PDA

View Full Version : [PC] - Quake 4 In-House Review


Everlost_MI
11-26-2005, 02:30 PM
Quake 4 Review (PC)
By Everlost_MI (Brian K. Nichols), Editor in Chief

id and Raven Software have brought the fight to the Strogg in Quake 4, the latest chapter in the Quake franchise. As outlined in my preview ( http://www.evilavatar.com/forums/showthread.php?t=5432) of the title, the storyline follows a few hours after the events in Quake 2 where a lone marine disabled the Strogg homeworld’s defenses and destroyed Makron, the Strogg leader. The lone marine is your character, Matthew Kane, an elite solider who is eventually captured and transformed into a Strogg. However, before the transformation is complete, Kane is rescued and now has the means of finishing the battle he started as a human.

From the cinematics and scripted action sequences to the use of Hollywood voice talent, movie quality sound effects and orchestrated soundtrack, the game does its best to completely submerse you into the Quake universe. Beyond the visuals, the story that is presented isn’t terribly original and there are plenty of plot holes. Nevertheless, the game’s selling point isn’t a gripping storyline, but rather the total package of destruction and mayhem. The level design, especially towards the end of the game is rather unimaginative and very linear. The enemy A.I. is rather limited and unexciting, with the exception of the two major bosses who do provide a decent challenge compared to the rest of the cannon fodder you will blow through. In total, the single player campaign took just over eight hours to complete on Lieutenant, the second highest difficulty rating. Of note, unlike many other FPS, there was no sense of urgency or trying to conserve ammunition, health or armor during the game.

Quake 4 is built on the Doom 3 engine, so comparatively the environments and player models are highly detailed. As mentioned in the preview, the character motion, physics and lighting have been stepped up a bit from what was offered in Doom 3. That being said, the minimum PC specifications for Quake 4 include:

-Microsoft Windows 2000/XP
-Pentium 4 2.0 GHz or Athlon XP 2000+ processor
-512MB RAM
-8x Speed CD-ROM or DVD-ROM drive
-2.8GB of uncompressed hard disk space (plus 400MB for Windows swap file)
-100% DirectX 9.0c compatible 16-bit soundcard and latest drivers
-100% Windows 2000/XP compatible mouse, keyboard and latest drivers
-DirectX 9.0c
-100% DirectX 9.0c compatible 64MB 3D hardware accelerator card

The PC that was used to play the title was a Pentium 4 3.2Ghz, a gig of RAM, a 128 MB GeForce 5900XT and a SoundBlast X-Fi Audio. The results were an average of 48 FPS in 1024x768 which resulted in fluid gameplay. It's great to see the release the title on both the CD and DVD format; the CD version of the game takes four CDs. The DVD format is classified as the collector's edition and it comes with Quake 2 and both of its official mission packs, Ground Zero and The Reckoning.

As a whole, the controls for the game are the standard fare for first person shooters with the biggest change being the replacement of “Open/Use” key. Instead, the target reticle and the primary fire key/mouse button are used to initiate conversations, open doors and use switches. However, on some of the various Marine and Strogg control panels more finesse is required to click on specific sections of the panel that is presented. While this is a nice touch of reality, it doesn’t really add anything but a bit of frustration when you’re in the run and gun mode.

The weapons included a pistol, machine gun, shotgun, nail gun, grenade launcher, hyper blaster, rail gun, lightning gun, rocket launcher and dark matter gun. Each weapon handles a bit different from their incarnations in previous Quake games, the biggest change is lack of an alternate fire. The only use of an "alternate fire" key is in the form of a scope on the machine gun and rail gun, a scope on the nail gun to allow the ammunition to track the target and on the rocket launcher to provide a controllable missile. As the single player game progress, Marines will provide upgrades to both Marine and Strogg weapons. For example, once the rail gun has been upgraded it can shoot through multiple targets. And as shown in the hands-on preview, a flashlight has been attached to the pistol and machine gun.

Usable vehicles are offered for the first time in the Quake franchise. The two vehicles that are used are a hover-tank and mech, they both contain machine guns and rockets as weapons. The ammunition, armor and shields are virtually unlimited; the only reason someone would die in these vehicles is if there was a lack of patience in waiting for the armor and shields to recharge before heading back into the fray. So while this is initially is a nice break from the game’s standard play it becomes rather laborious and boring with no real challenge.

