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View Full Version : F.E.A.R. 2: Project Origin Gone Gold on Xbox 360, PS3, and PC


Evil Avatar
01-27-2009, 11:04 AM
Short and sweet, Warner Bros. Interactive sends along word that F.E.A.R. 2: Project Origin has Gone Gold.

Warner Bros. Interactive Entertainment is excited to announce that F.E.A.R. 2: Project Origin has officially “gone gold” on the Xbox 360, PS3 and PC and will ship to retailers in North America on February 10, 2009. The sequel to the critically-acclaimed supernatural first-person shooter F.E.A.R., F.E.A.R. 2: Project Origin ushers in a new dimension of paranormal horror, cinematic combat and highly kinetic action.

For more on the game, check out: www.whatisfear.comDid anyone try the demo? Thoughts?

Evil Avatar
01-27-2009, 11:04 AM
Too early for the failboat picture? ;)

Sammael
01-27-2009, 11:33 AM
Whatever. I liked the demo and will definitely be picking this up for 360. Visually it is a huge leap over the 1st one. The only thing I still don't get is the mix of mech suits and supernatural encounters. I will just waive that away and enjoy the carnage.

Keep in mind that this is coming from someone who played through Fear on the PC as well as the 360. Yeah, I liked fighting Fettel's army a bit too much at times... ;)

XxSATANxX
01-27-2009, 11:40 AM
I tried the demo. It was okay. Not sure I see anything bad but not sure it's anything special either. The engine looks good but the whole fear story is kinda lame.

Monolith used to really do things now it seems very been there shot that in slow-mo.

Zetsuei
01-27-2009, 11:43 AM
The demo was alright. It had a different feel to it movement-wise I think. Also, they've added a lot of debris/smoke effects that I think look worse than what they had in the original. The graphics and animation are still top notch, and they added a bit of a cover system. However, they removed the lean function. Fear 1 was the only game that I've ever used it in, and it was really helpful. Also, I don't know if they will fix this for release, but they force a 16:9 aspect ratio. Since I have a 17" 4:3 ratio screen, I had two huge black boxes on my monitor. If they don't fix it, anyone who doesn't have a widescreen monitor is pretty-much boned.

Other things worth noting is that its still pretty scary. Lots of startling stuff, and they use a lot of atmosphere. The highly touted mech combat is pretty mediocre. There really isn't anything that exciting about walking at 5mph and spraying bullets at cannon fodder, with the occasional mech combatant showing up. They're taken care of with 2 missle shots, so its no big deal. Also, you take almost no damage in it. So all in all, decent demo, but the game probably won't pick up until you get the nail gun (best gun in a game).

Mozgus
01-27-2009, 11:59 AM
Demo was just ok. It's a pretty by-the-books FPS. I doubt it will do anything new.

alienchild
01-27-2009, 12:08 PM
Too early for the failboat picture? ;)

Haha yeah I actually think this one will sell. I tried the demo and although I got a bit annoyed by the constant flashes and stuff (for some reason I can't immerse myself enough to find it scary) the shooting was solid. If I were to make one complaint about the game though, it would be that it has the worst and most intrusive hud and annoying in-game interface in the history of intrusive huds and annoying in-game interfaces. It HUGE and covers the screen with dumb lines and shit you don't need.

Bibowski
01-27-2009, 12:29 PM
This was easily one of the freakiest games I've ever played. Not so much the little girl, that 'gag' has been overdone. The lighting, sound effects (especially in 5.1) are phenomenal. Definite rental for me, since I don't plan on going online, nor playing multiple times.

Loved the new aspect with the mechs though, seemed out of place, but I really didn't care :)

J-Dizzle
01-27-2009, 12:39 PM
I loved the first FEAR game.

This one... it was good, but I wasn't 100% convinced.

The first one was cool because it did an awesome job of building tension. You'd be fighting soldiers, with (still I think) the best enemy AI on the market, which would have you on your toes looking around every corner.

Then every once in a while there would be something spooky happen, and it was subtle. You'd see her walk across a window out of the corner of your eye, or she's appear in a flashing light for an instant.

It made it tense, and scary. Unpredictable, and to be honest kind freaked me out.

