View Full Version : Neverwinter Nights 2 Screens
RainOfTerror
11-15-2005, 05:45 PM
Originally developed by BioWare, Neverwinter Nights has set a new standard in the role-playing genre and now Atari, Obsidian Entertainment and BioWare are bringing Neverwinter Nights 2 to the PC.
Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across the Realms have been rallied under the banner of a legendary evil. If left unchallenged, all of the North is doomed to fall under its power.
Check 12 new Neverwinter Nights 2 screens (http://www.worthplaying.com/article.php?sid=29905) over at WorthPlaying.
Voodoo
11-15-2005, 06:05 PM
Holy shit! Fuck Yeah! My NWN Community (Midgard) will be so pumped about this. Whoota!
Cyotik
11-15-2005, 06:16 PM
They're okay I guess... Then again, I've been completely spoiled by everything coming out in the past year, if it doesn't look like it could be done by ILM then I think its ugly.
Regardless, I'd be buying NWN2 if it looked like something that came out of a cat's asshole.
Frogleg Special
11-15-2005, 07:12 PM
Where's Dragon Age, Bioware? Losing the touch?
greensky
11-15-2005, 08:18 PM
"Rediscover familiar locations and meet old friends from the Neverwinter Nights series." If I can party with Minsc (and Boo), Aerie, Imoen, Jaheira, Keldorn, or Mazzy I'll be stoked. So far the graphics look much improved from NWN 1. I don't need super fancy graphics, but the graphics in NWN 1 just plain sucked.
Leaving Hope
11-15-2005, 08:24 PM
These screenshots, as far as I know, are the first that show the new toolset. That, alone, makes me giddy. On first glance there are a ton of usability enhancements to the toolset, including the ability to have multiple areas open at once!
Someone get me a time machine so I can jump to Summer 2006!
Verocity
11-15-2005, 08:33 PM
The graphics engine uses normal mapping which is what Source and any other modern gaming engine uses so it's going to be close to anything released recently. There are other factors that enhance a graphics engine, but mapping is one of the bigger ones that do.
Must....be....patient....
Wombat
11-15-2005, 08:47 PM
"Rediscover familiar locations and meet old friends from the Neverwinter Nights series." If I can party with Minsc (and Boo), Aerie, Imoen, Jaheira, Keldorn, or Mazzy I'll be stoked.
Unfortunately, all the characters you named are from Baldur's Gate, not Neverwinter Nights.
greensky
11-15-2005, 09:29 PM
Yeah yeah yeah, shoot my dream down. You're right though.
Now if they just make a single player experience that isn't so goddamn linear, it will make up for my sort of wasted purchase of nwn 1. The story arc was great, but there just wasn't enough to do that wasn't directly related to it. I don't want to wait 5 months for someone to make a single player game worthy of the engine...
Phades
11-15-2005, 09:47 PM
I'd be more excited if it was actually being done by Bioware. Kotor2 gave me a taste of Obsidian and it was merely Ok.
Exodus
11-15-2005, 11:51 PM
Agreed. Kotor2 was just that. Okay.
earthworm48
11-16-2005, 12:57 AM
KOTOR 2 had a lot of ambition that wasn't realised, I personally believe this was due to Lucasarts wanting the game out for the end of last year.
I think this looks like it will be Obsidian's first great game. I would also like to add that yes, the BG series was good, but the last one was 5 years ago. Move the fuck on.
Rirath
11-16-2005, 01:11 AM
I could never get in to KOTOR/KOTOR2, BG/BG2, or NWN... maybe this will be the one that changes it.
Really wanted to like BG2 though. In theory, it's great.
Derella
11-16-2005, 03:30 AM
I agree with people about KotOR 2, to an extent. The game had a lot of potential, and I had a good time for the most part. But by the end, it was just a sloppy mess.
Anyways, I can't wait for NWN2. The first one was on my HD for like 3 years or something. As long as Oblivion doesn't ruin the toolset(and from the sound of things, they've improved it beyond expectations), I could care less about the single-player campaign.
Stormwatcher
11-16-2005, 04:14 AM
Oblivion or Obsidian?
BTW, NWN was really ugly, even for the time it was released. It did look a lot worse than the gorgeous 2d art in BG, IWD and P:T. And the single player campaign was... not up to what we expected. But they can make a big game again. I only hope we get a full 6-char party again. D&D is about having fighters AND mages AND priests AND rogues, not just two of them.
