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View Full Version : Monster Madness (X360/PC) Screens & Trailer


RainOfTerror
11-07-2005, 04:38 AM
Monster Madness is a four-player cooperative online-enabled action game for the Xbox 360 and PC. Mix local and online players as you try to survive the monsters' invasion. Each player character has unique items and affects how the story plays out.

Monster Madness is designed specifically for the Ageia NovodeX Physics platform, including use of the PhysX PPU. Interact with the environments physics to give yourself an advantage, such as creating barrides or throwing large objects. Running on the Reality Engine, Monster Madness takes full advantage of the most advanced Shader Model 3.0 capabilities, including High Dynamic Range Rendering and fully dynamically lit & shadowed worlds.
Check new Monster Madness screens & trailer (http://www.worthplaying.com/article.php?sid=29677) over at WorthPlaying.

S1n1star
11-07-2005, 06:05 AM
This is a 360 game? This sad bastard child of Gauntlet and Zombies ate my Neighbors looks like it should be barely passable on the PSP, much less a next gen system! Color me unimpressed.

Roc Ingersol
11-07-2005, 07:18 AM
Looks like they shrunk the player UI in the corners. Good stuff.

I loves me some coop smash-em ups.

Morratut
11-07-2005, 08:25 AM
This looks like a good fun game. I think the graphics are very nice indeed too. Just because it's not a FPS doesn't mean automatically it has crap graphics. It has funky art direction which is nice and refreshing.

Another one to add to the list.

ColdForged
11-07-2005, 09:06 AM
I think it looks like a blast. Sleeper hit, hopefully.

Syrinx
11-07-2005, 09:07 AM
Drat.. not until end of March though :(

I'm wondering how well the multiplayer will work locally. I'm looking for a good group sitdown game to play, not online though.

MaiXu
11-07-2005, 09:50 AM
What other games has this physics system been used in? This looks promising if they make everything interactive and blow-up/crush as purdy-like.

I for one am really tired of the lame-ass Havok physics. It got lame a quarter of the way through Max Payne 2, and it's especially lame now, a few years down the line. But I guess it's too much to ask for a company to build it's own in-house physics engine. I don't think I've ever enjoyed playing around with a game's physics as much as I did Halo 1, and that was (IIRC) done in-house by Bungie.