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bapenguin
12-08-2005, 06:30 AM
Following up the previous chat log (http://www.evilavatar.com/forums/showthread.php?t=7640&highlight=ghost+recon) for the PC version of Ghost Recon: Advanced Warfighter comes the chat log (http://forums.ubi.com/groupee/forums/a/tpc/f/3291043913/m/5821043483) for the XBox 360 version of Ghost Recond: Advanced Warfighter.

(Smis): How many polygons on a character?

(Spearman): 15000 polys plus normal mapping

(benny): what happened to the GR look in general, doesn't look quite the same as the ones we saw at the 360 presentation?

(Spearman): At the time we weren't even running off the final kits!
(Spearman): Since then the post fx, filters and the engine itself has evolved
(Spearman): Not to mention the HDR, animations and so on*
In other news, Ghost Recon: AW has been delayed (http://www.ubi.com/US/Games/Info.aspx?pId=3817) until March.
Thanks Gamecloud (http://www.gamecloud.com)

Morratut
12-08-2005, 07:20 AM
Hoping this game kicks ass when its out. Is it me or is there a trend in 360 games to have lots of co-op. Already we have PD0 with Live co-op. The Outfit is to have it as well as this.

Not complaining mind you :D

The Iron Weasel
12-08-2005, 08:15 AM
Noooooo! Another Delay!

askheaves
12-08-2005, 10:18 AM
I'm fine with them delaying the game until I own a system to play it on...

The Iron Weasel
12-08-2005, 12:07 PM
I'm fine with them delaying the game until I own a system to play it on...

True. Considering I don't have a Xbox 360 yet. But I will get the PC version.

MajSheppard
12-08-2005, 12:33 PM
My purchase also depends on this game. I really would not mind them not releasing this game until the system price drops.

jwbxx
12-08-2005, 03:01 PM
This game looks like it could deliver, and I hope it does.