Roc Ingersol
11-16-2005, 07:32 AM
Imoen?
~(flashback to 1998)~
IMOEN
Hey ya! It's me, Imoen!
ME
SHUTUP! shut UP you dirty WHORE! SHUTUP SHUTUP!
GGAAAAAH!
~~
I'll pass.
I'd be more excited if it was actually being done by Bioware. Kotor2 gave me a taste of Obsidian and it was merely Ok.
KoToR 2 was ok indeed, but what bothers me is the mess of bugs it was. The number of times I had to restart the last hour or more of play because some stupid bug caused me to not be able to finish a mission... (and in one case a whole section).
I hope Obsidian will get better on the bug sections in NWN2. and if not, I hope they will at least support their damn game and release more than 2 half assed patch that hardly address half the game problems. What is it with developers and half baked games? Better question is, why do we forgive them for that?
grrr...
Stormwatcher
11-16-2005, 09:37 AM
The KOTOR2 issue was pretty clearly a case of publisher rush. Those guys in obsidian made some excellent and polished games in the past. They barely had 1 year to pull the whole thing off. And that ugly mess of an ending showed that there were lots of things planned but not implemented.
kickmybum
11-16-2005, 10:19 AM
I couldn't stand part 1! When I realized you had to talk to every person and every person allows 6-7 possible replies and each of those replies offer 6-7 more possible replies and so on and so on and only a certain combination of these replies will actually get you a stinkin' quest... I quit.
Voodoo
11-16-2005, 11:05 AM
I am still not clear at all why Bioware and Obsidian just "Dont Get It". Why not turn NWN into the PC equivilant of tabletop D&D without having to create a damn SP campaign. Bioware started to get it right towards the end of NWN 1 by having modules released... I hope they realize that what sold NWN 1 wasn't the offical campaign, it was the many very cool PW servers as well as the bad ass community modules made.
Vileblitz
11-16-2005, 11:52 AM
Lets see theres foliage, sense of depth and cool interiors. Yeah looks good. We'll need the classic non-linear story and humor. And Ravenloft! I seen a scarcrow. Which reminds me of the newer Bards Tale.. The "Bob"es and killer undead horse. I must be the only one who enjoyed the humor, and the little stuff of "That certain someone should have gotten a bigger shield." Also i'm not sure why NWN story was considered to be so bad either. Maybe comparing it to Baldur's Gate but that game wasn't built around multiplayer. Seems alot easier to statically make one person important than be able to pool out a complex storyline amongst everyone Though maybe it is possible with alot of thought and programming. The first NWN campaign isn't as bad as what everyone seems to making it out to be. I've played alot worse and without it we would have to wait a while to collect or design quality modules.
Bushido
11-16-2005, 11:57 AM
I loved the voice work in NWN. The plague ridden city and its citizens turning on themselves very cool the moaning and groaning. They had some good stuff going on even if all the avatars looked hunched over.
Vileblitz
11-16-2005, 12:06 PM
I loved the voice work in NWN. The plague ridden city and its citizens turning on themselves very cool the moaning and groaning. They had some good stuff going on even if all the avatars looked hunched over.
Yeah you had to burn them. Return of the Living Dead style. Groovy.
We need a John Carpenter role playing game. "You come out no more!" Which reminds me, i'm pissed Jade Empire was Xbox only.
There wasn't anything wrong with the single player story. In fact, it was really good. It was just that there was nothing else to go with it. Any sidequests involved finding stuff in the main story dungeon. There just wasn't that feeling of wow, there is a lot to do. You just had to talk to everyone 80 bajillion times until you could get a quest, then go through with the main plot. Turn in all quest items, get the reward, and move on to the next chapter. There was very little sense of exploration. Which is fine given the intent of the game, as a toolset. What they did mess up on though was the linearity. After completing a chapter, you NEVER went back to the place you were before. I mean, come on. You could at least tie in the old locations with new stuff, something that would let me maybe catch up on a quest I missed earlier. Would make the game feel less linear, maybe more circular, but not linear. =)
Sazime
11-17-2005, 12:44 AM
Print designated screens, remove at Atari's request
What? Did they remove them? Am I too late?
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