PDA

View Full Version : Operation Flashpoint 2 Tech Trailer, Info


Emabulator
02-19-2009, 09:33 AM
Codemasters has released a trailer demonstrating its EGO Engine technology for the upcoming tactical shooter, Operation Flashpoint 2: Dragon Rising. WorthPlaying has the full story (http://www.worthplaying.com/article.php?sid=60014) and download links for the 197 MB EGO Tech Trailer (http://www.worthdownloading.com/download.php?gid=2869&id=17925).

“The advantage of investing in our own technology is that we can custom-build major engine components specifically suited to each title; such as dynamically lit particle effects for gunfire and explosions, incredible vehicle detail and extensive worlds that you can literally get lost in” said Brant Nicholas, Senior Producer, Operation Flashpoint: Dragon Rising

“Everything that the EGO Engine does adds to the experience and tension of being in a serious conflict situation where one shot can kill. Using the engine’s rendering tech and customised audio systems, we can make players feel the danger and adrenaline rush of modern combat, immersing them in the battle as deeply as possible. The realism of the game and its artistic content goes along way towards that, but having tech driving the detail and effects will give players a real sense of what it’s like to have a 80mm mortar shell land 30ft away – it lifts the playing experience to a whole new level.”

Virtuoso
02-19-2009, 09:35 AM
I'm really excited about this game.

Heres hoping it comes to consoles (which the devs should do if they plan on making a profit).

Emabulator
02-19-2009, 09:40 AM
I'm really excited about this game.

Heres hoping it comes to consoles (which the devs should do if they plan on making a profit).At the end of the press release on WorthPlaying it states it will be coming to consoles.

Operation Flashpoint 2: Dragon Rising is in development for PS3, X360 and PC, currently scheduled for summer 2009.

jmonthedude
02-19-2009, 09:41 AM
I'm really excited about this game.

Heres hoping it comes to consoles (which the devs should do if they plan on making a profit).

I think it is coming to consoles.
http://www.neogaf.com/forum/showthread.php?t=352925

lockwoodx
02-19-2009, 09:42 AM
My room mates were former marines and one of them use to play the original game all the time. It was just far too technical for the two of us to get into so when we stuck to raven shield and planetside when the three of us played together.

Virtuoso
02-19-2009, 09:44 AM
I think it is coming to consoles.
http://www.neogaf.com/forum/showthread.php?t=352925

w00t! Now I am really getting excited.

retsudo
02-19-2009, 10:05 AM
Why in the hell would you want to play a game like this on a console? It makes no sense to me.
And then of course they have to dumb down the controls to fit on a handful of buttons. And then they have to add autoaim. And then hordes of people who play console shooters arrive on the forums and start clamouring for warthogs and plasma rifles and energy bars, and the game is ruined.

Pah to consoles, pah!

Virtuoso
02-19-2009, 10:33 AM
Why in the hell would you want to play a game like this on a console? It makes no sense to me.
And then of course they have to dumb down the controls to fit on a handful of buttons. And then they have to add autoaim. And then hordes of people who play console shooters arrive on the forums and start clamouring for warthogs and plasma rifles and energy bars, and the game is ruined.

Pah to consoles, pah!

I'm going to play it on a console because I don't want to spend 500-700 dollars on a new computer than can play it.

The "handful of buttons" has been more than enough for every other FPS I've played. Also, I quite enjoy it. If you don't want to buy it for a console that is fine, but complaining that other people are doing it (when it has zero impact on you) makes you look ridiculous.

AlmostSente
02-19-2009, 10:39 AM
I think he just said that they will dumb down the game for PC to fit the game for consoles so I don't know about zero impact. That said, I think I will get this on PC even though I love my consoles. :)

Windsong
02-19-2009, 11:07 AM
PC will always be a better experience than consolized games. Consolized games have to dumb themselves down for the 14 yr old crowd.

NOT good for strategy games, which this game definitely falls under!

ElfShotTheFood
02-19-2009, 11:15 AM
I wonder if this will come with the keyboard command printouts and little cardboard standees like the original did? ;)

biosc1
02-19-2009, 11:28 AM
I wonder if this will come with the keyboard command printouts and little cardboard standees like the original did? ;)

Man...I've been playing the original on GameTap recently and it can be one complex and difficult game...I've done a lot of remapping.

I'm not sure I've played another game that makes me wait for a bus in the beginning...