The demo for the second one had the opposite effect on me. There was so much spooky stuff going on that it lost all impact. Every 10 steps something moved or exploded or screamed. After literally about 5 minutes I lost all interest.

And I'm sorry, but why is it I can now fight with/shoot these ghosts ? No no no... I don't want ghosts. I don't want to fight them. It doesn't make sense, and it's not in-keeping with the first game.

Honestly, every time one of those yellow coloured free-floating apparitions came towards me I felt like I should be carrying a proton pack and a trap, and have the calming voice of Ray Parker Jr accompanying my adventure. Just wrong.

I'm still hopeful, but the demo had the opposite effect on me that I'm sure the developers intended.

Xaerin
01-27-2009, 12:42 PM
Alternately tense and mediocre. But largely just mediocre.

Skjef
01-27-2009, 01:26 PM
I liked the first one, but based on the PC demo I won't be paying full price for the second one.

Rasgueado
01-27-2009, 01:56 PM
I liked this demo. It's looking like a pretty good action game. I also ran it on a amd64 3500+ and a 3 year old video card and it looked as good as the demo on the PS3, and arguably ran just as well. I'm probably grabbing this one for the PC.

It's interesting to note some of the comments people made about the mech sequences being boring. In Metal Gear Solid 4 it was an *AMAZING* moment, where here it's boring? Seems pretty similar to me. I don't think these sequences are supposed to be experimental gameplay showcases. They're there as a piece of eye-candy as a reward.

riposte101
01-27-2009, 02:41 PM
I enjoyed the Fear 2 demo. The elementary school was a great choice for a location. The mech section for me wasn't that great though.

Snipee
01-27-2009, 02:51 PM
Demo was awesome. Ive had 2 friends play it in the dark so that i could see some cool reactions. Had one of my friends had a few cool oh shit moments...and then came the mech part...and that was badass and diffrent. I'm voting epic win.

shadow763
01-27-2009, 04:33 PM
Demo was good I thought. Some interesting moments. I think i will pick it up on sale.

The mech part was just plain fun!

isolated1
01-27-2009, 09:02 PM
I will buy it, but its a little boring, judging from the demo. Seemed almost too similar to the first game.

92miata
01-27-2009, 09:28 PM
damn you guys are hardcore!

on my q6850@3.33 with a geforce 8800gt i thought the demo was friggin stunning!

but i am easy to please, ask my wife and kid.....:)

heyitsjohn
01-27-2009, 10:50 PM
I really actually hated the demo. The supernatural encounters were extremely frequent and just rips the sense of immersion away from the player. I got really frustrated by it, and the shitty gun play. When I put a red dot on an enemy's head and pull the trigger, I expect a body to slump, not kick a couch over, call a friend, and fire back. The environments were constricting without being fun, I can't help but feel that Half Life the first was a superior FPS experience. I barely had any hair anywhere when HL 1 came out, now I'm about to graduate college.

balamoor
01-28-2009, 04:42 AM
It's okay a rental for sure but not a buy, it can not tear me away from the sweet sweet zombie love of Left 4 dead...and with RE 5 right around the corner I won't have much time for the creepy little girl.

F3nyx
01-28-2009, 05:11 AM
There is really no excuse for not even including a 16:10 option. Even console gamers still have 4:3 TVs for god's sake.

Sammael
01-28-2009, 08:04 AM
The demo for the second one had the opposite effect on me. There was so much spooky stuff going on that it lost all impact. Every 10 steps something moved or exploded or screamed. After literally about 5 minutes I lost all interest.

And I'm sorry, but why is it I can now fight with/shoot these ghosts ? No no no... I don't want ghosts. I don't want to fight them. It doesn't make sense, and it's not in-keeping with the first game.


Sounds like someone has forgotten the end of the first game...

Near the end there were apparitions like that (the grey ghosts) that you had to shoot before they got to you. There were tons of them and it was annoying.
Also, if you watch Supernatural, shooting a ghost with a shotgun is normal :)

As for your issue on why there are so many hallucinations... this game picks up from the end of the first game. If you remember there was a ton of freaky shit happening at the end because you were extremely close to Alma. Hence why this one starts out that way. Alma is loose now and wreaking havoc