View Full Version : Star Craft Ghost Q&A
bapenguin
11-09-2005, 06:15 AM
Gaming Steve (http://www.gamingsteve.com/archives/2005/11/starcraft_ghost_1.php) has some answers to the common questions that come up for Star Craft Ghost.
Q: What new features have been added since the Blizzard console team took over the development of StarCraft: Ghost?
A: The goal of Blizzard's console team has been to expand and evolve the strong foundation already established for StarCraft: Ghost. The majority of this work involves making changes to the graphics engine, incorporating a number of characters, weapons, and vehicles, and designing and implementing StarCraft: Ghost's new single-player and multiplayer features.
Has anybody seen this lately? This game's development has been a rollercoaster ride: "it looks good", "it looks bad", "it looks good", "it looks bad"
S1n1star
11-09-2005, 06:22 AM
My guess is that Blizzard won't let this one out of the pen until it smells just like HALO.
fitbabits
11-09-2005, 06:23 AM
Gaming Steve (http://www.gamingsteve.com/archives/2005/11/starcraft_ghost_1.php) has some answers to the common questions that come up for Star Craft Ghost.
Has anybody seen this lately? This game's development has been a rollercoaster ride: "it looks good", "it looks bad", "it looks good", "it looks bad"
Last time I saw anything of substance on this game it looked absolutely horrible. Sadly, I think this is a case of too little, too late.
drakkarim
11-09-2005, 06:23 AM
Duke Nukem For4ver (v.2) for teh WiN!
this is their red headed stepchild an nobody wants it.
KamaItachi
11-09-2005, 06:36 AM
This looks spookily like that Pn05 game from capcom. You know the one wherer the main character stands and shakes her ass to the music?
That ass made the game for me.
Question is, how much booty shakin' have they got in Ghost?
Serapth
11-09-2005, 06:52 AM
This looks spookily like that Pn05 game from capcom. You know the one wherer the main character stands and shakes her ass to the music?
That ass made the game for me.
Question is, how much booty shakin' have they got in Ghost?
Now that sounds like a fun game. Hell, strip everything else out and make it a pure ass shaking simulator. You could have various difficulty levels with varying amount of "junk in the trunk". Fat girls, skinny girls, J-Lo asses, you name it. Could be judged on best ripple, best sustained motion, most rhythmic jiggle.
I spent alot of time playing the multiplayer and it's good. I hope there are more game types though than what I played with.
Okamura_Takashi
11-09-2005, 07:11 AM
Now that sounds like a fun game. Hell, strip everything else out and make it a pure ass shaking simulator. You could have various difficulty levels with varying amount of "junk in the trunk". Fat girls, skinny girls, J-Lo asses, you name it. Could be judged on best ripple, best sustained motion, most rhythmic jiggle.
I think you've got something going there! Now you would have to incorporate Real Fat Ass Physics Simulation(tm) which uses 5 SPUs on the PS3 Cell and two of the three cores on the Xbox 360.
Damn, I better patent this before someone else...
bean19
11-09-2005, 07:22 AM
It is a Blizzard game, and will probably be impressive. It has been in development for years and years and years. Maybe they were training their console team to make products to live up to their high company standards, but the only thing I really fear is that they are releasing "early" because they took too long on development and are looking at the end of this generation's life cycle.
Still not sure I'll get this. I'll most definitely rent it, but I've never been much of a fan of stealth games with the exception of Metal Gear, and the original Tenchu.
NoName
11-09-2005, 07:24 AM
Q: On what platforms will StarCraft: Ghost be available?
A: StarCraft: Ghost will be available on the Xbox and PlayStation 2.
So... yea, I've yet to hear anything about the xbox360 with this game. I hope it'll at least play on the 360 else there'll be some unhappy people.
Serapth
11-09-2005, 07:25 AM
Im not really sure you can call it a Blizzard game anymore. It was started at Blizzard, shopped out to an external dev house, then brought back inside Blizzard. If you can still consider it a blizzard game, its a neglected stepchild thats just been through a nasty divorce.
derjester
11-09-2005, 07:45 AM
Played it at Blizzcon and they multiplayer is outstanding. You get to be a Zerg and can mutate. Only got to play the conquest mode which is just like UT2kX conquest. Cap points in order to make their "core" vulnerable, kill the core, you win. There should be a lot of game types in the finished product.
The single player I saw demo'd a while back. Great stealth action. At the start of each mission you have a certain amount of charge on stealth so you can't just go invisible and recharge when it's safe. The AI is great. It responded differently each time it was played through. If the Xbox360 doesn't have compatability when this is launched I'm not getting the 360.
laggerific
11-09-2005, 07:48 AM
I think that it is a good sign that blizzard is keeping this under wraps for the time being...they allowed it to get too public when others were developing it and have hurt the momentum. I feel that they are most likely working on fixing it up on many levels and outdoing what the original team was trying to do. Since Blizzard felt strongly enough to bring it back inside, I suspect that it will be up to snuff.