Though, it does scale well and has full support for all resolutions (including 1920x1200). Doesn't look the best, but it has clean lines.

atariv8
02-19-2009, 12:18 PM
Is this it?

N-GGD8U_z1Q

I don't have time to download.

Mr.Green
02-19-2009, 01:42 PM
You PC Nazis crack me up with your "dumbing down" of first person shooters. Like they're complex games to begin with. It's easier to aim with a mouse. That's the only god damn advantage there is. How many buttons is there on a rifle? What do you need the 102 keys of a keyboard for again? The analog stick lets you control the movement speed, a keyboard does not. ZOMG dumbed down for PC!

And gamers are gamers. If you think that all console players are 14 year old mouth breathing retards and that all PC gamers are martini sipping aristocratic intellectuals you're delusional. But hey, whatever helps you feel better about yourselves.

http://img.photobucket.com/albums/v651/mrgreen72/console.png

Emabulator
02-19-2009, 01:55 PM
Is this it?That's it, thanks atariv8.

I could not find it anywhere other than WorthPlaying when I was preparing the article.

swiftdraw
02-19-2009, 01:57 PM
You PC Nazis crack me up with your "dumbing down" of first person shooters. Like they're complex games to begin with.

Actually, you need to bind quick keys quite often in FPS like in Op: FP and Armed Assualt as the menus aren't very accessible (or straight up aren't) during the course of combat. So those 102 keys become quite useful to do every single little function. You can also mod these where they're really closer to sims than a traditional FPS (which the hardcore fans of these games seem to like), which is something you can't easily do with a standard console set up.

Emphasis added as to prevent confusion that I'm saying you can't do a sim on a console.

Ulysses
02-19-2009, 02:03 PM
You PC Nazis crack me up with your "dumbing down" of first person shooters

I dunno, I've seen what's happened to Ghost Recon and Rainbow Six over the years..

retsudo
02-19-2009, 04:40 PM
You PC Nazis crack me up with your "dumbing down" of first person shooters. Like they're complex games to begin with. It's easier to aim with a mouse. That's the only god damn advantage there is.
Someone's obviously never played any sims.

How many buttons is there on a rifle? What do you need the 102 keys of a keyboard for again?
[/quote]
Lean left, forward, lean right, stand, crouch, prone, sprint, walk, reload, switch to backup sights, zoom in (focus), hold breath, identify player name, compass, server info, next action, previous action, left, right, backwards, voiice over net, teamspeak, change firemode, change grenade throw / roll, wristwatch, jump, lights on, switch to pistol, sit down, salute, admin commands, turn in/out of vehicle, get in/out of vehicle, rotate turret left/ right (in addition to mouse commands), ironsights, nightvision, map, chat channel, chat, rest weapon, switch to backup ironsights, freelook.

Good luck mapping that to 6 buttons you gimboid. (yes they are all for the same game)


The analog stick lets you control the movement speed, a keyboard does not. ZOMG dumbed down for PC!

Joysticks and slow / medium / fast / sprint are plenty options for speed.


And gamers are gamers. If you think that all console players are 14 year old mouth breathing retards and that all PC gamers are martini sipping aristocratic intellectuals you're delusional. But hey, whatever helps you feel better about yourselves.

Nobody is saying all console games are shit, least of all me. But some games really aren't suited to the inherent simplification process for console games and some console games just don't work on PC.

Virtuoso
02-19-2009, 04:46 PM
Someone's obviously never played any sims.

How many buttons is there on a rifle? What do you need the 102 keys of a keyboard for again?

Lean left, forward, lean right, stand, crouch, prone, sprint, walk, reload, switch to backup sights, zoom in (focus), hold breath, identify player name, compass, server info, next action, previous action, left, right, backwards, voiice over net, teamspeak, change firemode, change grenade throw / roll, wristwatch, jump, lights on, switch to pistol, sit down, salute, admin commands, turn in/out of vehicle, get in/out of vehicle, rotate turret left/ right (in addition to mouse commands), ironsights, nightvision, map, chat channel, chat, rest weapon, switch to backup ironsights, freelook.
[/QUOTE]

I went ahead and highlighted shit that is just ridiculous.

The rest of the commands can be done just as easily (and has been) on a controller.