The multiplayer of Quake 4 is the Quake 3 experience with a new paintjob. The multiplayer offerings have been stripped down to deathmatch, team deathmatch and capture the flag. The Tourney Mode is a new addition to multiplayer where all players on the server are sorted in brackets as they are paired into one on one tournaments. All the first round matches occur simultaneously and losers can view other matches as winners keep playing until they reach the finals. The multiplayer maps include various bells and whistles such as vertical and horizontal gravity jumps, teleporters, rocket jumping, armor upgrades, Quad Damage and regeneration power ups. Unfortunately, there are no bots available in the multiplayer maps causing you to experience defeat at the hands of other players while you attempt to improve your skills. The focus on the three forms of tried and true multiplayer mayhem causes this aspect of the title to really shine and extend its life on hard drives.

In conclusion, the version of Quake 4 that was shown at the preview was enjoyable but the final product especially in the single player campaign falls a bit short. The game oozes atmosphere while providing enough action and fun to keep one playing. The longevity and strength of the title is in it’s multiplayer. It is hopeful that if there is a Quake 5, the developers expand upon the single player experience. Quake 4 is a decent FPS even with its flaws. Nevertheless, at the current price of $49.99 for the CD and $59.99 for the DVD collector’s edition it’s a rather steep investment unless you are going to put some serious time into multiplayer.

The Good
-The graphics.
-The sound effects.
-Multiplayer, especially the Tourney Mode.
-CD and DVD formats offered.

The Bad
-Short single player campaign.
-No sense of urgency or tension in the single player campaign, due to the abundance of ammo, health or armor.

The Ugly
-No multiplayer bots.

Score: http://www.evilavatar.com/images/icons/e3_5.jpg
3 1/2 EvilEyes out of 5.
MSRP: $49.99 CD version, $59.99 DVD collector’s edition.


http://www.evilavatar.com/images/thumbs/quake4_ss1.jpghttp://www.evilavatar.com/images/thumbs/quake4_ss2.jpg

Adam Blue
11-26-2005, 02:59 PM
I love buying FPS's for single player....and I loved doom 3 on nightmare. Has anyone played this on the highest difficulty? I usually prefer that route off the bat to get the most out of the game.

Evil Avatar
11-26-2005, 03:33 PM
I'm currently playing the Xbox 360 version and it came with a second DVD full of artwork and trailers AND an Xbox 360 version of Quake 2!!! I'm in Heaven.

divinechaos
11-26-2005, 03:46 PM
How's Quake 2 on the 360? Improvements, different enemies, co-op?! I NEED INFO!!!

markster3000
11-26-2005, 03:56 PM
Each weapon handles a bit different from their incarnations in previous Quake games, the biggest change is lack of an alternate fire.

I don't believe that previous Quake games ever used Alt-Fire. If anything, that was what ultimately set them apart from the crowd -- the simplicity of the weapons.

Having just played some of the Demo myself, I can see that it is a fairly good run and gun game, but I have yet to see if there will be anything in it that truly demands that I play the entire thing. If I just want to tear apart baddies, I may as well play Serious Sam.

But, I suppose it'll be a nice change to see the Doom engine used for much mayhem.

One thing I miss though... you can't gib the dead corpses anymore!

MasterKwan
11-26-2005, 03:59 PM
I enjoyed it. Thought Raven did a good job with a relatively tired vehicle. The transformation sequence is genius because you watch it happening to another soldier before it happens to you. The graphics are some of the best I've ever seen.

I got my fun out of it. Wish the corpses would stick around once they were dead. Having them fade away is one of the few poor design choices they made. I'm really itching for a SOF3 with this game engine.

Suicidal ShiZuru
11-26-2005, 05:01 PM
SOF3 would make me so damn happy.

amusedtoe
11-26-2005, 05:13 PM
I don't believe that previous Quake games ever used Alt-Fire. If anything, that was what ultimately set them apart from the crowd -- the simplicity of the weapons.

Did Doom 3 even use alt-fire, I can't remember it doing so. Anyway my bottom line with Q4 is that it's all going to be in your mindset. If you set down ready to blast whatever's put in front of you, take the path the developers want you to without question, and don't think about anything going on too critically or compare it to other games you'll feel like you're picking up where you left Q2. If you start thinking about what's going on and try exploring the levels you're going to quickly feel limited and wondering why you just paid $50 for another barely interactive id tech demo.

At least we got to go outside a little this time.

sTubbs
11-26-2005, 05:23 PM
How's Quake 2 on the 360? Improvements, different enemies, co-op?! I NEED INFO!!!

Shit, dude...you are on the internets! If you are that badly in need of info, just hit up the Google and get it.

Evil Avatar
11-26-2005, 05:37 PM
How's Quake 2 on the 360? Improvements, different enemies, co-op?! I NEED INFO!!!

I have only played it for a few minutes, I didn't even check to see if it supported multiplayer.

What they really need to do is port Quake 3 Arena and the expansion pack (and the Threewave maps) to the Xbox 360. I would still play that.