Are people so negative about it because they don't want Blizzard to screw up such an awesome license, or is it because they don't trust that Blizzard can turn something around? When it comes to the Starcraft universe, I can't imagine Blizzard not taking it very seriously.
I guess I just have to hope...I have been burned too many times, but often it was because the publishers had to have their way and be jerks (thank you EA for what you did to Ultima 9 and Origin). Blizzard is thankfully independent enough to do this franchise proud.
This looks spookily like that Pn05 game from capcom. You know the one wherer the main character stands and shakes her ass to the music?
you mean P.N. 03 right?
http://cube.ign.com/articles/437/437465p1.html
yeah, that game sucked.
Savok
11-09-2005, 08:03 AM
I'm just cranky they killed the original concept and made it about blowing shit up. We have enough games where you blow shit up, lets have a Spliner Cell set even further into the future with more crazy gadgets..
Captain Awesome
11-09-2005, 08:12 AM
Im not really sure you can call it a Blizzard game anymore. It was started at Blizzard, shopped out to an external dev house, then brought back inside Blizzard. If you can still consider it a blizzard game, its a neglected stepchild thats just been through a nasty divorce.
It was originally developed by Nihilistic Software under the approved go-ahead by Blizzard. Nihislistic fell out with Blizzard. Blizzard then looked around for a new developer to take charge of it and then found Swingin' Ape Studios. They then aquired SA and brought them into the Blizzard family.
They are just looking over everything tightly with SA now being in-house. If it doesnt meet their standards Blizzard wont bat an eyelash, and can it. They've done it before with other developed Blizzard licenses. But this game for some reason had alot more promise when Nihilistic doing it, it also looked better to me than the new engine and art I've seen SA come out with.
This will also only be for the Xbox and PS2, not next-gen consoles.
Dabombpizza
11-09-2005, 08:25 AM
I'm just cranky they killed the original concept and made it about blowing shit up. We have enough games where you blow shit up, lets have a Spliner Cell set even further into the future with more crazy gadgets..
If it's Blizzard I expect an original game concept, not just "Splinter Cell in teh future." That's the thing I've come to expect from Blizzard. While most of the industry is rehashing they seem to come up with actual innovation. I'm hopeing that this game is unique enough to either set genre standards or spawn it's own genre. We'll see I suppose.
The Iron Weasel
11-09-2005, 08:33 AM
If it's Blizzard I expect an original game concept, not just "Splinter Cell in teh future." That's the thing I've come to expect from Blizzard. While most of the industry is rehashing they seem to come up with actual innovation. I'm hopeing that this game is unique enough to either set genre standards or spawn it's own genre. We'll see I suppose.
Blizzard has what.....6 franchises, and 4 universes. Each with 1 expantion, and Most have at least 1 sequel (to the exception of StarCraft). Now I dunno about you but that doesn't sound like a whole lot of "original" game concepts to me. Don't get me wrong I love the blizzard games (especially Diablo 2). But they arn't the one to look to for original game concepts.
Savok
11-09-2005, 08:35 AM
Atmosphere is not innovation, it's talent.
And coming from Blizzard I expect to be urinated on from a great height, I guess we just have different views on Blizzard.
Dabombpizza
11-09-2005, 08:36 AM
Blizzard has what.....6 franchises, and 4 universes. Each with 1 expantion, and Most have at least 1 sequel (to the exception of StarCraft). Now I dunno about you but that doesn't sound like a whole lot of "original" game concepts to me. Don't get me wrong I love the blizzard games (especially Diablo 2). But they arn't the one to look to for original game concepts.
I suppose you're right, they're more along the lines of genre refinement. Each one they make is the pinacle of the genre it exists in, but has enough new innovation inside of the game to make it uncomparable to other games. I suppose that's what I'm looking for.
StoneGut
11-09-2005, 08:40 AM
A: The goal of Blizzard's console team has been to expand and evolve the strong foundation already established for StarCraft: Ghost. The majority of this work involves making changes to the graphics engine, incorporating a number of characters, weapons, and vehicles, and designing and implementing StarCraft: Ghost's new single-player and multiplayer features.
In other words: Start over and do it!
Captain Awesome
11-09-2005, 08:41 AM
I suppose you're right, they're more along the lines of genre refinement. Each one they make is the pinacle of the genre it exists in, but has enough new innovation inside of the game to make it uncomparable to other games. I suppose that's what I'm looking for.
Really? Cause WOW doesnt fit any of their other designs. Its a barbie dress-up game for men.
Savok
11-09-2005, 08:44 AM
Really? Cause WOW doesnt fit any of their other designs. Its a barbie dress-up game for men.
