Emabulator
02-18-2009, 03:20 PM
The reviews of Relic's action-RPG/RTS, Warhammer 40,000: Dawn of War II, have trickled out rather than coming in a flood like we usually see when the publisher's embargo is lifted. With the game due out tomorrow I thought some of you might like to take a look at one of the few full length reviews currently available online. This time around it received an overall score of 9.0/10 from IGN (http://pc.ign.com/articles/954/954749p1.html).
Relic has made a lot of bold decisions with Warhammer 40,000: Dawn of War II, some of which are sure to turn off parts of the RTS hardcore base, the most obvious being the elimination of base building. Yet as players we can't continue to accept the same kinds of games, complain about stagnation, and then turn our backs when somebody does something different. In the campaign portion of the game Relic blended elements of action-RPGs and real-time strategy games and succeeded in producing a new and entertaining kind of experience. The missions could be more interesting and quality of narrative delivery stronger, but what's here is a terrific alternative to the standard base-bashing real-time strategy campaigns, hopefully something Relic is able to expand and further improve with expansions. A full multiplayer suite and four playable races are there waiting for you when you're through with the campaign, and should provide lots of fast-paced bouts of brutal conflict online and in skirmishes against the AI. While the overall formula could still use some fine-tuning, the current product is one part hypercharged tactical combat, one part streamlined competitive RTS, and entirely worth playing.
Relic has made a lot of bold decisions with Warhammer 40,000: Dawn of War II, some of which are sure to turn off parts of the RTS hardcore base, the most obvious being the elimination of base building. Yet as players we can't continue to accept the same kinds of games, complain about stagnation, and then turn our backs when somebody does something different. In the campaign portion of the game Relic blended elements of action-RPGs and real-time strategy games and succeeded in producing a new and entertaining kind of experience. The missions could be more interesting and quality of narrative delivery stronger, but what's here is a terrific alternative to the standard base-bashing real-time strategy campaigns, hopefully something Relic is able to expand and further improve with expansions. A full multiplayer suite and four playable races are there waiting for you when you're through with the campaign, and should provide lots of fast-paced bouts of brutal conflict online and in skirmishes against the AI. While the overall formula could still use some fine-tuning, the current product is one part hypercharged tactical combat, one part streamlined competitive RTS, and entirely worth playing.