Wadmaasi
11-26-2005, 05:55 PM
The only use of an "alternate fire" key is in the form of a scope on the machine gun, a scope on the rail gun to allow the ammunition to track the target and on the rocket launcher to provide a controllable missile.
The scope+tracking is on the nail gun. The railgun also has an "alternate fire" scope, but all it does is zoom.

Everlost_MI
11-26-2005, 06:57 PM
The scope+tracking is on the nail gun. The railgun also has an "alternate fire" scope, but all it does is zoom.
You are correct, I fixed my error. Thank you.

divinechaos
11-26-2005, 07:13 PM
Shit, dude...you are on the internets! If you are that badly in need of info, just hit up the Google and get it.

I think i trust Evil more than any google link

amusedtoe
11-26-2005, 07:27 PM
I don't have the 360 version, rather the DVD edition, but what I've read is that there's multiplayer but not over Live which is kind of a shame.

Evil Avatar
11-27-2005, 04:02 AM
I don't have the 360 version, rather the DVD edition, but what I've read is that there's multiplayer but not over Live which is kind of a shame.

I doubt there is any Live gameplay, but at least the game is on the Xbox 360 Achievements list.

fitbabits
11-27-2005, 09:58 AM
Nice review, Everlost. I will most likely pick this up when it drops in price.

I've heard that the Xbox 360 version is utter guff, which makes me sad for some reason.

The Iron Weasel
11-27-2005, 11:35 AM
I dig the game, the SP was really tight, but I just don't like the multiplayer. It just feels loose.

6 String Guy
11-27-2005, 11:56 AM
I downloaded the Q4 demo and gave it shot. Y A W N.....It did not capture me at all. After all this time they still have monsters coming straight at you like retards and the voice acting is pretty lame as usual with most games. But for the most part it just felt so tired and predictable. If you are new to the gaming scene I guess Quake 4 could be exciting for you but having been around since the begining of all this I'm dissapointed with the evolution of gameplay. Graphically things have gone by in a rocket ship...

I downloaded the F.E.A.R demo and that grabed my attention immediately. I liked the concept and the atmosphere. While the enemies seem pretty dumb with the little I played, at least their moves were more sophisticated than the "tards" in Quake 4. This game showed lots of promise to me so I stopped playing the demo before I have a chance to purchase the full version.

Half-Life 2 is still my favorite for gameplay and graphics. There is so much connected with it I've been enjoying as well. CS and DOD:source rock.

6SG

The Iron Weasel
11-27-2005, 12:00 PM
I downloaded the Q4 demo and gave it shot. Y A W N.....It did not capture me at all. After all this time they still have monsters coming straight at you like retards and the voice acting is pretty lame as usual with most games. But for the most part it just felt so tired and predictable. If you are new to the gaming scene I guess Quake 4 could be exciting for you but having been around since the begining of all this I'm dissapointed with the evolution of gameplay. Graphically things have gone by in a rocket ship...

I downloaded the F.E.A.R demo and that grabed my attention immediately. I liked the concept and the atmosphere. While the enemies seem pretty dumb with the little I played, at least their moves were more sophisticated than the "tards" in Quake 4. This game showed lots of promise to me so I stopped playing the demo before I have a chance to purchase the full version.

Half-Life 2 is still my favorite for gameplay and graphics. There is so much connected with it I've been enjoying as well. CS and DOD:source rock.

6SG

Are you saying that F.E.A.R. had bad AI, because if you are, then you sir are retarded. And if you say that HL2 had better AI then F.E.A.R. then you need to be shot....dead....

Kelegacy
11-27-2005, 03:07 PM
Nice review, Everlost. I will most likely pick this up when it drops in price.

I've heard that the Xbox 360 version is utter guff, which makes me sad for some reason.

Ports are so unpredictable. They're either really stellar (Doom 3 PC to Xbox, Riddick Xbox to PC) or totally shit. So much can be lost in the translation, such as control, graphics, gameplay, etc. Even with the power of the 360, Quake fell short. This proves that graphics alone cannot save games in the porting process; there are always other factors at play.

6 String Guy
11-28-2005, 12:47 AM
Weasel,

I didn't mean to say FEAR had bad A.l. I hardly played the demo so I shouldn' have even said what I said about the AI. I was so impressed with it that I stopped playing to avoid ruining the full version experience. What I was trying to say about FEAR was with the little that I did play of the demo the AI didn't seem that smart but it did show a lot of promise. Enough so that I was hooked on buying it.

Quake 4 showed me a lot of "been there done that".

I'm just a fan of Half Life 2 and I was not comparing it to anything. At this time it's still my favorite game for a multitude of reasons.

6SG