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Captain Awesome
11-09-2005, 08:47 AM
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Considering that the whole point of the game is tap,tap,tap until people get the matching sets of armor they are always looking for. My problem with that game is that you didnt have enough purpose as a character in the world, theres no storyline only in the random books you decide you want to read and even then they dont affect you or your characters part in the world. I guess this is why MMO's to me are boring, digital social's. And the fight system is just rock, paper, scissors. Its not accomplishing enough and i never felt satisfied no matter how many NPC and PVP kills I aquired.
The only time people feel purpose in the game is to take down new enemies to just get that new purple or rare item of some sort. Its like gambling to me.
I'd love to see Blizzard do a new license and stop doing sequel after sequel with their golden eggs. Maybe thats askign too much. But They have too much talent to keep refining the great gem they created years ago.
Kefkataran
11-09-2005, 08:52 AM
I still have hopes. I remember seeing some videos that looked amazing.
AversionFX
11-09-2005, 09:04 AM
Has production on this been as much of a rollercoaster as CS:CZ?
And I haven't heard anything about this for a long time. I remember when it was the talk of the proverbial "town" as it were.
Savok
11-09-2005, 09:20 AM
Considering that the whole point of the game is tap,tap,tap until people get the matching sets of armor they are always looking for. My problem with that game is that you didnt have enough purpose as a character in the world, theres no storyline only in the random books you decide you want to read and even then they dont affect you or your characters part in the world. I guess this is why MMO's to me are boring, digital social's. And the fight system is just rock, paper, scissors. Its not accomplishing enough and i never felt satisfied no matter how many NPC and PVP kills I aquired.
The only time people feel purpose in the game is to take down new enemies to just get that new purple or rare item of some sort. Its like gambling to me.
I'd love to see Blizzard do a new license and stop doing sequel after sequel with their golden eggs. Maybe thats askign too much. But They have too much talent to keep refining the great gem they created years ago.
That's every item based MMORPG in creation.
And no story? You played to what, lvl 10? When the fuck will people learn shit doen't start getting interesting in MMOGs until the later lvls.
Captain Awesome
11-09-2005, 09:45 AM
That's every item based MMORPG in creation.
And no story? You played to what, lvl 10? When the fuck will people learn shit doen't start getting interesting in MMOGs until the later lvls.
had 2 lvl 60 characters ran Onyxia and such other big raids. What stories are you talking about? and when did this said story affect me leveling up my character until 60. Instead of a long-winded mission objective about how I should retrieve faction or a dragon's testicles to get a magical item in return?
BG is a goddamn joke aswell.
Savok
11-09-2005, 09:55 AM
The Defias chain, the Missing Diplomat chain, the secrets buried in Uldaman...
derjester
11-09-2005, 10:00 AM
I'm with Savok, there's a lot of story there. Quest chains that take all over the world. The Eranikus chain that I really wish they'd finish. The sotries surrounding Hakkar, the Sunken Temple, etc.
Lactose
11-09-2005, 10:26 AM
Sounds like Captain Awesome might've played Horde. Their only particularly good quest line is Arugal in Silverpine, although the Helcular one ain't too bad (it was better when it ended like this: http://avatar.telefragged.com/wow/helcular.JPG ).
Ghost was decent fun in MP at Blizzcon. I picked it up and got 17 kills in the game I was in (best on my team). I couldn't figure out how to get in the vehicles (as a marine) but I had fun taking out the players that were flying them around, shooting missile barrages at people.
Blizzard has a history of outsourcing then bringing it back in and fixing it up. A (apparently) little known fact is that Starcraft:Broodwar was outsourced, then they all went on a much deserved vacation. After E3 though they decided to bring it back in and fix it up so it'd be ready for a late Christmas release.
eatme
11-09-2005, 10:32 AM
YOU CAN PLAY AS MOTHERFUCKING ZERG.
What's the friggin question here? You can pop out of the ground as a zergling and maul the shit out of some Terran, then come back as a Mutalisk. Fucking sweet.
fitbabits
11-09-2005, 10:34 AM
What's the friggin question here? You can pop out of the ground as a zergling and maul the shit out of some Terran, then come back as a Mutalisk. Fucking sweet.
This sentence would be perfect ammunition for anyone who tried to prove that games are for nerds! :rolleyes:
TheKeck
11-09-2005, 03:32 PM
I'm hoping that since Blizzard HAS taken this back into internal development that they'll put their usual polish on it. Wait... it's only for consoles... I guess I don't really care WHAT they do with it.
mister_slim
11-10-2005, 05:29 PM
It was originally developed by Nihilistic Software under the approved go-ahead by Blizzard. Nihislistic fell out with Blizzard. Blizzard then looked around for a new developer to take charge of it and then found Swingin' Ape Studios. They then aquired SA and brought them into the Blizzard family.
And Nihilistic went on to develop Marvel Nemesis for EA.
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