bapenguin
12-08-2005, 06:30 AM
Following up the previous chat log (http://www.evilavatar.com/forums/showthread.php?t=7640&highlight=ghost+recon) for the PC version of Ghost Recon: Advanced Warfighter comes the chat log (http://forums.ubi.com/groupee/forums/a/tpc/f/3291043913/m/5821043483) for the XBox 360 version of Ghost Recond: Advanced Warfighter.
(Smis): How many polygons on a character?
(Spearman): 15000 polys plus normal mapping
(benny): what happened to the GR look in general, doesn't look quite the same as the ones we saw at the 360 presentation?
(Spearman): At the time we weren't even running off the final kits!
(Spearman): Since then the post fx, filters and the engine itself has evolved
(Spearman): Not to mention the HDR, animations and so on*
In other news, Ghost Recon: AW has been delayed (http://www.ubi.com/US/Games/Info.aspx?pId=3817) until March.
Thanks Gamecloud (http://www.gamecloud.com)
(Smis): How many polygons on a character?
(Spearman): 15000 polys plus normal mapping
(benny): what happened to the GR look in general, doesn't look quite the same as the ones we saw at the 360 presentation?
(Spearman): At the time we weren't even running off the final kits!
(Spearman): Since then the post fx, filters and the engine itself has evolved
(Spearman): Not to mention the HDR, animations and so on*
In other news, Ghost Recon: AW has been delayed (http://www.ubi.com/US/Games/Info.aspx?pId=3817) until March.
Thanks Gamecloud (http://www.gamecloud.com)