for the iphone?
Zacharai
03-19-2009, 03:25 PM
... Ex. if you chose to become a slaver you could earn money easier but you had a permanent tattoo identifying your profession, causing good characters to dislike you.
They approximated the same thing in Fallout 3 with the Karma system. On one hand, I recognize how difficult it is to manage complex relationships with 30+ different characters in the game and make it logically coherent. On the other, I wish they'd managed to give a little more consequence for your actions in the game. The side quests were fun and you got loot, but they didn't have much of a lasting impact on the story.
They approximated the same thing in Fallout 3 with the Karma system. On one hand, I recognize how difficult it is to manage complex relationships with 30+ different characters in the game and make it logically coherent. On the other, I wish they'd managed to give a little more consequence for your actions in the game. The side quests were fun and you got loot, but they didn't have much of a lasting impact on the story.
Problem is that for every one of you there is one of me who wants it all ways. I want to do whatever I want and not miss out due to petty consequence.
Oddly enough that would be Brian Fargo the founder of Interplay. He is now the owner of a little company called inXile. Coincidence?
I think I just wet myself ... is that really true? source?
Nevermind, found it, spasmed out in excitement. Brian Fargo has worked on many of my favourite games.
atariv8
03-20-2009, 08:22 AM
Hey good news for the game my company is working on, Fallen Earth!:D
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