Mr.Green
02-19-2009, 07:29 PM
Lean left, forward, lean right, stand, crouch, prone, sprint, walk, reload, switch to backup sights, zoom in (focus), hold breath, identify player name, compass, server info, next action, previous action, left, right, backwards, voiice over net, teamspeak, change firemode, change grenade throw / roll, wristwatch, jump, lights on, switch to pistol, sit down, salute, admin commands, turn in/out of vehicle, get in/out of vehicle, rotate turret left/ right (in addition to mouse commands), ironsights, nightvision, map, chat channel, chat, rest weapon, switch to backup ironsights, freelook.

Good luck mapping that to 6 buttons you gimboid. (yes they are all for the same game)


6 buttons eh? Shows how insightful you are.

A, B, X, Y, RB, LB, LT, RT, Left stick click, Right stick click, Back, Start, D-Pad Up, Down, Left, Right.

Look ma! 16! And 4 of them aren't used just to move.

Lean left, forward, lean right : LB + Left stick
stand, crouch, prone: B button - Hold to crouch (like CoD)
sprint: Not really needed with an analog but still: Left Stick Click
switch to backup sights, zoom in (focus): LT
hold breath: Left stick click when zoomed in
identify player name: Useless crap
compass: D-Pad Left
server info: I assume this is uber nerd speak for scoreboard: Back button
next action, previous action: All you need is a context sensitive action button: X
left, right, backwards: You forgot forward! Left stick
voice over net, teamspeak: Consoles have voice chat without the need for any buttons.
change firemode: B
change grenade throw / roll: RB (Tap roll, Hold throw)
wristwatch: D-Pad Right
jump: A
lights on: D-Pad up
switch to pistol: Y
sit down: wtf?
salute: wtf?
admin commands: Start button
turn in/out of vehicle: Left stick
get in/out of vehicle: Action button: X
rotate turret left/ right: Right Stick
ironsights: LT
nightvision: Right Stick click
map: D-Pad Down
chat channel, chat: useless
rest weapon: wtf?
switch to backup ironsights: You're repeating yourself now!
freelook: Really? Really?

That wasn't even hard and I didn't have to use double taps, modifier buttons or radial menus for your gadgets. No dumbing down needed here. You basically described Call of Duty with a few more gadgets.

Oh snap.

Virtuoso
02-19-2009, 07:34 PM
Buncha stuff.

Right on the money Green.

retsudo
02-21-2009, 10:17 AM
6 buttons eh? Shows how insightful you are.

A, B, X, Y, RB, LB, LT, RT, Left stick click, Right stick click, Back, Start, D-Pad Up, Down, Left, Right.

Look ma! 16! And 4 of them aren't used just to move.

Oh dear, they don't understand hyperbole. Sorry, I'll use less sophisticated concepts from now on.
Although some consoles have extra "buttons" they aren't really usable in combination with each other - you can't aim, move and use the sticks for other actions at the same time like you can with a keyboard.


Lean left, forward, lean right : LB + Left stick
stand, crouch, prone: B button - Hold to crouch (like CoD)
So you're holding a button the entire time you want to be crouched... totally impractical for tactical / realistic shooters, again especially since you then find it harder to press other buttons. This control only works for fast paced "arcadey" shooters like CoD, not when you're crouched for long periods.

sprint: Not really needed with an analog but still: Left Stick Click
It is when sprint influences the other movement keys making you, for example, roll left and right instead of crawl left and right.
switch to backup sights, zoom in (focus): LT No, these are seperate buttons for a reason, backup sights are the OTHER sights on the weapon such as iron sights on top of optical sights for CQB work. So you need two different keys.
hold breath: Left stick click when zoomed in
identify player name: Useless crap the refrain of the console gamer, "oh we don't need that, we just run around shooting things" - how the fuck do you tell who a certain player is without glowing neon signs over their head the entire time then? You need to know player names if you are working as a team. You're proving my point about why games are dumbed down for consoles.

compass: D-Pad Left
server info: I assume this is uber nerd speak for scoreboard: Back button No, it's for voting for new missions and so on, scoreboard is another page.

next action, previous action: All you need is a context sensitive action button: X Bullshit, more dumbing down console crap. There are plenty of situations when you need a choice of actions for the same context e.g. facing a vehicle you might want to get in as driver, any of the gunner stations, passenger, access the vehicles inventory, attach a satchel charge to the vehicle, etc.

