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View Full Version : Halo 3 PTT Made Better


modeps
01-02-2009, 07:16 PM
Its been a while since Halo 3 came out, and a while since people started hating on the Push-to-Talk needs of team chatter. See, when you had a teamsize larger than four people, you had to hit up on your D-pad for everyone to hear you. Now however, they've lifted that so that now you'll only have to do that if you have more than six folks on your team. This in essence removes the restriction entirely except in Big Team Battle.Bungie.net (http://www.bungie.net/News/content.aspx?type=topnews&cid=16682):

Push to Talk Restriction Increased
Since Halo 3’s release, if a player were to join a Matchmaking playlist with a team size larger than four, he or she would have to push a button on the DPad to communicate directly to their team. After the January update, the PTT restriction is being increased to 6 players per team, meaning that players will not need to use the D-pad to communicate on any Matchmaking playlist but Social Big Team.

What does this mean for players? Well, for starters, it means communicating to teammates in 5v5 or 6v6 playlists will be trivial. However, this could mean an increase in bandwidth necessary for these larger format playlists, which means the potential for “laggy” games is increased. The best way to avoid lag in these games is to ensure that you are not constantly broadcasting to your teammates, and that your teammates are not constantly broadcasting to you. If you often play with strangers, be prepared to mute and report players that abuse their microphone. To mute a player quickly during a game, hold the back button to bring up the scoreboard and select their name with the left stick. Then press X. Muted! To report players, select their name in the post game carnage report and view their gamercard, then use the Report Player options listed therein.

I always hated this requirement... glad to see that they've finally fixed it.

ResistanceAddict
01-02-2009, 07:42 PM
Regardless of my beefs with Halo 3, I'm at least glad to see that Bungie constantly listens to it's customers and keeps the game fresh. Hell, the addition of Team Snipers (although it should have been there a long time ago) made me dust off the disc and start playing a few games every now and then.

BlueBomber
01-03-2009, 01:14 AM
People bitched about the lack of an open mic in Warhawk, which has double the amount of players in a game than Halo 3. Incognito listened, and wow is it bad (when you have the rare opportunity of finding 32 people on the PSN with mics, that is...).

Hearing too many people at once breathe heavily is a scary thing.