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View Full Version : Emergent Unveils Gamebryo Lightspeed


Virtuoso
03-02-2009, 03:50 PM
In an interview with Gamasutra (http://www.gamasutra.com/php-bin/news_index.php?story=22485), Scott Johnson talks a little bit about some new Gamebryo tech called Lightspeed.

He continues of the tech, which can be applied to Xbox 360, PlayStation 3, Wii and PC titles: "What we realized is we need to take that same dedication and apply it to the designer community as well."

With Emergent's LightSpeed -- supported by a new $12.5 million venture capital investment -- the company hopes to add functionality "directly focused" at designers to its genre- and platform-agnostic toolkits.

"So it is an extension of the Gamebryo product, but extended to a pretty profound extent," explains Selzer. Adds Johnson, "it is a big difference; we think of it as a new product."

Rapid Prototyping Advantages?

And Emergent makes some grand promises for the new tech: "LightSpeed is all about rapid prototyping, rapid iteration, realtime updates and going from prototype to gold master on one production pipeline," says Selzer.

It's underlaid with a new framework and entity modeling tech to drive the functionality, Selzer and Johnson claim. "With Gamebryo in the past, teams had to build a lot of game systems on top, or bring their existing game systems in on top of our tech," says Selzer.

This is probably more interesting to the devs on this board, but it seems as though it could lead to some cool possibilities.

Syl
03-02-2009, 04:58 PM
Gamebryo was a surprisingly varied game architecture in the first place. I still find it hard to believe that the same engine powered Civilization IV and Elder Srolls IV: Oblivion.

Gedd
03-02-2009, 07:25 PM
Gamebryo was a surprisingly varied game architecture in the first place. I still find it hard to believe that the same engine powered Civilization IV and Elder Srolls IV: Oblivion.

Fallout 3 as well.

If i'm not mistaken back in '01 it was known as NetImmerse? That was used in Dark Age of Camelot.

Not a dev, but i'm always interested to hear about new/upgraded graphics engines coming out. Still looking forward to seeing ID Tech 5 in action.

Syl
03-03-2009, 12:53 AM
If someone can't tell that Fallout 3 and Oblivion used the same game engine; they had obviously never played both of those titles. =p

The difference between Fallout 3 and Defense Grid: The Awakening are pretty damn severe however.