Emabulator
02-21-2009, 12:10 PM
http://evavhost.com/i/news/jumpgate2.jpg
GamesRadar has posted a hands-on preview (http://www.gamesradar.com/pc/jumpgate-evolution/preview/jumpgate-evolution-hands-on/a-2009022018235483068/g-20080423153152320068) of NetDevil's upcoming space combat MMO, Jumpgate: Evolution (http://www.jumpgateevolution.com/?).
When we sat down with Jumpgate, we picked our pilot and chose from the one ship available to us. From then on we were offered missions to tackle, which were divided by rank. After picking our very first mission we approached Jumpgate in traditional MMO fashion, one hand on the WASD keys on the keyboard and the other hand on the mouse. Surprisingly, steering your ship was controlled entirely by the mouse and pressing the shift key to travel faster. Locking onto enemy ships is mapped to the left click on the mouse and shooting is mapped to the right. Once locked onto an enemy ship, you can easily aim with the mouse and gun down that bastard. It all happened really slowly since only a standard turret was available on our ship (a missile or two would’ve helped), but it was nonetheless satisfying to destroy other ships.
Update: Eurogamer has word (http://www.eurogamer.net/articles/jumpgate-evolution-gets-june-date) Codemasters revealed the game is slated to launch in June of this year.
Update 2: There will be a Jumpgate Evolution developer chat on Tuesday February 24th. Full details right here (http://us.jumpgateevolution.com/news/article/9094).
Thanks, KIllrazor.
GamesRadar has posted a hands-on preview (http://www.gamesradar.com/pc/jumpgate-evolution/preview/jumpgate-evolution-hands-on/a-2009022018235483068/g-20080423153152320068) of NetDevil's upcoming space combat MMO, Jumpgate: Evolution (http://www.jumpgateevolution.com/?).
When we sat down with Jumpgate, we picked our pilot and chose from the one ship available to us. From then on we were offered missions to tackle, which were divided by rank. After picking our very first mission we approached Jumpgate in traditional MMO fashion, one hand on the WASD keys on the keyboard and the other hand on the mouse. Surprisingly, steering your ship was controlled entirely by the mouse and pressing the shift key to travel faster. Locking onto enemy ships is mapped to the left click on the mouse and shooting is mapped to the right. Once locked onto an enemy ship, you can easily aim with the mouse and gun down that bastard. It all happened really slowly since only a standard turret was available on our ship (a missile or two would’ve helped), but it was nonetheless satisfying to destroy other ships.
Update: Eurogamer has word (http://www.eurogamer.net/articles/jumpgate-evolution-gets-june-date) Codemasters revealed the game is slated to launch in June of this year.
Update 2: There will be a Jumpgate Evolution developer chat on Tuesday February 24th. Full details right here (http://us.jumpgateevolution.com/news/article/9094).
Thanks, KIllrazor.