left, right, backwards: You forgot forward! Left stick No, it was between lean left and right.
voice over net, teamspeak: Consoles have voice chat without the need for any buttons. ..and you hear every single fucking retarded 12 year old shouting at his sister or mouth breathing or listening to music or eating.... yeah, no thanks, that's why we need keys. Also, voice over net is for area chat that anyone within a few metres can hear while teamspeak is for radio channels. Once again, trying to dumb things down.

change firemode: B
change grenade throw / roll: RB (Tap roll, Hold throw)
We have 5 different throw/ roll modes. Need more buttons?

wristwatch: D-Pad Right
jump: A
lights on: D-Pad up
switch to pistol: Y
sit down: wtf?
salute: wtf?
admin commands: Start button
turn in/out of vehicle: Left stick
get in/out of vehicle: Action button: X You've already used that. Oh, you wanted it simplified and dumbed down so you can use one button for every action.
rotate turret left/ right: Right Stick
ironsights: LT
nightvision: Right Stick click
map: D-Pad Down
chat channel, chat: useless It's useless to be able to chat to different channels such as inside your vehicle only instead of spamming voice chat with stuff the other 50 people on the server don't need to know? No, that's not dumbing the game down at all.

rest weapon: wtf? Like on a wall. For steady aiming while in cover or while standing. I know this isn't something your console games do, but its very useful IRL and in realistic games.

switch to backup ironsights: You're repeating yourself now!
freelook: Really? Really?

Yes, I did repeat backup ironsights, sorry. Freelook is for moving your head witho
You forgot fire (and alternate fire). I have that on the mouse but you don't have that luxury.

That wasn't even hard and I didn't have to use double taps, modifier buttons or radial menus for your gadgets. No dumbing down needed here. You basically described Call of Duty with a few more gadgets.

Oh snap.
And you think call of Duty isn't dumbed down console shit. Oh snap.

Oh; I did forget something else - a way of selecting any of up to 120 odd different soldiers - usually only around 12 though - and giving them specific orders without being able to see them or point at what you are ordering them to do. Where are you fitting all these buttons? Oh and you can't use the buttons or sticks you need for aiming, moving and firing weapons to claim you have extra buttons, eejit.

Mr.Green
02-21-2009, 10:46 AM
You're so fucking clueless it's not even funny. Sorry for the overly aggressive tone here but that last post is filled with even more assumptions and misconceptions than the first one and I won't waste more time pointing them out.

One thing is clear though: You have little to no experience with consoles and prefer living with the illusion that poorly designed interfaces are refined and make that overpriced PC worth it for playing the same god damn games. You keep telling yourself that but for guys like Virtuoso and me that have as much experience playing shooters on PC than on consoles you just come off as delusional.

Dirty Harry
02-21-2009, 11:09 AM
You're so fucking clueless it's not even funny. Sorry for the overly aggressive tone here but that last post is filled with even more assumptions and misconceptions than the first one and I won't waste more time pointing them out.

One thing is clear though: You have little to no experience with consoles and prefer living with the illusion that poorly designed interfaces are refined and make that overpriced PC worth it for playing the same god damn games. You keep telling yourself that but for guys like Virtuoso and me that have as much experience playing shooters on PC than on consoles you just come off as delusional.I hate to step in here but stop being ignorant because I'm an avid FPS player of all platforms, be it console, PC or arcade units. I Have witnessed the devolution of the game we call Ghost Recon since its inception on the original xbox. I have witnessed the devolution of Call of Duty since it was placed on the ps2. I have witnessed the devolution of the Rainbow Six series since its inception ala ps1/n64.

Do not dare try and convince me that tactical FPS are NOT being dumbed down for console controls/gameplay. Standard FPS games are another bag and personally I find if the game is reasonably configured regarding controls on the console it is not entirely bad :3.

retsudo
02-22-2009, 02:20 AM
Virtuoso and green try to counter the claim that games are simplified / dumbed down for consoles by immediately claiming that many of the controls and systems used in a certain game are unnecessary and can be simplified and I'm clueless......
You have no idea what half the controls were for and you claim to have a lot of experience playing pc shooters? Ha!

Some games, even some FPSs work fine on a console; and it's not just about the interface, it's about the whole attitude to playing on them that's different.

There are plenty of fast-paced arcadey deathmatch shooters available on consoles, I wish the people who like those sort of games would fuck off and play them instead of trying to turn every realistic tactical shooter into another "Medal of Duty HALO IV! NOW WITH MORE WARTHOGS"