JamieSI
01-06-2009, 05:36 AM
Namco Bandai’s Afro Samurai is all set to bring its unique style of cel-shaded animation and hard-hitting sword-wielding action to PlayStation 3 on January 27. To whet our appetite, PlayStation Universe hooked up with Combat Lead Designer, Paul Guirao and Combat Designer/Graphic Artist, Patrick Caso Santiago to discover what sets Afro Samurai apart from other hack ‘n slash titles and to find out if they have managed to achieve the intensity of the manga series and capture Afro Samurai’s bloody and violent nature.
PSU: Is the story of Afro Samurai, or aspects of it, unique to the game, or can we expect it to fall in line with the comic book series and anime T.V. show?
Santiago: There are several aspects of the Afro Samurai Game’s story that seems to be a blend of the manga and the show but our brilliant artist/designer/writer and story director Paul Gardner has put together a tale that one can argue is as deep and insightful as the other inceptions of Afro Samurai. Okazaki-san gave the team permission to be creative with his story as long as we stayed true to the character of Afro Samurai.
Click here for more. (http://www.psu.com/Afro-Samurai-Interview--a0005999-p0.php)
PSU: Is the story of Afro Samurai, or aspects of it, unique to the game, or can we expect it to fall in line with the comic book series and anime T.V. show?
Santiago: There are several aspects of the Afro Samurai Game’s story that seems to be a blend of the manga and the show but our brilliant artist/designer/writer and story director Paul Gardner has put together a tale that one can argue is as deep and insightful as the other inceptions of Afro Samurai. Okazaki-san gave the team permission to be creative with his story as long as we stayed true to the character of Afro Samurai.
Click here for more. (http://www.psu.com/Afro-Samurai-Interview--a0005999-p0.php)